Pac-Man World 2 is a great platform game overall, one that anybody who's into the lighthearted style of the game would do well to check out.
The original Pac-Man World for the PlayStation remains one of the best-executed remakes of a classic arcade game--not that that's saying much. But the game did an excellent job with its source material--Namco's incredibly famous arcade classic--in terms of both the aesthetics and its play mechanics as a platform game. The sequel closely follows the original's formula and improves certain aspects of the first game in the process. Specifically, the sequel's level design is varied and interesting, and the individual environments are well paced, challenging, and packed with a whole lot of minute-to-minute action. Pac-Man himself boasts a couple of new moves and has access to some unique modes of transportation, including skates, swimming flippers, and even a submarine. All this boils down to a good amount of diversity, which is precisely what keeps the game from ever growing stale, as can be the case with less-polished platformers.
Pac-Man World 2, like its predecessor, is a 3D platformer in which you play as Namco's round, yellow mascot, Pac-Man. You'll make your way through 20-some levels, replete with pits, ghost monsters, and other nasty creatures and obstacles. Your quest is to recover the five golden fruits filched by that good-for-nothing band of ghosts, which constantly terrorizes Pac-World. Though their motive was purely to vandalize the venerable Pac relics, the ghost monsters got a whole lot more than they'd bargained for, along with the fruit--it turns out that the Pacs of old had trapped an ancient evil under the tree on which the golden fruit rested. By pilfering the fruit, the ghosts unleashed upon the world a being called Spooky--an even bigger, more evil ghost monster than any of them. Pac-Man is soon summoned by the brilliant and kindly Professor Pac and sets forth to recover the stolen relics and thus put a stop to the threat.
As absurd as all of this sounds, you can be sure that it's much more so when witnessed firsthand. Pac-Man himself is still the animate sphere you remember from the arcade cabinet art, and as he walks around, interacting with all the abstract creatures and environments, his mug will be marked with the same euphoric grin that's haunted more than two generations of gamers. Still, given how well Pac-Man World 2 is executed, it's hard to envision a more appropriate platform mascot. The game takes place across six worlds, each of which is designed around a very precise platformer archetype--there's a precarious treetop world, a slippery ice world, an underwater world, and even a haunted ghost-ship world. Each stage in a world will feature at least one new element of gameplay, which does a whole lot to keep things interesting over the course of the game. In the second world, for instance, you'll encounter butane torches that you have to deactivate with a switch to safely traverse the platforms on which they're set. The level prior to that one is built around high-launching bounce pads (called "b-doings") that you have to launch off sequentially. The end result is that the game's action is not only well paced, but it also stays rather intense every minute of the way.
- Player Reviews: 25
- Game Universe:
- Ms. Pac-Man Maze Madness (PS, N64, DC, GBA),
- Pac-Man World 2 (PS2, GC, XBOX, PC, GBA),
- Pac-Man Fever (GC, PS2),
- Pac-Man World (PS, GBA),
- Pac-Man World 3 (PS2, PSP, XBOX, GC, PC, DS),
- Ms. Pac-Man (SMS, APL2, C64, 2600, 5200, 7800, GB, GEN, LYNX, NES, MOBILE, VC20, A800),
- Pac-Man (NGPC, APL2, GBC, INTV, C64, NES, 2600, 5200, GB, GG, ARC, MSX, A800, FDS, MOBILE, VC20, X360, X68, TI, AND),
- Pac-Man 2: The New Adventures (GEN, SNES),
- Pac-Mania (ARC, GEN, NES, SMS, AMI, MSX, X68),
- Pac-Man World Rally (XBOX, PS2, GC, PC, PSP)
- Number of Players: