Ni No Kuni is a great piece of work in visual and audio design but is flawed with its gameplay mechanics.

User Rating: 8 | Ni no Kuni: Wrath of the White Witch PS3

Game: Ni No Kuni Wrath of the White Witch
Genre: RPG
Developer: Level 5/Studio Ghibli
System: Playstation 3 (PS3)
Total Score: 85/100
Value Score: 8.5/10

• Story: 10/10

• Characters: 7/10

• GamePlay: 6/10

• Graphics: 10/10

• Sound: 10/10

• Music: 10/10

• Length: 10/10

• Replay Value: 5/10

• Player Value: 7/10


Pros

+Great well made story with a lot of cliches that were actually well done and werent awkward

+Colorful cast of main characters

+A lot of different gameplay mechanics not often seen in RPGs. Magical system is one of the best seen in RPGs.

+A lot of additional non-story things to do such as the casino, the coliseum, etc.

+Studio Ghibli making the art style and design makes this game a beautiful masterpiece

+Voice acting was well made along with the sound effects well done

+Musical score is as amazing as the art style and design

+Lengthy storyline

Cons

-AI is terrible, they dont even defend and sometimes they stop using their familiars even if they have a reserve.

-Strategy Tactics are pretty much useless, you'll be focusing more on All Out Attack or All Out Defense.

-Familiar choices are limited, stale and repetitive

-Too many fetch quests and walking back and forth

- Unsure whether it was intentional or not but there are horrible delays when using items and sometimes the characters and their familiars stop (uncommon though).

-A Common issue seen in most RPGs that use action RPG elements is the fact that sometimes familiars/characters attack or use a item but it sometimes do not go through or miss completely.