Omerta: City of Gangsters Review
Omerta: City of Gangsters' mix of mob management and turn-based strategy fails to capture the dangerous excitement of its subject matter.
Somewhere in the course of living out a mafioso's Groundhog Day, rebuilding the same joints and bribing the police after your illegal activities attract too much heat, you're going to have to get your hands dirty. Combat in Omerta: City of Gangsters is brimming with promise. You handpick a team of reprobates, each with his own perks, specialties, and predilection for either ranged or melee weapons, and send them into the XCOM-style arenas. Each goon has a number of movement points and action points you can spend each turn, and there's clearly marked cover to use, a transparent turn order to facilitate strategy, and a plethora of status effects to grasp and manipulate.
Incredibly, despite this potential (or perhaps because of it), Omerta's combat manages to disappoint on almost every level. For starters, the cover system makes very little sense. One side of an obstacle offers stat-altering cover, while the other doesn't. A pillar offers cover, whereas a whole wall does not. Melee combat causes more status effects, and often does more damage, than gunfire. Worst of all, whether you're roughing up the local small-time crooks, pulling a bank heist, or busting your associates out of the slammer, there's no real risk involved.
While your enemies die in a hail of bullets and a splatter of crimson, your own posse is immortal. Your teammates are only knocked unconscious and then revived at the end of combat with a minor, time-limited status effect. Unsurprisingly, where there's no risk, there's little sense of reward. This is further exacerbated by the fact that all of your characters level up at set points in the game, regardless of their individual performances in combat or whether they participated in combat at all. The most damning indictment of the combat is that it's more satisfying to auto-resolve combat than to engage, facing the enemy only when the flimsy story forces you to.
There are multiplayer and sandbox modes, but their limited scope makes them wholly disposable. While on the surface the sandbox mode appears to alleviate the problem of short levels, it fails to offer any real goals or competition for your efforts. This leaves you to amass a huge amount of money and then pay off the police that halfheartedly investigate your burgeoning criminal activities. Multiplayer is even sparser and does away with the management elements of the game entirely, leaving only the less-than-thrilling combat. With just four game modes (two co-op, two competitive) played over four maps, the level and character assets are interminably reused and recycled, and the limited number of goals quickly wears thin. On a positive note, the bouts move at a reasonable pace thanks to a well-pitched turn time for all players.
While many of Omerta: City of Gangsters' constituent parts are disappointing, there is some enjoyment to be had after you push through the sluggish first 10 hours of the game. Even then, the core principles remain frustratingly underdeveloped, but at least the later levels require the fulfillment of multipart goals. This has the effect of granting you more time to tend to your infrastructure and settle down into each level. Sadly, by that point in the game, its underlying disposable nature has drilled into you the futility of doing anything other than reaching the goal as quickly as possible and moving on to the next level.
In the opening voice-over of Omerta: City of Gangsters, your fresh-off-the-boat two-bit protagonist muses that "success is never about hard work." Unfortunately, Omerta feels like nothing but work, and dull, repetitive work at that. It's certainly not a success, but a soulless, bland, incoherent experience that frequently frustrates with its inability to capitalise on a handful of good ideas.
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The Bad
Falls way short of my expectations, no real challenge or lasting fun here. Don't waste your money!!!!
hmm,bad reviews,and marks for a game that was for me addicting and fun..weeiirrdd





