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We often hear the suits behind large video game publishing companies use the word "franchise" and we usually assume they are talking about a series of video games that have some characteristics in common. Is it a case of 'tom-ate-o' and 'tom-at-o' or are they really looking at things differently than we are?
For starters, the word franchise is a business term. In fact, franchising is a business model that consists in licensing trademarks or film (game etc) characters and settings, and then selling exclusive rights of distribution to one or several publishers. Sounds pretty dry huh? In contrast, a series is just a continuation of loosely connected items. Notice how franchise is defined only in terms of distributing licensed goods, while series is simply defined as a collection of things.
As a gamer, when I look at my library of collected games, I see collections of loosely connected items. I see a collection of games. I see a series of memories. I see a continuation of connected memories. I certainly don't see "licensed goods" or "trademarks"! Clearly, franchise and series are anything but synonymous.
Hmmm, I seem to have covered the title already. Maybe I should have added a subtitle!
Well, it isn't too late for that, so let us have one!
Why Do We Buy Franchise Games?
It is a sad state of affairs, but as unfortunate as it may be, we buy what we know. We buy what we have already enjoyed. We buy things that we recognize. Simply put, the franchise business method is successful precisely because it is human nature to buy things that we recognize and already appreciate.
So is it our fault that we get bombarded with the same games year after year? Is it our fault that movie tie-ins take up half the shelf at Gamestop? Yes and no.
Although it is our natural behaviour that makes the franchise model as successful as it is, there have been many occurrences where new and original games have been extremely successful.
Some video game publishers believe (believed?) that they are in the business of creating surprise and as such they would like noting more than to bring new ideas to the medium. These people are responsible for games like Super Mario Bros., Sonic the Hedgehog, Chrono Trigger, Crash Bandicoot, Tony Hawk's Pro Skater etc. But how many of these new original successful games have become franchise games? Almost every last one of them, and sure enough many of these franchises have lost their popularity and sales over time.
So What Is The Problem?

The problem is that publishers are greedy and risk averse. They are more likely to milk every last penny out of a franchise than they are to invest in something new and exciting. The sad thing is that without excitement, gamers become disinterested and drift away from the hobby altogether. So it is self-detrimental, in the long term, for a publisher to focus on franchises alone.
Solutions?
Well, maybe I should say "suggestions", since well...what do I know anyway?
I think publishers should focus on hiring many small development teams that will work on many small projects at the same time. Give those teams a small budget and a short deadline and if they are creative, they will make something fantastic. If they are not, then don't hire them the next time. This way, you will help many development teams grow, while creating new original games, all the while reducing the cost of making games.
'Tis Magic!
- Posted Aug 11, 2009 1:05 pm PT
- Category: Editorial
- 12 Comments
12 Comments