games are becomng too short and easy
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- Dec 26, 2008 7:53 pm PT
ok ive noticed how short many games have become fora while now ...it seems like only turn bsed games have a lot of play time to them
and ive just started to notice that games have become EASIER as well two games that i think could be much more challenging and better are prince of persia and fable two
you simply cant die in thm wich makes it way to easy for my taste....whats the point in trying to stay alive if the only consequene is the enemy getting more heealth or you become less attractive wich in fable 2 is extremely insignificant :/
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- Dec 26, 2008 7:57 pm PT[QUOTE="liojager"]
ok ive noticed how short many games have become fora while now ...it seems like only turn bsed games have a lot of play time to them
and ive just started to notice that games have become EASIER as well two games that i think could be much more challenging and better are prince of persia and fable two
you simply cant die in thm wich makes it way to easy for my taste....whats the point in trying to stay alive if the only consequene is the enemy getting more heealth or you become less attractive wich in fable 2 is extremely insignificant :/
[/QUOTE] Yeah that is what games are being now I think it is alittle crappy if you ask me.- Please wait. Quick reply will be available shortly.
- For the difficulty, I'd rather have it now than it was in the past. Anyone remember playing Metroid with no guide? As for the length of the game, it actually depends on what the game design document the designer makes up looks like. On paper, a described level of a game might sound like it will take an hour to beat, but when it's actually put into action, it takes only half an hour to complete.
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- Dec 26, 2008 7:59 pm PTI will never understand why people want to be frustrated.... I think games have hit the perfect area of difficultly for the most part. The vast majority of games have a hard difficulty settings for those who want them... Those of us who lived through the NES generation of games remember the punishing difficulty of basically every single title. I'm quite happy with the current state... just right.... Length could be an area of contention, being an adult with a career I'm actually happy with the trend of shorter games as well. It means I can actually finish some of them. I could see that being an issue for some folks though so I can't blame you there.
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- Dec 26, 2008 8:17 pm PT

"Believe?"
John 1:1-7 1.In the beginning was the Word, and the Word was with God, and the Word was God. 2.He was with God in the beginning.3.Through him all things were made;without him nothing was made that has been made. 4.In him was life, and that life was the light of men. 5.The light shines in the darkness, but the darkness has not understood it. 6.There came a man who was sent from God; his name was John. 7.He came as a witness to testify concerning that light, so that through him all men might "believe."
More development time is being used to create more details in each level, better A.I., more content, multiplayer, etc... it's a comprimise that the producers must make... I prefer this over a lengthy game with less content...
as for the difficulty level in recent games, I agree that it's a shame for the hardcore, but as costs for developing games increases, the producers have to make more comprimises to attract the casual audience as well. If it's too hard or complex, the casual gamer will be turned away from the game. For many video game companies, it's about the money...
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- I dunno if they're becoming SHORTer (were there really 20 hour games for NES? Well I'm sure they were but that wasn't the STANDARD or anything like that). They are becoming easier though, but I wouldn't say that's a bad thing. Part of the reason that alot of old games were hard was because they gave you so little direction so you never really knew what to do next, but I like how new games give you direction. And besides, pretty much every game has a Hard option for difficulty in case you want to challenge yourself. So I don't think it's true that games are getting shorter and easier.
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- Dec 26, 2008 8:23 pm PT[QUOTE="mfp16"]I will never understand why people want to be frustrated.... I think games have hit the perfect area of difficultly for the most part. The vast majority of games have a hard difficulty settings for those who want them... Those of us who lived through the NES generation of games remember the punishing difficulty of basically every single title. I'm quite happy with the current state... just right.... Length could be an area of contention, being an adult with a career I'm actually happy with the trend of shorter games as well. It means I can actually finish some of them. I could see that being an issue for some folks though so I can't blame you there. [/QUOTE]i dont want to be frustrated i just want some sort of a challenge isntead of of being like oh he hit me whatver and its like oh you beat prince of persia? big deal theres nothing to kill you
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- Dec 26, 2008 8:46 pm PTI prefer games which are short and incredibly challenging. Gradius V, Contra, and Dodonpachi come to mind.
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