Zombies MMORPG Discussion
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- Oct 2, 2009 8:32 am PT
My fellow gamer, have you ever wanted to be a survivor in a massively multiplayer online game based on the player vs millions of death dealing zombies? It can be thought of as Left 4 Dead but with thousands of survivors per server that need to ban together to survive, build death vehicles to get around and fortified cities that can be populated. The vehicles can be made to fit multiple persons while the cities can be all guild run, and the only way to make a city is to start a guild. But of course if a small guild exists with a small city it will be a lot harder to defend against the zombie horde that just keeps coming (Since the cities will actually be destroyed if left undefended). But the larger guilds with the cities will run like a well oiled machine, with all goods and services run by either players or having the ability to hire CPU merchants for there town that will try to get regular goods, but with the help of player gathering and hunting convoys they can get a hell of a lot more.
It would seem that guild/city life would be the very aspect of the game that brings people in, but what would make people stay? That is something that would need some thought. Like what is the end game? What is the pvp? I was thinking that pvp could possibly be guild vs guild fights, declaring war on another city for resources that the city possibly holds that a rival guild would want. City defense then would be very important, and also access to cities would be limited to guild members of certain guilds, with the oppurtunity to have visitor passes to enter other guilds cities, so politics will have a heavy say in this title.
Of course for the lone wolf player, or the lone survivor there will be lots of gameplay for them as well, like first off becoming a mercenary for other players to higher and use as guns for certain situations. And the other would be the capabilities to set up small housing for there own uses, like a bank. But they would make good mercs, merchants, and companions. An endgame of this vision is still in thought, but please comment on here because I would like to see peoples thoughts and ideas, and perhaps this could come to fruition one day!
***I have started this discussion to further develop my dream of a Zombie MMORPG and I would love to have other peoples input onto this idea so it can really become something viable for the future of MMO's. After more ideas are added and this thread gets larger (I hope) I will start to summarize al ideas into an updated posting so we can all see what our minds have created! So let the discussion begin!
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- Oct 2, 2009 8:43 am PTX~
I'm in Brutha ! Killin Zombies is my Life. I completely get everything ur talkin about! I hope the Zombie Swarms are aggressive and plentiful. So yeah, I'm in. I'll even invest cold hard cash and credit to get the platform up and running !
Sign me up !!- Please wait. Quick reply will be available shortly.
- Oct 2, 2009 8:47 am PT
[QUOTE="Xsan3"]
I'm in Brutha ! Killin Zombies is my Life. I completely get everything ur talkin about! I hope the Zombie Swarms are aggressive and plentiful. So yeah, I'm in. I'll even invest cold hard cash and credit to get the platform up and running !
Sign me up !![/QUOTE]
I really like your excitement! You have got to have some ideas to post?
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- Oct 2, 2009 9:28 am PTX~
[QUOTE="BigDaddy973"]
[QUOTE="Xsan3"]
I'm in Brutha ! Killin Zombies is my Life. I completely get everything ur talkin about! I hope the Zombie Swarms are aggressive and plentiful. So yeah, I'm in. I'll even invest cold hard cash and credit to get the platform up and running !
Sign me up !![/QUOTE]
I really like your excitement! You have got to have some ideas to post?
[/QUOTE]You've basically said all I needed to hear! As much as I enjoy the Zombie killing Genere's I have yet to think of anything like that...? I've never actually played an MMORPG, but I understand what all is entaled. I would presume that the weapons should be upgradable and the ammunitions could be as well - if not then a variety of ammo for each weapon. Differenttypes of armor etc...I especially like the idea that - if your guild is looking for shelter, and another guild denies your entrance - u can declare war and take it over..!
As I said, I'm in !
In the past I had hoped to see an MMORPG with the layout of COD4-maybe in a WWIII environment, but also incorporate the FPS to it. However, I like the Zombie world a lot better ! ! Especially if the graphics were killer, and add the L4D eerieness to the landscapes and colors !Great idea ! I'l be the first to buy and first to get a divorce due to addicted playing ! !
Game On ! ! ! !
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- Oct 2, 2009 9:37 am PTX~
To add to some extra ideas - the environment should be real-world! So our entire globe. If it needed to be shrunk a bit - so be it. But you could be in America and go to state to state, town to town. Same goes with other countries - ALL Countries. Pillage stores for food and survival kits. Maybe the ability to setup alarms outside whatever shelter ur at. Landmines, dig pits. You could get outlandish and be able to improve ur engineering skills - repair arial vehicles, Heili's, Planes etc...Restore lighting to buildings - grow gardens. Man----this could go on forever ! !
Dawg, u need to contact a gaming company - write a complete description of ur idea. U may even get some money out of it? Or - look for an up and coming game manufacturer and become a partner? May sound a bit silly, but ya never know?
All I do know is that I want this game on my PC - !!- Please wait. Quick reply will be available shortly.
- Oct 2, 2009 11:43 am PT
Xsan I love your eagerness and passion for this idea! This is the kind of minds I need on this thread to get this idea moving and really form a great plan.
I really like your upgradeable gun idea, of course this game could have the standard weapons, but upgrading guns (Fallout 3 style) would be a very key aspect. I mean you go around the world and find different day to day items that would assist in making a gun better, or if you have the right connections and level of skill you can use military grade equipment to upgrade your weapons and armor.
Regarding where this game should take place, the world would be way to much. I think it would have to take place within either an individual state of the Americas or perhaps and Island like England. Being to large would be bad, but say it took place in the state of New Jersey (Because I am from here) then it could be a self contained conflict where a barricade has been set up all around the state with no one allowed in and no one allowed out due to the quarantine set up within the state. This would allow a very large area to explore but still have limits on where a player cannot go with blockades that are set up. And if anyone is seen to close to the blockade or trying to leave the area that person will be killed onsight.
There is still alot more ideas and balancing that must be done, but thats why this is here. Of course there is the question how do we make deatha feasale aspect of this game. Should there be these paramedics that drag the downed out and revive them at the closest heavily armed med station. And of course where and how can a guild set up a city. Are they going to be limited areas, age of conan style. Or should it be anywhere a person sees fit (which would be technically hard to keep that fare and balanced.
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- Oct 2, 2009 12:08 pm PTX~
Response to ur Death Idea - Of course - no MMORPG ever actually dies, they just tend to respawn without thier equipment. I hate that Idea.
Here's waht I would suspect. If you're attacked by a Zombie. U wouldn't simply die. U'd slowly begin to convert into a Zombie until u convince or give money / or other tradable items to give for a cure. Of course not everyone has a cure. Cure's for Zombie-ism would be one of the most expensive or hard to come by item there is.
If you do not have a cure, and u turn full blown Zombie - to continue to stay alive u'll have to follow the other Zombies. Here's where this may get interesting. You can actually have a Zombie Guild ! ! Others who have been infected that have yet to recieve a cure. As a Zombie - you have lots of strength, so u can take a lot of gunfire, u are even faster during the night,and have great stalking skills. SO u can move quieter than human survivors.. Climb wall - hang from rafters. All sorts of hunting skills so to be able to feed off survivors !
OOO00! And as a Zombie, u have an entire different set of skills that u can levelup. So, like ur running, strength, vision, how about Reaction time?--ya know, kinda like MaxPayne-but the opposite. SO if someone is shooting at u, u have a greater ability to react out of the way of the bullet. U can see at night as if it were daylight-and increase ur visiblity skill. And if you feed off another fallen (dead)Zombie, you get to aquire 1 complete or more of thier aquired skills. So make the Zombie life interesting too !
If you do manage to get killed as a Zombie too - this is when you have to restart from level 1--noob ! !
Now - if ur killed by another survivor - for waht ever reason, they'll loot ur stuff and probably send u off to some other realm. I wouldn't suspect u should lose ur skills or level ups, but u'd be just beyond naked with a knife ! Atleast you can run faster without all that equipment !
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- Oct 2, 2009 12:30 pm PTX~
Further, with the regard to locations. I would personally like to see some variety. I invision some different wastlands, jungle/woodland, MiddleEastern, Polar, Cities. More than just one of each of these types of settings either. I'd want a few different cities - a couple military outposts, small towns - if there were to be a million players all tied to one city - yeah, it's probably a big city - but I'd get tired of the same place. I suppose have one giant metropoitain - New York/Manhattan - but this is an MMORPG - the world should seem endless ! IMO.
