Finished game, but did not enjoy it. Feels overrated (opinion)
This topic is now read-only on GameSpot.
To post new messages, please visit GameFAQs and log in using the same email and password that you use on GameSpot.
- Dec 21, 2011 10:37 am GMTGot the game last year because people here claimed it was better or equal to Twilight princess. It was $15, so I picked it up. I stopped about 10 hours in due to boredom, and then continued to finish the game, months later.
I want to mention the problems I had with this game, and if anyone shared my viewpoints
-Difficulty was way too easy.
Everything about this game is easy. From the fact that you can hold 300 healing items, Get godhood (the bubble that absorbs damage in combat),Slow down time, and the scarce amount of actual battles just never made anything a challenge in this game.
-Upgrades felt useless (except for Ink upgrade). Why get hearts when you can hold 300 health recover bones? Bigger wallet was I guess good to buy better techniques. But astral pouch? I never died once.
-Repetition. It also felt like the same story was told 2 times. A chosen with as sword defends some city. both in the starting village, and the ice one. I also didn't like having to fight the same boss 3 times. He didn't even get harder or change his pattern. (minor gripe)
-Praise. It was fun for the first land, but feeding animals and growing clovers got tedious later on.
The game was okay, but I didn't feel it was a masterpiece like so many here seem to experience. Did any of these things I mentioned bothered you? Or were they minor annoyances or non-annoyances for you? Did you enjoy the art style more than other games?
I'm not bashing the game, so lets keep this civil.
---
Top 10 Favorite games of all time (in order):
NIER, Zelda WW, Secret of Mana, Zelda OoT, Tales Symphonia, FF 7, Planetside, Dark Age of Camelot, MAG, Tachyon - Dec 21, 2011 5:28 pm GMTAlso completely unimpressed. Probably 15 hours into it, obviously over half-way through and it's just the same crap over and over. Talk to people, do tedious side quests and missions to make them happy, eventually get to a dungeon, the dungeon is terribly short and takes a fraction of the time it took to get to the dungeon... it's just so boring. There's mountains of pointless dialogue to sift through in order to get an idea of where to go, the story is virtually non-existent... the battle system is near-garbage but that might be because of the finicky Wii controls...
I just don't see the charm. People compare it to Zelda and often say it's better... I just don't see it. It's kinda like Zelda. Without the good parts.
Way overrated. It's a chore to even play, might never bother to finish it. - Dec 22, 2011 9:48 am GMTSometimes supposedly popular and good games just don't appeal.
I really really didn't like Beyond good and evil and Psychonauts, even though they wildly acclaimed by its fans. You just sometimes find games like this, thankfully I borrowed them so I didn't spend money on games I won't be playing. - Dec 22, 2011 10:04 am GMTTalk to people, do tedious side quests and missions to make them happy, eventually get to a dungeon, the dungeon is terribly short and takes a fraction of the time it took to get to the dungeon... it's just so boring.
Just like Zelda!
There's mountains of pointless dialogue to sift through in order to get an idea of where to go,
Just like Zelda!
the story is virtually non-existent...
Yup, you're obviously not paying any attention to the dialogue if you think there's no story.
the battle system is near-garbage but that might be because of the finicky Wii controls...
Well, at least you got that right (the Wii controls, not the battle system).
---
a little bitter - Dec 22, 2011 10:59 am GMTI never played the PS2 game, so not sure how the battle system would be that much different, but the wii mote waggle was just bad, i thought. And I share the same opinion with Twilight Princess waggle.
Also, none of the battles were a challenge at all. I think I used like 2 items on the fox boss, and about 11 items on the final boss. In the entire game. For something that lets you hold 300 healing items.
And while there was a story, I have to say that it got repeated a lot. Nagi with sword? then the ice guy with a sword?
I felt like they could have ended the game after the coastal region and had a solid game, but they added another 15 hours that felt repeated from the first half of the game.
It's by no way the worst game for the Wii, but I just don't understand the praise it gets. But it looks like there are others here too that didn't like it, but it says 9.5 out of 10 right on the box!
---
Top 10 Favorite games of all time (in order):
NIER, Zelda WW, Secret of Mana, Zelda OoT, Tales Symphonia, FF 7, Planetside, Dark Age of Camelot, MAG, Tachyon - Dec 22, 2011 5:55 pm GMTI don't know where you are going with this TC. You didn't like the game, too bad, it happens. Other people do have different tastes in what they like in a game and some can just be entertained by anything or are suckers for certain things in the game (Wolves, Japan, you get it).
Again though, I don't see how we can just suddenly make you like the game. I loved it to death myself since I loved the setting, overworld, exploration, and how awesome the brush mechanic is. Yes this is all opinion but it makes me like the game, just like how Red Steel 1 is my single player shooter of choice since the voice acting is god damn hilarious and I didn't have too bad of a time with aiming (I don't know any other person who really liked that game).
The story also isn't copy pasted, I don't know where you are getting that from. Yes there are a good deal of similarities and the formula is mostly the same from area to area. ("Just like Zelda!"
. The swords also didn't have any sort of crucial plot element from what I remember, the only thing important about Nagi's sword was that it held Orochi's soul and that seal was broken at the start of the game. - Dec 26, 2011 5:34 pm GMTGo collect stray beads
---
Brawl Fc: 1977-4011-3185, PKMN HG Fc: 2150-0918-9234 ,
Pearl Fc: 3952-5709-5723, ACCF Fc: Sophie @ no idea , 4855-7785-1556 - Dec 27, 2011 9:11 pm GMTthe story is virtually non-existent..
I find that kinda hard to believe if you ask me.
This game is kinda easy though, used one Heal S on the final boss. They should have a Hard Mode without godhood, or give penalties for item usage. It was directed by Kamiya IIRC, who was also in charge of DMC1.
---
Now Playing : Melty Blood Actress Again Current Code | TES5 : Skyrim | Power Stone 2 - Dec 28, 2011 11:06 pm GMTThe story also isn't copy pasted, I don't know where you are getting that from. Yes there are a good deal of similarities and the formula is mostly the same from area to area. ("Just like Zelda!"
. The swords also didn't have any sort of crucial plot element from what I remember, the only thing important about Nagi's sword was that it held Orochi's soul and that seal was broken at the start of the game.
I actually got the same feeling about the story, that it almost seems like the developers took one idea of the story and then just decided to use that same idea three or four times within the game to make it 20 hours long because doing it once simply wasn't long enough.
While mechanically it's similar to Zelda, in context there's a distinct difference. In Zelda, the next immediate objective(s) move(s), but the overarching goal always remains constant. Any sort of accomplishment will get you one step closer to stopping the larger problem. In Okami, it feels like you have four separate problems that are not related to each other, and the game's ending is tacked on because... well, otherwise, Amaterasu will end up spreading over to China and so forth to solve the world's problems.
Part of the problem seems to be that your intent in the game changes when you find a new area, and there's no overarching goal going on until the very end of the game to tie it all together. You start the game stopping Orochi and spend about half the game to get that done. Honestly, I was pretty shocked that the game wasn't finished once that was accomplished.
Once that's done, you go to the next place and stem that evil, which isn't the same exact problem but is pretty close to the original. And that cycle is repeated a few more times while you solve the problems of Japan. It's not until the very end that it's tied together, and by then you're told that it's sort of this "overall evil creature" which doesn't really have much of a connection.
---
Whenever there is any doubt, there is no doubt. - Ronin - Jan 3, 2012 7:13 am GMTMy only complaint is that the game was too easy, but I loved it anyway.
Wind waker and TP aren't any harder. - Jan 19, 2012 9:23 am GMTMy first and to date only playthrough of the game was when the Wii version released in April 2008, but they were honestly non-issues for me. I was so caught up in the game. I knew it was easy and that the story was basically a giant troll after Orochi, but I wanted to keep playing, so I kept playing. I might not be so kind in a replay.
I also generally loved the motion controls. the timing of attacks was a step up from Twilight Princess. I know I'm in the minority for whatever reason, but that's a point for my experience.
illusionturtle posted...
