I'm going to expect the next game Retro is working on is either Star Fox or F-Zero. Hell, give me a true sequel Pilotwings 64 but I know that's not coming anytime soon.
Mario creator suggests Texas-based Metroid Prime studio may be a good fit for a future Zelda title.
Nintendo has entrusted Retro Studios with some of its most established franchises over the years, among them Metroid and Donkey Kong. As significant as those franchises are, the Austin, Texas-based studio may be in line to collaborate on an even bigger one.
In an interview with Wired, Nintendo designer Shigeru Miyamoto spoke to the company's relationship with Retro Studios and specifically pointed to the Zelda series as a point for a potential collaboration. "We have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration," Miyamoto told the site.
In 2002, Retro offered its own take on one of the Japanese giant's big franchises with Metroid Prime. That series went on to become a trilogy, and the studio followed up with Donkey Kong Country Returns for the Wii last year. Retro also recently helped with selected course designs and art duties on Mario Kart 7 for the 3DS.
Shigeru Miyamoto made waves last week when excerpts from the same interview suggested the Mario creator would be stepping back from his development oversight role at Nintendo. The company has since refuted those statements, explaining Miyamoto's comments as misunderstood.
Another interesting fact: Retro is currently working on something for the WiiU stating "Its the game that everyone wanted us to make." o_0 ... that could be many things.
Interesting fact: in Ocarina's early development Miyamoto originally wanted it to be a 1st person game... maybe he held onto that idea after seeing Metroid in 1st person perspective work? Retro is showing itself to be the new 'Rare'.. I would absolutely be excited to see what they could do with Mario, Zelda, Starfox, or Earthbound.
Hopefully Retro Studios takes command of Zelda, we need a new perspective & story formula big time... I am so tired of the core story being the same in Zelda for the past 20 years...
I'm saying we haven't had any classic style Metroid games since Fusion (Zero Mission doesn't count). I want some 2D Metroid action, and we haven't had any in 11 years.
Zelda could definitely use some Westernization. The dialogue (and inter-character dynamics) are by far the worst part of the games: It's *not* funny, often carries on to the point of babbling, and at times is creepy. Something is definitely getting lost in translation!
Ok I keep hearing about how everybody likes Prime but does or doesn't like Other M. Other M was made my Team Ninja, NOT retro studios. Retro just made the Prime trilogy. Team ninja is the developer of games like DOA.
@rpvarela That's why I said "Zelda in their hands would probably turn out incredible", it's just that while Retro works on Zelda, the other franchises are being ignored again. The thing with Other M is it's linearity. No exploration at all and it holds your hand all along. Wasn't a big fan of how it depicted Samus either but that's subjective. :P
@Rovelius Well, Capcom did a good job working w/ Zelda in the past, IMO. I liked the Oracle games (borrowed ages from a friend, I wouldn't buy both :P) and Minish Cap. Maybe Retro Studios can be successful there as well? I never played Other M, and when I ask about it, people are divided. Some are like you, saying it was bad, while others praise it... I guess I'll end up buying this game on a price drop just to see what this is about. I loved the Prime trilogy as well, but I liked Corruption more than Echoes.
@TrueProphecy22 Prime and Echoes both stayed true to their roots. Corruption is where it started going downhill a bit but I still consider it a Metroid game, its quite similar to what Fusion did. Other M, on the other hand... now that was a pure joke.
Zelda in their hands would probably turn out incredible, but I'd rather see them doing a StarFox, F-Zero or even another Metroid. I'd let Nintendo handle Mario and Zelda.
@FatmanAB I agree. i think retrostudios would be a perfect fit for star fox and we all know that franchise is in much more dire of a need of a breathe of fresh air than zelda...zelda is in no way slowing down or in desperate need of new ideas, skyward sword was a big enough change for all of us. i think star fox would benefit much much more from a collaboration..
