Just a brief addendum to the review I just posted for Painkiller, starting with: major heartfelt kudos to People Can Fly for that Orphanage level. Those hissing kids really spooked me, and trying to keep their grubby little claws off of me for the sake of a Tarot card (that I, admittedly, never once used) added to an already well-earned pucker factor. The other levels also fascinated me, from the gaudy lights of a psycho circus to a trip through the detailed and insanely difficult city of Leningrad to the ultimately toilsome scramble to the surface above an impressively deep quarry. The requirements for earning new Tarot cards were much steeper this time around, so I actually lost interest in collecting them by the time Battle Out of Hell required me to rush my way through the massive zombie haven of Dead City. Once I picked my favorite cards, I never changed from those that I carried over from my conquests in Purgatory.
BOoH was packaged alongside the original title almost from the get-go, as I recall, so reviewing them separately isn’t really necessary. Still, most of the ten new levels come to mind first whenever I think back on my favorite adventures in the afterlife. With two very nice new weapons and three or four genuinely massive arenas ripe for exploration, the only thing missing from the expansion is Eve’s Daryl Hannah-style strategic hair placement.
Other Helpful Reviews for Painkiller: Battle out of Hell
If you're familiar with the original Painkiller (People Can Fly, Dreamcatcher Interactive, 2004), then you know what this game is all about. Daniel Garner died in a car accident, and he's now in the purgatory. After defe... Read Full Review
Painkiller is one of the best first person shooters I've played in years. It was frantic, chaotic, and all around fun. But Battle out of Hell fails to reach the bar that Painkiller set. If you are even considering playin... Read Full Review