The inferior NFL Quarter Back Club series drops the ball year after year with lackluster titles, this is the worst yet.

User Rating: 2.1 | NFL Quarterback Club 2000 DC
I was patiently awaiting for the smash hit, NFL 2K to arrive from a close relative, instead I was puzzled that NFL Quarter Back Club 2000 showed up instead. So I gave it try, being the first game I played on Dreamcast, and at first I was fine with its over-all layout.

Only did its total disappointing nature surely shine through when I noticed that it's almost impossible to catch the ball. Then other problems arose, like the fact that if you try to move on the line, your guy will instantly jump forward causing you to be off-sides. Then other bothersome qualities started randomly flying into the mix, like the fact that the announcers will not even know what's going on at times; one time I ran the ball on 4th down, and the announcers started talking about how I missed a field goal, talk about way off. Not only that, but the announcers will often be way behind schedule, talking about how many yards until 1st down when your already half way through your next play. It's not like they have much to say either, because they'll often repeat the same corny lines over and over, like this superb script writing for example," The defense got pushed on their backs, like big bugs".

The graphics overall aren't really horrible, but you'll see the same faces for many of the players in the game, and that's just way behind our times now. I also discovered a huge animation glitch every once in a while, like the fact that a guy's head rotated on his head the same way a tire rotates on the road, for no reason what so ever, I was just running to the end zone.

Which reminds me of the horrible AI to begin with, pass coverage is okay, considering you can't catch the ball anyways, but the run coverage can be downright horrible, since you can blow out your opponent while only having a running game the entire time. Overall this is a title that needed to be scrapped, but some how the testers, designers, and producers of it found it fit enough for the public.