This game is kinda easy though, used one Heal S on the final boss. They should have a Hard Mode without godhood, or give penalties for item usage. It was directed by Kamiya IIRC, who was also in charge of DMC1.
This game desperately needs a hard mode, I agree. Take away godhood and either boost item prices, multiply enemy damage, or both.
Stinger31383 posted...
While mechanically it's similar to Zelda, in context there's a distinct difference. In Zelda, the next immediate objective(s) move(s), but the overarching goal always remains constant. Any sort of accomplishment will get you one step closer to stopping the larger problem. In Okami, it feels like you have four separate problems that are not related to each other, and the game's ending is tacked on because... well, otherwise, Amaterasu will end up spreading over to China and so forth to solve the world's problems.
Part of the problem seems to be that your intent in the game changes when you find a new area, and there's no overarching goal going on until the very end of the game to tie it all together. You start the game stopping Orochi and spend about half the game to get that done. Honestly, I was pretty shocked that the game wasn't finished once that was accomplished.
Once that's done, you go to the next place and stem that evil, which isn't the same exact problem but is pretty close to the original. And that cycle is repeated a few more times while you solve the problems of Japan. It's not until the very end that it's tied together, and by then you're told that it's sort of this "overall evil creature" which doesn't really have much of a connection.
Zelda does beat Okami on this; no matter what Macguffins you're collecting in Zelda, it contributes in some way toward slaying whatever villain or reaching whatever goal you've had from the beginning, which is what lets their macguffin-hunt plots work as well as they do.
In Okami, you're told you'll be fighting a massive dragon; turns out you're stemming the whole dang demonic horde.
---
The reign of the cloaks will never end. If giant shoes and puffy pants are eternal, then surely, those cloaks must be the same. Eternal. ~KMAnsem - Jan 31, 2012 6:59 pm GMTPopular? This games not popular and it's also not overrated, most people that play this game seem to say it's boring, I think their insane, it's my number one favorite game.
---
Da cheezburgerz Iz comin and der shidkeek Iz Ramenz!!! - Feb 5, 2012 2:12 pm GMTYOU SIR ARE A LAME!!!
---
Da cheezburgerz Iz comin and der shidkeek Iz Ramenz!!! - Feb 8, 2012 10:47 pm GMTBest game on the Wi besides Monster Hunter IMO. It's one of the very few games to actually make me cry which really gives it points.
---
You've been a naughty flashbomber', flashes across IxLUVxURxMOM's screen, as he uses the whetstone on his turgid Giggi lance. ~Wulf2K - Feb 17, 2012 11:39 pm GMTLol,no. This game is not overrated. Especially since a lot of people dont even know it exists.
---
National Pokedex Completed:10/23/2011
Pokemon White FC:1979-2643-0071 - Feb 26, 2012 1:05 pm GMT"Worst selling game of the year ever" forgot who said that, but I think it was a GFAQer. I personally love it, but while motion controls worked fine for painting, they could've improved battle a bit. Fortunatly, once you get a glaive, you can just use it as a secondary attack if you really hate the motion controls. Game itself was definatly too easy, though it had a couple of moments like Oki (hardest boss in game imo).
---
Put the castle together and push the button. And then you'll be able to reach it. I wish I could tell you more, but I have no clue what I'm talking about. - Mar 8, 2012 1:08 am GMT
Okami had some issues. The combat system downright sucked, fighting the exact same boss 3 different times was overkill to say the least. Just a few examples.
However, the overall experience eclipsed the problems hands down. The art st yle, the epic adventure, the music, the emotions it was able to evoke... I love this game. I can definitely overlook its flaws.
But games like these aren't a huge hit for a reason. They get a lot of praise but they just don't appeal to everyone. I know how it feels... I absolutely hate Eternal Darkness yet some people claim it's the best horror (or even best gamecube game) game of all time. I just don't get it.
Games You May Like


Fluidity (WII)
Rayman Origins (WII)
Okami HD (PS3)
Zelda: Twilight Princess (WII)
WarioWare: Smooth Moves (WII)
Users who looked at content for this game also looked at these games.


