Sign on Options
Theme: [Light Selected] To Dark»

NiGHTS into Dreams... Review

By Jason Venter

Nights Into Dreams is short and sometimes frustrating, but that doesn't prevent it from being magical.

The Good

  • Dreamy courses  
  • Creative flight-based gameplay  
  • Nice extras.

The Bad

  • Cheap boss encounters.

The freedom of flight appeals to nearly everyone; there's something magical about the ability to leave the ground and take to the skies. That fascination people have with flight is clearly what made the concept behind Nights Into Dreams so thrilling years ago, and it's what will draw people to the game even now.

As the story goes, a girl named Claris and a boy named Elliot have ventured into a world of dreams. Now they must save that magical world by teaming up with a purple flying creature known as Nights, the last of his kind to avoid capture by an evil army. You choose one of several courses, and at first you control one of the two children. Awkwardly, you wander the landscape until you reach a series of columns that encircle your airborne friend. Touching Nights causes him to take flight, and then you are free to soar through the skies for as long as two minutes.

Though Nights Into Dreams is an old design at its heart, it offers a liberating experience even by today's standards. Nights moves responsively, and he can perform air dashes and somersaults as he negotiates an aerial wonderland filled with magical rings that regenerate his energy meter. (Nights has no gender, incidentally, although we've referred to the jester as "he" for the purposes of this review.) That energy allows him to keep moving at high speeds while he collects blue orbs. Once he has gathered 20 orbs within the current portion of the course, he can toss them into a giant translucent bubble, and then he is permitted to return to the columns and begin flying through a new portion of the current course.

A certain number of restrictions are necessary to ensure that Nights Into Dreams works as a game. The most prominent of those restrictions is that if Nights doesn't return to the starting columns within two minutes, any orbs he has in his possession go flying everywhere like rings in a Sonic game after a collision with an enemy. Nights departs, and then you're left controlling the child, who fumbles around the landscape in an effort to collect and turn in orbs, just like his or her winged friend. However, a hostile pod is in pursuit by that point, and the game unceremoniously ends if the pod captures the youthful hero or heroine in its tractor beam. This dynamic adds tension to the experience while you're controlling Nights, because you want to do everything you can to avoid a risky reunion with the child, and yet you also want to collect as many orbs as possible before you return to the columns just ahead of the last few ticks of the timer.

At a glance, Nights Into Dreams is a platformer wherein you happen to fly a lot, but it feels more like a racing game when you're playing it properly. Speed runs are your goal, and your most capable enemy is the timer. You want to obtain 20 blue orbs as quickly as possible, and you want to turn those in promptly because then you can get more points by collecting additional orbs before finishing one of the four legs of the proper race. Courses that at first seem like a jumbled mess slowly take form as you memorize the location of jewel caches and try to move from one to the next without slowing down too much.

25 comments
Pffrbt
Pffrbt

The bosses are easy as shit and hardly take any time to defeat.

malachi_27
malachi_27

I still play this game every once in a while.  Hasn't aged all that well, but the atmosphere is timeless.

Rat_King
Rat_King like.author.displayName 1 Like

Loved this game on my Sega Saturn. Along with Clockwork Knight...

tjoeb123
tjoeb123

The only (minor) problem I found with this version - at least from the demo - is that Claris and Elliot move too goddamn slow compared to the Saturn version.

 

Of course it's a minor thing, because I like to go back and replay the levels as the kids so I can just run around and see what I can do in them. (besides fly around as NiGHTs, of course)  You can do the Super Mario 64-style triple jump, which increases your speed every time you jumped after you began your third jump in a row, until you stop.

 

The best thing about that was that you could easily clip through walls and other objects you're not normally supposed to go through as the kids this way.  For example, in Splash Garden, there's an invisible wall between the rock-wall thing and the purple ocean.  If you continuously jump through there, you'll find yourself in the ocean!  (Careful though, because you can enter the crushed ceilings/floors.  Touch the purple ocean in those areas, and...well....)  Do this in the museum in Soft Museum, and you'll wind up flying WAAYYY outside of the level boundaries (even the purple ocean), and land on TOP of the level!