@moviequest14 as a young teenager playing wind waker, i remember being devastated after beating the game to find out that i lost my save file and couldn't go back into the great sea after i won. but luckily i hadn't spent too many hours in that file trying to beat everything. so i did go back and start a new one, and i enjoyed partaking in every side quest and mission and exploring every island as i progressed the story this time around. by the end of the game i had sunken hours upon hours into the game and did EVERYTHING you could do! and i simply chose not to complete the last dungeon so the file didn't get wiped out. with zelda's since then, i've purposefully chosen to do the first run through a fairly quick one without too much exploration (its impossible to resist totally though) just to play through the game. then, when it's done, i do a second play through where i really check everything out and do everything i can do. i totally see ur point and it would be great if beating the game didn't wipe your file, but in fact i think nintendo is smart by doing that, it makes you want to play the game again and do everything you didn't get to do...it gives MORE replay value. and typically there is a small easter egg or bonus for the second quest...wind waker you never get the green tunic the second time around, skyward sword i heard the second quest is harder..(didnt beat it the first time yet)
could be awesome it would be nice if they created a actual continuity on their own rather than have the weird continuity japanese Nintendo have.
Well, Metroid Prime was a brilliant game... if they evolve Zelda as they did Metroid, perhaps a great game will come of it. However, Prime was the death of traditional Metroid games; I wouldn't want to see classic Zelda action die as a result of Nintendo outsourcing the series.
@SloganYams "First Aonuma took the reigns, and I believe the director of Minish Cap was in charge of Skyward Sword if I'm not mistaken" Actually, Keiji Inafune (Mega Man, Dead Rising) was producer on Minish Cap and has had nothing to do with the series since Capcom finished development on it ;)
Would be interesting to see how Retro handles this project, they have a great track record developing games.
@SloganYams : Not to blame him for this change (after-all if we ourselves know what the series was based on and for someone he is mentoring sure as #### better know by now) but it shouldn't take him much effort to say ''Guys,put some more content after the credits a non-linear story is what makes Zelda Zelda'' and I agree..if I were him I would train new faces with download titles or small-released not the likes of LoZ which is one of the most anticipated Nintendo titles each release.To be honest,I would be fairly content for them to just not set the game up to end after the credits.
@moviequest14 I really do get where you're coming from. More to do after the credits roll sounds fine, I just don't want to see every game take on a sandbox style, but I get what you mean with Zelda. One reason why I think it "deviates" a little from Miyamoto's vision might be due to the fact that he keeps putting others in charge of the series (it's understandable why he does it though, one can only do so much). First Aonuma (I spelled that wrong didn't I?) took the reigns, and I believe the director of Minish Cap was in charge of Skyward Sword if I'm not mistaken (though with that said, Wind Waker is arguably my favorite entry in the series). Shiggy is still involved, but not to the extent that he is still involved with Mario and Pikmin (assuming his role in Pikmin 3 is as big as the first two). I always wonder why he chooses to use Zelda as his mold for building successors.
@SloganYams : I probably should've re-worded it,I don't necessarily mean all-out GTA-style sandbox (though that is still my favorite feature of a game)..but a less-linear zelda.Shigeru Miyamoto (the creator of the Legend of Zelda) said he drew inspiration from exploring the areas around his home in Japan (Sonobe) it was that sense of exploration that started the series,the fact of what a (for that time) massive world it was and how everyone had a different experience...but you can't say that about Skyward Sword (though it is otherwise a fantastic game)..you can't say to your friend ''I was going through the forest in SS and I saw this tiny doorway,I went through it and found an entirely new village with stores and people and everything!'' or you can't have a conversation with your friend about how each of you played the game and it turns out completely different.That is what is wrong in my opinion,it is something you can say about Skyrim that is more zelda-like than Zelda itself.It has become so Linear that it takes out what it was based on (I can't very well feel free to explore after credits have rolled).
Retro is a good fit with any franchise. They're just amazing. I'd love to see a Prime style Metroid on 3DS by Retro. To be honest,and Retro game would make me happy.
