This game was pretty addictive and fun. Minor tweaks needed.

User Rating: 7.5 | Overlord PC
This game is fairly original and that is something I really appreciate about it. You command minions to attack your enemies as required to perform various quests. And your goal is to collect the parts required to build your tower. You can attack a bit but it is generally better to get your minions to do it since there are more of them and you have to go back to the start of the quest if you die. So it is a simple RPG with a twist.

The main fault is the system for creating new minions. Whenever you kill something you gain life force that can be used at temples to create new minions. You have an upper limit to how many minions you can command at once but there does not seem to be any limit on the of life force you can collect to creat new minions.

So I spent much of the game killing creatures simply to gain life force – which is pretty easy and gets boring after a while. There are 4 types of minions and a different life force is needed for each one. Having just played the game for 10 hours at most I'm only up to the second minion type. There is a certain part of the map where I can go to kill the right kind of creatures required to get the life force for this fire-proof minion that is needed to compete certain quests. The minion is a bit weak and dies easily so I need to spend a lot of time collecting lots of life force to be able to create lots of them, since much of the game I am using them to kill enemies, respawning them at a nearby temple, going back to kill more creatures, respawning at the same temple and back and forth like that. It is also a bit of a hassle having to travel to a certain place each time I need to gain more life force for a particular minion type.

A better method would have been to either have an upper limit on the amount of life force you can collect, or better still perhaps, don't have any temples to re-spawn minions at all and just get all your minions back when a quest is completed by going back to the tower (but you only get all your minions back if a quest is completed). If you die during the quest or wish to abandon it by going back to the tower the killed enemies would respawn but other progress such as opening locked doors would remain. The current system of sacrificing minions to gain health/mana at certain temples could remain but would be more meaningful since the minions would have more value and so it would be a bigger decision ( should I sacrifice minions for more health or mana?)

The problem of wasting time creating life force was compounded by difficulty working out how to control different types of minion separately. I used Xbox 360 controller and the game tells you to press right trigger and B key at the same time to alternate from brown to red minions but I couldn't get this to work and so lost more minions than I should have.

It may sound like I don't like the game but I actually do. I like the graphics, light-hearted nature of it and originality. If the controls were less clunky and the life force system was better it would be worth 8+