 

But all of that was for the Sega Saturn version, and only if you were using the digital controller.

thegamezmaster
thegamezmaster like.author.displayName 1 Like

Love it so far. Great update of the original! Way to go Sega!

rgrambo
rgrambo

Uh, ok.. none of the squigley lines was a link to the video.

Nintendo_Man
Nintendo_Man like.author.displayName like.author.displayName like.author.displayName 3 Like

Was my favourite game on the Saturn.

I also recommend Nights on the Wii as well.

disneyskate
disneyskate

@Nintendo_Man The Wii one was inferior in many aspects. Clunkier control, most of the extra levels were crap, cheap boss battles, etc.

ChiefFreeman
ChiefFreeman like.author.displayName 1 Like

I have a Saturn but never played this. I want to get it just fit the Christmas version. Looks fun.

nunchuk28
nunchuk28 like.author.displayName like.author.displayName 2 Like

You guys thought the bosses were cheap? Sure I had to figure out what to do at first and maybe lost once to each boss, but they are still rather easy. The only one I would consider cheap is the first boss from Claris path as I think it has a weird collition detection

disneyskate
disneyskate

@nunchuk28 No, you probably just weren't hitting it right. hit it below the mouth for the best results.

kavadias1981
kavadias1981 like.author.displayName 1 Like

It is a great price for what you're getting. Even though I feel that games like this are more for nostalgia's sake, it is a great opportunity to sample this cult classic. 

El_Zo1212o
El_Zo1212o like.author.displayName like.author.displayName like.author.displayName 3 Like

While I am perfectly thrilled to play NiGHTS Into Dreams again, am I the only one who thinks it would have been a perfect fit on the 3DS?

Metamania
Metamania like.author.displayName like.author.displayName like.author.displayName 3 Like

 @El_Zo1212oAbsolutely. A game like this would be decent to play on the 3DS.

 

kavadias1981
kavadias1981 like.author.displayName like.author.displayName 2 Like

 @Metamania  @El_Zo1212o That's a good idea. The feeling of depth would have been a great addition, and helpful too. 

El_Zo1212o
El_Zo1212o like.author.displayName 1 Like

@kavadias1981 @Metamania especially when trying to loop up orbs on a different track.

Gxgear
Gxgear

This got reviewed rather quickly.

Kevin-V
Kevin-V moderator moderatorstaff like.author.displayName 1 Like

 @Gxgear We got a code well in advance! If only we were always so lucky.

thom_maytees
thom_maytees like.author.displayName 1 Like

It should be mentioned that Nights is not male, but is actually genderless. Many people seem to forgot that.

This comment has been deleted

Kevin-V
Kevin-V moderator moderatorstaff like.author.displayName like.author.displayName 2 Like

 @Gelugon_baat  @thom_maytees There is text right in the review that addresses this. "(Nights has no gender, incidentally, although we've referred to the jester as "he" for the purposes of this review.)" It is similar to a sentence I wrote in my own review of Nights: Journey of Dreams. Not writing "he/she/it" isn't "lazy:" it's a purposeful choice to not disrupt the flow of the writing by using a single pronoun instead of an awkward amalgam. For heaven's sake.

SillySkeleton
SillySkeleton like.author.displayName 1 Like

 @Gelugon_baat  @Kevin-V

 No need to be so PC. Are you getting offended over a non-human video game character with no specified gender being refered to simply as 'he', or are you just trying to stir things up?

Conversation powered by Livefyre

Game Emblems

The Good

The Bad

  1. An original classic get just a little more attention, and while its not for everyone, it definitely deserves a love.

NiGHTS into Dreams... Boxshot
Not Following

    Game Stats

    • Rank:
      6,441 of 0
      Xbox 360 Rank:
      863 of 6,023
      Highest Rank:
      NANot Ranked
      Followers:
      39Follow»
      Wishlists:
      10Wish It»
      • Player Reviews: 1
      • Player Ratings: 23
      • Users Now Playing: 2
    • E Rating Description

      Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Learn more

    Also on: