Most Aggravating Frame Rate / Best Slideshow
Advent Rising |
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Developer: GlyphX Games Platform: Xbox ESRB: Teen Check Prices Advent Rising is a game plagued by a noticeably horrendous frame rate. In terms of frames-per-second, the game drops down into single-digits more often than we'd care to remember. |
Half-Life 2 |
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Developer: Valve Software Platform: Xbox ESRB: Mature Check Prices The Xbox version of Half-Life 2 takes a step back from its PC counterpart with a generally weak frame rate that gets noticeably worse when the activity gets intense. |
Quake 4 |
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Developer: Raven Software Platform: Xbox 360 ESRB: Mature Check Prices The frame rate affects everything from the visuals to the gameplay, slowing the whole thing down in some of its worst moments. |
Shadow of the Colossus |
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Developer: SCE Japan Studio Platform: PlayStation 2 ESRB: Teen Check Prices The frame rate is erratic; usually smooth when nothing is on the screen, but hitches whenever the colossi get involved, which is, unfortunately, the time that it's most detrimental to the game. |
True Crime: New York City |
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Developer: Exakt Platforms: Xbox, PlayStation 2, PC ESRB: Mature Check Prices The frame rate is one of the worst things about this already poor game, chugging throughout the entire game, and making no exception for aspect of the gameplay. Whether you're driving or on foot, there's one crime you can count on, this game's terrible frame rate. |
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Platform: Xbox 360ESRB: Mature On the PC, Quake 4 was a great-looking game. The Doom 3 engine was already a strong starting point, and Quake 4 took that engine in some interesting new directions while still sticking with the things that the engine does best--realistic lighting and shadowing, for example. The Xbox 360 version of Quake 4, however, doesn't look so hot. While it manages to capture most of the lighting effects and general feel of the game, it also turns into a slideshow whenever you're in a large area, whenever enemies attack...or really just whenever it feels like it. It's easily the most crippling frame rate problem in 2005. In some spots, the game chugs so badly that you can hear the rate of fire slowing down, right along with everything else. This goes beyond dropped frames and crosses over into some very ugly territory. |