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- Oct 2, 2009 1:30 pm PT
Now you have some real good ideas brewing good sir! I like the death idea, it would really make the player want to do anything to survive, which could in turn make for some great internal politics and back stabbing. But to make this game balanced there would need to be some rules in line here. Every character (non xombie) can create a home, there own personalized area be it in a city or as a merc survivor our in the woods, where no one can enter unless invited and it allows the player to store their equipment. The act of storing equipment will keep certain items safe while out on deadly missions or resource runs that a player can fall to the Zombie horde (losing all equipment associated with that character at the time. But the items at the safe house lock box will be protected until that player is able to become human again via the cure. This cure should be very hard to obtain and it will take a whole zombie level economy and barter system to make these rare items. This is where the Zombie draw comes in. As a Zombie, you can still get money and work in a different but important economy that when you are cured you can carry al assets found as a zombie back to your human character, so the incentive of still working hard for currency and items will be there.
But being a zombie should be a situation where you die you have to start as a new character instead you get shot down as a zombie in the game you will be pulled into the ground healed by a special area of the infection that mutates the ground to sustain and heal these zombies (thus there are so many of them, and they keep coming back). So a zombie in this came would never die, but when you gather the materials for the cure you can become your human self again, but this time you will look different becoming vastly scarred on the body, and kinda repulsive at first glance. But of course this would bring in another aspect of PVP, the zombies being able to strike human guild built fortresses to gather supplies in order to make a cure for themselves. So they will be fighting the players that they will once again walk among in a short amount of time. Also a zombie guild should be fully ppossible because this could lead to vast wealth as well, and the only areas zombies can create guild structures is in underground area, since it is dark damp and there bodies will become stronger in this type of environment where as sun will slow a zombie down a noticable amount, so at night zombies would have there power against the humans and a minor edge. This would make player zombies ver prominent at night for strong strike forces where as during the day the humans will be more powerful. Some how there will be a good balance here, this is just prelminary.
Another good aspect for the humans would be the ability to loot a human corpse if it is on the ground, say because a zombie turned that player. But what happens when that player loots that corpse a notification goes out to the dead player say who stole there goods and what they stole which will be saved in a seperate area allowing that player the ability to enact revenge once back in the human form, they can initiate a stand off with this person if something was stolen the option will be allowed and it will not be able to be disengaged by the corpse pillager. This would be a revenge system, and that item will be bound to the corpse raider that allows the dead player the ability to hunt them down and get back what is theres. But they can only get back what is theres if the other player is alive. And that player will not know whos items they have, so it brings another aspect of tension, since they can easily just not pick up the item.
Wooooo there is a lot to say about this. Here take this and digest this aspect. We dont want the players to get angry at the game, so the reverting someone back to noob status would be a unsafe idea. But how cool does this all sound!
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- Oct 2, 2009 1:35 pm PT
As for location of game, in order for that to occur in a place that makes sense, it would have to be a new planet that offers terrain like that, and it would allow the game to take place in a fictional world. It would be much better than real world location becasue the developer can have free range of design with out having to worry abotu accuracy and licensing! I think that would be best, a world colonized by humans but lying deep within a virus that converts its victims into flesh eating monsters that the actual planet will revive when a creature is killed by pulling the corpse through the crust and into a central spawn area that can send NPC and Human (Zombie)players all around the world.
Does that sound kinda cool and semi logical for science fiction?
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- Oct 2, 2009 1:38 pm PTX~
Oh yeah- I think its really getting somewhere..! A couple good days of brainstorming and we could have a real game ! ! So are u trying to contact a corporate? Besides story and gameplay ideas, what more do u need from me??
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- Oct 2, 2009 2:00 pm PT
[QUOTE="Xsan3"]
Oh yeah- I think its really getting somewhere..! A couple good days of brainstorming and we could have a real game ! ! So are u trying to contact a corporate? Besides story and gameplay ideas, what more do u need from me??