@RandyAU93 Well I think I can trust Retro Studios with the new Zelda game because they haven't let us down with their hard work. But we'll shall see what Nintendo has in store for us in the near future! :)
@moviequest14 What you're talking about doesn't necessarily mean sandbox. Mario games (at least, from Mario World onward) allow you replay any moment of the game at your leisure. By your definition of "sandbox" Mario is every bit just that. I do agree it would be nice to "continue" the game after completing it, though I also don't think that necessarily means "sandbox" either (for example, GTA-style Zelda simply wouldn't appeal to me). Like I said previously, do what Arkham City did and have some sidequests in there that can be done whenever. I get what you're saying, I just disagree with going all-out sandbox with the series. On a semi-related note, my favorite RPG of all time, Super Mario RPG, has a "Zelda-esque" end, and yet, it's arguably the only RPG (save maybe Chrono Trigger, Earthbound and Paper Mario) that I can (and have) replay(ed) over and over. The overall package is just too good. I feel people care a little too much about "doing anything" in games these days, I feel it has made developers lose a clear objective in game design.
@SloganYams : But see,more content doesn't always mean a longer campaign,since I brought up Skyrim...Skyrim has significantly more content but it also has a small(er) campaign.I am not talking multiplying the campaign by 5,I just think it would be great to still be able to play past the credits..for example,when I won Ocarina of Time I was partially happy (mainly due to the awesome credits-video) but I also had this feeling of ''No! There was so much I hadn't been able to do yet! Why can't I go back to catch some more fish,I only did that once! ''.However on the other hand with games like Thrillville : Off the Rails I was able to complete the campaign,but I didn't have to worry about finishing all my parks or missions before winning the game,I could still go back and ride my rides and play games..I didn't have to feel like I was giving the game up just to finish it.Think about it like this,The movie game Series of Unfortunate Events was INCREDIBLY short...and after I got through playing it,for the most part,it wasn't worth the box it came in to me..while a game like Lego Star Wars let me go back,complete things,do more,etc. giving it more replay value.To be honest....there have only been 1 or 2 games I've played my entire life that I would still enjoy playing over in a linear mode.With sandbox mode you aren't forced to play after the campaign is over..only if you want to.However in a linear-only mode you are forced to stop playing the game long before many want to stop.
@Glentina428: I share your concern, but I honestly believe that if Retro were to work with on an upcoming Zelda release, either (a) the music would still be done by Nintendo or at least with Koji Kondo's input/approval, thus maintaining the lineage or (b) it'll be done fully by Retro, in the same ways they did with Metroid Prime and DKC Returns ... that being familiar, yet new. I'm a huge fan of Retro Studios' takes on both Metroid and DKCR, so I truly believe Zelda will be in good hands, for both sights and sounds.
Good News .. althrough i wish Retro Studio to Make A New StarFox Instead Zelda is Just Fine With Anouma :)
I'm not sure about this but Retro Studios did a great job on the Metroid Prime games (though I don't play them as much nowadays) and Donkey Kong Country Returns (fun great game but it didn't have that same feeling like the old ones). I mean like what if the music is different, like it's more Metroid-ish (they kinda did this with DKCR too)? Don't get me wrong because they did a fantastic job with Metroid's music but if they do that to Zelda, then it won't feel quite as memorable. Though I'd love to see some new gameplay mechanics but please don't make it a shooter game (which I'm 100% sure they won't lol). But now that I think about it, after seeing the Zelda Wii U at E3, it looked like it COULD be made by Retro Studios...that is if Nintendo stick with those graphics for the new game but if not, they can just stick to the traditional cartoon graphics! :D Overall if Nintendo decides that RS should make it then it's fine with me...it's just the music is what I'm REALLY worried about. Why is it a big deal for me? Well because I admire The Legend of Zelda's music and it has always played a major role in the series and it's been highly praise for it's catchy melodic tunes. So I'd hate for the music to feel more Metroid-ish....
They can give it a try, at least for a collaboration but not taking over completely. But THIS franchise should actually stay in the hands it is now. I might welcome some fresh additions, though. But don't want to see the same sh** happen that happened to some other franchises especially one I won't name.
@punkdsk8erdude Uhhhh, Capcom had NOTHING to do with the CD-i games. Capcom made Oracle of Seasons and Ages (two beloved games) and the Minish Cap (on of the best Zeldas if you ask me). The CD-i was something else entirely. Though I would love to see what Retro does with Zelda, I have to wonder why Miyamoto keeps passing the series off to different people. He's still involved with Zelda, but not so much as he is with Mario (3D platformers anyway) or Pikmin. Just a curiosity...
