Ooga Booga Preview
Check out our exclusive detailed look at Visual Concept's quirky online game. Fans of divine tropical devastation should take heed.
Remember Ooga Booga? Announced by Sega late last year, the game was touted as a sort of strategy hybrid, which, as anyone who's seen it recently would attest to, can't begin to describe the game's fast-paced, twitch-heavy gameplay. We recently took a trip to Visual Concepts' San Rafael offices to get a firsthand look at the game. The project's producer, John Race, greeted us and subsequently briefed us about the game's every minute detail. Fans of quick and heavy online diversions should pay close attention.
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Whether you play as Twitchy, the boar-riding kahuna, or Hoodoo, the semicorporeal kahuna, you can count on one thing: You'll be scrambling to collect quite a few shrunken heads. They are basically the game's lethal currency; you'll use them as projectiles, as well to fuel other types of attacks. They literally grow on trees and are scattered throughout the game's islands. But they aren't your only weapons; you'll also have a set of magical spells at your disposal, which are graciously scattered around the island at random intervals by the kind goddess. Along with the wild animals--the birds and the boars--that inhabit the island, these spells complement your mobile arsenal. Tikis, on the other hand--basically, idols that serve as stationary canons--are also gingerly placed throughout, which you can commandeer for the price of a few heads. These will fire a constant stream of projectiles at your enemies if they get too close. They're destructible, though, so placing them wisely is vital to using them effectively. In all, the collective arsenal is a like a good chemistry set--it facilitates a good number of scenarios off the bat, though only the morbidly curious will learn to use its more deadly configurations.
Race seems very pleased with the results: "It's weird [that] this turned out pretty close to exactly what we set to do. We were so focused on how we wanted to go with it--an online kind of Smash Bros. with almost some shooter elements worked into a third-person perspective. We're really proud of what we've done." Read on for a detailed look at the game's kahunas.
Ooga Booga
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- Publisher(s): Sega
- Developer(s): Visual Concepts
- Genre: Action
- Release: Sep 13, 2001 (US)
- ESRB: E
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