[/QUOTE]
I am not trying to get anything corporate as of now, just want to get the idea going and get some buzz generated, see what we can really come up with. I wouldnt mind getting some hard core MMO players on this threwad to give there cents as well. Maybe after something is concrete I can create a website/blog about it. As from you, give me all ya got! And I will add my cents and we can mix cents and perhaps make something really sound good here.
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- Oct 2, 2009 2:19 pm PTX~
[QUOTE="BigDaddy973"]
As for location of game, in order for that to occur in a place that makes sense, it would have to be a new planet that offers terrain like that, and it would allow the game to take place in a fictional world. It would be much better than real world location becasue the developer can have free range of design with out having to worry abotu accuracy and licensing! I think that would be best, a world colonized by humans but lying deep within a virus that converts its victims into flesh eating monsters that the actual planet will revive when a creature is killed by pulling the corpse through the crust and into a central spawn area that can send NPC and Human (Zombie)players all around the world.
Does that sound kinda cool and semi logical for science fiction?
[/QUOTE]sure - I could understand licensing issues - instead of calling a specific Location say...Afganistan, Agafastan or something like that, so the player would have a sense of where they are in a fictional world..or what to expect in that region. What i mean is - that region wouldnt have a whole lot of equipment or food to pillage for, but they could expect some interesting weapons, and great bunkering areas to live and setup a defense...
Same goes with Antarctica - u could still incorporate some classic MMORPG stuff, like in WOW - possibly, aged ice crystals or dig up very old artifacts for educational level ups and possibly go even more creative and discover an old UFO crashlanded and obtain thier weaponry..Of course this would require a special weapons skill level and an engineering level to repair certain aspects of the weapons and armor - etc....To find the ship in the first place, you'd need some sort of skill level and special tools to search for it in the first place.
Maybe even some Islands out in the middle of an ocean - small little islands scattered all about that have appeared to be abandoned for decades or even centuries. Be even more creative with transporting goods, weapon dumps.
Now--Dont forget, this game should have some ability to fortify your surroundings...So some kind of ability to move certain objects like barracades, or an ability to utilize heavy machinary to dig--may seem a bit far fetched, but possibly even block of street blocks..?
I completely ejoy the lonewolf aspect of the game. Me personally would be all about this. I would really need some sort of way to fortify my home, setup traps and turrets to keep not only the Zombies away - but pesky survivor scavengers. They could join if you want, but if u continue to persue lonliness, then that is waht u'd need.We'd need a couple safe havens that are ran by NPC's this could be a small town thats Wall'ed up - and probably where everyone should start from. From here you could start by doing some BS-quests to increase ur characters skill level, and get generic armor and a few weapons. Such as spiked bats, 2x4s, machettes. And around this area, u'll obviously be fighting level 1 Zombies. I feel there should also be a variety of NPC--ZOmbies...And certain quests that allow you to enter a military compound--but have to infiltrate a group of Super Zombies or malformed creatures that are also infected. For and example-a Flesh removed Rampant Mutated elephant?
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- Oct 2, 2009 2:56 pm PTX~
[QUOTE="BigDaddy973"]
Now you have some real good ideas brewing good sir! I like the death idea, it would really make the player want to do anything to survive, which could in turn make for some great internal politics and back stabbing. But to make this game balanced there would need to be some rules in line here. Every character (non xombie) can create a home, there own personalized area be it in a city or as a merc survivor our in the woods, where no one can enter unless invited and it allows the player to store their equipment. The act of storing equipment will keep certain items safe while out on deadly missions or resource runs that a player can fall to the Zombie horde (losing all equipment associated with that character at the time. But the items at the safe house lock box will be protected until that player is able to become human again via the cure. This cure should be very hard to obtain and it will take a whole zombie level economy and barter system to make these rare items. This is where the Zombie draw comes in. As a Zombie, you can still get money and work in a different but important economy that when you are cured you can carry al assets found as a zombie back to your human character, so the incentive of still working hard for currency and items will be there.
But being a zombie should be a situation where you die you have to start as a new character instead you get shot down as a zombie in the game you will be pulled into the ground healed by a special area of the infection that mutates the ground to sustain and heal these zombies (thus there are so many of them, and they keep coming back). So a zombie in this came would never die, but when you gather the materials for the cure you can become your human self again, but this time you will look different becoming vastly scarred on the body, and kinda repulsive at first glance. But of course this would bring in another aspect of PVP, the zombies being able to strike human guild built fortresses to gather supplies in order to make a cure for themselves. So they will be fighting the players that they will once again walk among in a short amount of time. Also a zombie guild should be fully ppossible because this could lead to vast wealth as well, and the only areas zombies can create guild structures is in underground area, since it is dark damp and there bodies will become stronger in this type of environment where as sun will slow a zombie down a noticable amount, so at night zombies would have there power against the humans and a minor edge. This would make player zombies ver prominent at night for strong strike forces where as during the day the humans will be more powerful. Some how there will be a good balance here, this is just prelminary.
Another good aspect for the humans would be the ability to loot a human corpse if it is on the ground, say because a zombie turned that player. But what happens when that player loots that corpse a notification goes out to the dead player say who stole there goods and what they stole which will be saved in a seperate area allowing that player the ability to enact revenge once back in the human form, they can initiate a stand off with this person if something was stolen the option will be allowed and it will not be able to be disengaged by the corpse pillager. This would be a revenge system, and that item will be bound to the corpse raider that allows the dead player the ability to hunt them down and get back what is theres. But they can only get back what is theres if the other player is alive. And that player will not know whos items they have, so it brings another aspect of tension, since they can easily just not pick up the item.
Wooooo there is a lot to say about this. Here take this and digest this aspect. We dont want the players to get angry at the game, so the reverting someone back to noob status would be a unsafe idea. But how cool does this all sound!
[/QUOTE]I just took an even deeper look at how you ran with the Zombie guild and Human loot ideas - I like em ! So when a group of Humans decide to infiltrate a Zombie lair, the Zombies pitch black cavern wont be easy! The guild will have needed to aquire night vision goggles at some point - or flashlights(harder) or a simple torch(hardest) before even thinking of entering. But a tunnel or Cavern system will be great! U're right about having to restart at level-1 noob. I'd be pissed too, ur idea seems great. And the square off between whom ever looted ur loot off ur dead corpse sounds awesome. --could possibly even play around with the idea of a Free for all Arena?or Challenge to the Death arena? Where u could challenge anyone to a 1 on 1 or a Guild vs. Guild??
Bare hands fighting sounds fun! ! Have u played the new Batman AA yet? I love teh style of combat in that. Basically all u have to do is Leftclick when fighting and Batman takes care of all the kewlest moves. If u add a coupld extra keys-Batman does even more kewl stuff! So, I'd like to see a hand to hand combat style like that in this game.->so when shooting and stabbing gets old, u can impress ur buddies by doing some MMA on a Zombie slug !
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- Oct 2, 2009 3:07 pm PTX~
Sup Dawg? this was just getting good ! where u at??
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- Oct 2, 2009 9:01 pm PT
I am really impressed with the ideas that you have come up with. I think the area of where this game takes place could be our least of concerns at this moment, but I do see where you are going, we could just have a fictional Earth setting, and have different environments around the areas. I like the aspect of having artifacts in different areas that would take intense research and skill leveling to find, gives another sense of reason.
And there are a lot of different ideas that we need to mess with, like your lights idea that would be good. And also I was thinking about what the starting area should be like, and of course an NPC town must be what it is to give a sense of what to expect and give a tutorial on how to play the game, with its crafting system and what the game will be like! Woot! I am really liking where this is going, but alas I am tired and will give more insight either tomorrow or the following day, but keep posting!
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- Oct 2, 2009 11:43 pm PTX~
Yep - Will keep posting - we've hammered a few large aspects of the game - and scratched the surface on others..Graphical and physics of the game are a bit more technical for my capabilites. I mean, i could easily say the Crytek engine or the CSS platform...but this is all for someone else to think of..
I'll have some ideas tomorrow as well...
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- Oct 3, 2009 9:16 am PT
Well regarding the games graphical engine and physics, this game should run on an engine similar to CSS and utilize ragdoll physics, just because I love that so much! But regarding the objects in the world, it would be hard to have everything realisticaly physics due to the fact that it would have way to much strain on the servers. The barricades and structures should have a destructive quality but it wouldnt be like Red Faction Guerrila but it would be there as preset ways of destruction, if you know what I mean. Hard to talk about technical stuff... Haha
Moving on past that I think I will need to do a new write up soon on this thread summarizing all of our ideas and everything into a great modified lay out. Just so we can keep all of our ideas organized.
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- Oct 3, 2009 10:24 am PT
Some aspects that need to be touched on our firstly, which view should this game have? If it will be a MMORPG it should have the standard third person view that all other MMO's utilize, but of course it could go the FPS route which would give it more the Left 4 Dead feel but with thousands of players... But I am thinking for this game it should be the 3rd person view, and you can either do a traditional far off view, or a more focused over the shoulder view ala RE 5 + 4. That would allow for some greater control which would now bring me into how the combat will play out. Of course in a traditional MMO the player has a hot bar which has assigned moves and abilities that allow the player to attack or buff or debuff other characters. What this game should (up for debate) utilize is a more traditional 3rd person shooter approach but with the added hot bar to do various abilities. What I mean is this.
As a human you have a gun/melee weapon equipped and from here you can click the right trigger/right mouse button and fire your weapon (with the console holding down the left trigger and firing with the right trigger, it just gives a better feel). So the game has a very intense feel to it rather than the stand and cast that is associated with the typical MMO. But what you are able to do here would be have the mapped out powers and abilities of a typical MMO still in a hot bar for computers and the d-pad for the controller. During combat you can press these hot buttons to preform different abilities (that make sense to the world, no magic and crap like that for humans, and for zombies you will get to do some very vile and agile moves) that will either hurt the enemy in sight or buff the players around you. For example an engineer classsurvivorwould have a shot gun as a primary weapon and the ability to make turrets (based on there skill and materials they have gathered) or they can throw a grenade (either crafted or bought from another player) but they mast have the granted ability to do so. Like the healer class could have there primary weapon out and have the ability to generate health kits that they can drop for other players to heal. Of course this is just examples to get peoples minds thinking about the style of game here. But that is a taste of what combat would be like for the survivors.
As for the player controlled zombies it would be a similar but different story, of course the zombies cannot use guns that would not make sense. They would have to have natural abilities such as vomit that attracts horde, a big tank, fast agile moving creatures, long tongues (yes I know left 4 dead style moves, but they have good ideas!) and other style infected abilities that would even the playing field. Since these zombies can regenerate (due to the nature of the disease and the soil) they could also throw explosive parts of themselves in order to inflict damage. And a zombie attack would be more efficient in groups of players that have complimentary abilities. And of course when the player zombie dies in a group they will be able to respawn there undead character after a set timer since they can be transported through the ground via this disease back to there squad. Which would make it a little more fair since the survivors will be more prepared for killing the undead. But when the human player goes down that would mean they become an undead character... This would bring about a tension in this game since the humans will want to stay very close while traversing the land and the zombies will become a very strong force out in the open where they can just continually swarm the survivors. But the zombies would have various abilities that would really make them a force worth fear. Of course this aspect of the game will probably be the most difficult to implement properly due to the varying balancing issues.
Besides the combat area I mentioned earlier vehicles, these vehicles should be able to be constructed within the guild city walls and only very high level characters with the proper skill sets can make such vehicles. Having a vehicle allows for greater exploration and fast travel times for the survivors between areas of interest. But it should be noted to make it fair the vehicles will degrade of time and if extensive damage is dealt to them they will be destroyed killing all inside, possibly killing those around but deffinetly inflicting damage to nearby players. Vehicles should very much be a mutliple person job, not just one person can forge one, blueprints must be found via large instanced quests and just through adventuring the deadly lands. It would be a very large advantage for a guild to obtain such things.
Woo I have said a lot lets just mull this over and see what people have to say. Please input come forth...
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- Oct 3, 2009 11:07 am PT
Stop dreaming, it won't happen. Well not anytime soon anyway- Please wait. Quick reply will be available shortly.