@moviequest14 But making a game longer doesn't make it better. Half the time, if a game is too long I'm unable to finish it. Real life gets in the way and more often than not I also move on to another game. If a game is shorter, not only do I have the time to beat it, but I'll probably replay it as well. Sure, maybe they could sprinkle on a few more sidequests, but I think it would be fine to stop at where Arkham City did, a reasonable number of sidequests that don't take too much time. In sandbox games, if/when I beat them, I usually stop there anyway. At least if it's linear I tend to give it another go.
honestly, Retro is the ONLY other company that i would trust with Nintendo's mascots and flagship series. Metroid Prime was incredible, and DKCR was the come back for our beloved ape we've all been waiting for. However, I am just a little nervous about this, as I think is normal, simply because Nintendo's two BIGGEST staples, Mario and Zelda, are still purely Nintendo. Granted, the Zelda CD-i's had capcom all over them and look what happened...those are disowned by the Zelda canon and fans such as myself. Although to be fair, Capcom did AMAZING job with Minish Cap, which is my favorite portable zelda, and one of my favorite top down 2d zeldas. But as I said, Retro is the ONLY company i wouldn't be furious about should Nintendo decide to collaborate for Zelda. As we saw with Skyward Sword Nintendo is really looking to push the envelope and try to mix up the formula for Zelda, and having a new creative team from another studio help out would definitely bring some innovation. I just hope that no matter what happens the heart of Zelda stays true. As successful of a transition from side scroller to FPS Metroid had, Zelda to me must always be a third person view, action adventure rpg fantasy mix up or whatever genre you call it. Here's hoping Zelda on Wii U will be something truly spectacular, combining the new Wii U tablet, Motion+, incredible HD graphics (i'm voting to go the 'realistic' route again a la OoT & TP, just to flex the muscle of the Wii U). Give me that, and if Nintendo wants to change up the formula go for it, i'm sure anything they or Retro do will be spectacular.
I gotta say, THIS has potential for awesome on scales we have yet to invent that register these levels, VERY much looking forward to any information involved in this possibility.
@SloganYams : You can still very much have an objective,but I've always hated the fact that I just have to fit in this one more quest before I enter the final dungeon or I should really upgrade this shield one more time to leave with a flawless record,because after you go into that dungeon the game is over...the credits roll,and that is all there is to it.It would only take a bit more effort to add a store or 2 more,add a couple more mini-games,make the world a bit bigger..because if they did more hours would be added on...to be honest Zelda at its base is Sandbox,in the original game you have absolutely no idea where you are supposed to go or if you are even supposed to go.Even the portable adaptions still had a sandbox-like feel,that is what makes it a shame that Skyrim is at base more Zelda than Zelda itself.
Base on Retro's track record I say do it.... they are the best Nintendo exclusive studio out there... they're games are consistently good.... why wont you collaborate with them.....
Hard to see how this could be bad. Prime Trilogy was phenomenal, and DKCR is among the 5 best games on Wii.
@gratts123 Have you played any of the DS Zelda games? They are 2D and they are great! Maybe you just haven't been looking.
Seing how good Retro did with the donkey kong game i just wish for this. A TRUE 2d zelda like A link to the past. That has got to be my favourite zelda of all time, the old ones. or a mix of the first zelda and a link to the past. Yes ocarina of time was good, but im fed up of all these 3d zelda's :( i miss the good ol days. Please at least make 1 true zelda like in the old days before i die. Its all i want. Proof is there, a game dosnt always have to be 3d to be good. Make it happen Retro please.
This is a disgrace ! Why to bother the best first party developer ever to do another sh!t Zelda game? We need good games, rare games like Metroid, Nintendo is full of lazy guys. Ps:Where s the 2 Metroid in 2d put on hold ? Go f... yourselves Nintendo.
If Miyamoto believes that Reto has what it takes to do the job right, then I'm pretty sure this will be good.
A Retro developed Zelda would just be too good. Have they ever made anything that wasn't top notch quality? The answer is no, no they haven't.
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