OFRR is a different take on the FPS genre, but it won't set the world on fire

User Rating: 5 | Operation Flashpoint: Red River PC
First Person shooters (FPS) have dominated so far in 2011 and every first person shooter tries to outdo each other in an effort to increase sales. Operation Flashpoint: Red River (OFRR) is no exception. The series, Operation Flashpoint has been around since the mid-1990s but it was only back in 2009 that Operation Flashpoint became prominent. OFRR's (like its predecessor, Dragon Rising) enemy is once again at China in which the US Marines enter a country called Tajikistan to flush out insurgents so that they can stop attacks within Afghanistan. However China has misgivings about the US entering into another country so it demands the US to leave. When the US refused to do so, China enters the battle which brings to an interesting situation. Well that's what the game is about in a nutshell.
However, I never really cared about the plot. All I got from the game is trying to get from point A and point B and hopefully survive without getting shot. I mentioned before this is not any ordinary FPS game. First of all, the game is squad-based. As a result, you have to command a squad to eliminate enemies whilst trying to stay away from enemy fire. Now this might be like a Ghost Recon style of play, but it's a bit easier than Ghost Recon. Whereas getting shot in Ghost Recon is quite catastrophic, getting shot during OFRR is not as life threatening. However this does not mean the game is as easy as Call of Duty or Battlefield. Leading a gun-ho Bruce Willis style of play will certainly get you and your squad mates killed instantaneously. Heroism is not viewed highly in this game. Using tactics is highly regarded.
Basically the game uses a squad-based interface in which you can issue a number of orders with a couple of clicks on the keyboard. But sometimes if you're not familiar with it quickly then you'll probably end up getting stuck with issuing orders or simply issuing wrong orders which would mean getting your squad killed. Where you're not fighting, you end up sitting on the back of a truck with Staff Sergeant Knox who shouts out expletives and comparisons which you might find amusing at first, but after a while, you might find it annoying. It might try to simulate a real-life situation of war where action on the front line is sometimes hard to find, but the long distances of travel might bore a few gamers who want action straight away.
Also different to traditional FPS is the ammo and injury that you receive. This is where going trigger happy in COD or Battlefield will not work in OFRR. Once you ran out of ammo, if you can't find an ammo stash then you're stuck at relying on your teammates doing the killing for you. If you find yourself getting injured then you must patch yourself up quickly, even during a firefight. Failure to do so will result in you bleeding to death. And if you die, your whole squad seems to fall apart as well.
You can play this game as a single player where the AI in the game is quite well done. Or you can play cooperatively as well in which you can lead four human players in achieving the objective. This can be fun as you can chat about other stuff rather than telling AI players to suppress fire there or go here. Another plus are the visuals of Tajikistan which can be quite awe-inspiring and amazing (kind of like Medal of Honor graphics).

The Bottom Line:
With its stunning visuals and a different style of play, OFRR can be an intuitive and challenging game to play, but its traveling times and squad-base play may be a turn-off for players who prefer a gun-ho heroic style of play. Only buy it if you get a kick on planning and seeing your plans flourish.