Ninjatown Hands-On
Ninjatown's cute martial artists are bounding onto the Nintendo DS soon. We grabbed a first hands-on at a London preview event.
The brainchild of ex-video game magazine editor Shawn Smith, Ninjatown is an action/strategy hybrid for the Nintendo DS. The game puts you in control of squads of tiny martial-arts characters, all of whom have different skills and abilities. By managing resources and using the right ninja for each job, you can stop your bases from falling under enemy attack. We got to play a level from the game at a recent SouthPeak games event in London, and we're happy to report that it has an interesting concept behind its disarmingly cute looks.
With the game still deep in development, we were shown only a single level. The general concept is a bit like Tower Defense--you defend your ninja base from waves of attacking enemies, who become stronger and more evasive with each wave. You need to build huts at strategic points around the map to block the path to your base, and your ninjas will automatically fend off advancing foes with a variety of attacks. The Wee Ninja is fast and can move quickly to stop enemies, but considering that he's not particularly powerful, he's more of a stopgap for the Anti-Ninjas, who are much stronger but slower. Ideally, you want to combine the two so that the Wee Ninjas can catch the enemies and the Anti-Ninjas can finish them off.
The currency for building resources is ninja cookies, which are earned by killing enemies or demolishing your existing buildings. You need to constantly upgrade and rearrange your buildings because waves of enemies come from different locations as you progress. In the level we played, some enemies started sneaking through our defenses and making it to our main base at the bottom of the map. If more than 20 enemies infiltrate your base, then it's game over and you lose the level. Thankfully, you can also call on an old master ninja who surveys the battle from up in a hot-air balloon. If you get into a problem, you can use two of his special powers called the "hickory lunge" and "get off my lawn." With the former, you tap the screen with the stylus to kill enemies with a single blow, and with the latter you blow on the microphone to push them away from your base.
It's clear that Ninjatown DS is just one part of a large merchandise effort, with dolls, key rings, and badges all scattered around the demo we played. However, the game itself is fun to play and even quite challenging when it comes to resource management. It's also an original idea, and one that appears to have plenty of appeal when it comes to its quirky storytelling style. The game is due for release at the end of Q3, and though there are no official announcements as yet, SouthPeak did hint that other versions would be on the way.
its a really good game, but it lacks game depth, and is quite repeditive, but i still think it is an awesome game
That looks awesome!
game mechanism reminds me of a macromedia flash game I've played before. Spunky gameplay, but not worth my money.
This game could fall into the Ico bucket, great game that no ones plays
And in reply to Dualsonic, even then you don't know if it'll be good or not, it depends on your tastes!
well, it's kinda simple. But that doesn't mean that is a bad game, hope it get better!
Very Simple!
Looks pretty awesome. Haha. I don't like the look of the graphics though... o_0
Maybe its good or maybe it sucks you dont know till the review
They stole my icon! OMGWTFBBQ!
looks like a waste of space on anyone's DS game library.
I donīt now... but maybe its good.
it looks lol lol o and sorry to Zaitrox your right that shold be in the newspaper lol
Sounds pretty good though I don't think I'll get it
lol isn't there doo doo ninja or poop ninja hahaha i remember that
Hmm, interesting
This game better be good cause it has Ninja's in it! If you ever see a ninja that will be the last thing you will ever see.
Might have to look into this one...
Hope it is a good game
a hurr fuuuuurst Sound concept. Finally something refreshing coming out.
Ninjatown
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- Publisher(s): SouthPeak Games
- Developer(s): Venan Entertainment
- Genre: Strategy
- Release: Oct 28, 2008 (US) »
- ESRB: E
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