That really sucks! The Wii U can deliver the same experience as the other systems using the Wii U Pro Controller. While I laud the developer's desire to fully utilize the GamePad, I'd rather they half-ass it and give the Wii U owners these top-tier games than to just skip the system altogether. Next they'll say the Wii U underperforms and undersells and wonder why. Why? It's because a great system without great games isn't all that great.
Creative director says upcoming action game not coming to Nintendo system due to ambition to deliver same experience across platforms.
Crystal Dynamics has explained why Tomb Raider is not coming to the Wii U. Creative director Noah Hughes told TrueGaming that the system's unique interface did not align with the company's goal to deliver the same experience across all versions.
"I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces," Hughes said. "Having said that, it's something that I think we would want to tailor the experience to if we were going to do it."
"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface," Hughes added. "That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
Tomb Raider is due out for the Xbox 360, PlayStation 3, and PC March 5. It is the first entry in the long-running franchise to feature a multiplayer component, which will include various game modes. No online pass, downloadable content season pass, or demo will be offered for the game.
Tomb Raider's main character--Lara Croft--is voiced by Camilla Luddington, whose previous credits include Californication and True Blood, among other shows. For more, check out GameSpot's previous coverage of Tomb Raider.
Man i came close to buying a wii u have all the other current systems and a gaming pc, but there's not a damn game i want to play Mario is ok but ive seen it before zombie u looked cool until the reviews started coming out. Maybe when a new zelda or metroid or even a new mario galaxy comes out, but once the ps4 and 720 hit the market nobody will want the weakest system with the least amount of media function and games
This is a dumb reason as the game could easily just be played without the added Wii U options. Simply play the game using the Gamepad as a controller and nothing else, or use the Wii U Pro Controller. Problem solved. A developer does not have to take advantage of system options. That's why they are called options.
the only decent 2D castlevania , after the first games which were awesome ,was the one for PSone. After than..too generic
@AzatiS Wrong. Your belief is in the minority in a major way. Symphony of the Night is fantastic, and maybe the best, but plenty of the other Metroidvania games are absolutely fantastic. You, sir, are missing out.
The problem is is that not everybody owns the gamepad controller. So about 3 million people own WiiU's? Okay, now reduce that to a few hundred thousand that own that one controller. They have to make the game work with the touchscreen because everyone owns that controller.
@JDWolfie The thing is a developer could design a game that only uses the Gamepad as a controller. Nobody is forcing developers to use the touchscreen, or even put a display on it.
Basically he said: we love the Wii U gamepad, but we can't bother to waste extra resources making Tomb Raider compatible with it. I imagine this could happen. Pray God Sony sticks with the DualShock!
Well even though the purported reason had nothing to do with sparing the younger audience the Tomb Raider 'experience' I guess they are safe by default so it works out in the end...
Wow, I love this guy's opinion... yes, if they made the Wii U version better than other versions, it will be unfair for users of the other platforms.
Shame on you! Nintendo! Wii U controller is unnecessary and it cost you a Tomb Rider game!!
@Romangelo Nintendo are losing only shit games franchises i don´t remember Tomb Raider franchise was broked a lot after a Tomb Raider where Lara were pretty weak and constantly were in abuses tries cutscene then Tomb Raider sucked a little.
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@kisado87 They wouldn't bite the dust. They'd do a Sega, but they'd do it right. Become a 3rd party dev/pub and put all their resources into creating amazing multiplat games.
@kisado87 I want zelda on my PS3 although I do own plenty of nintendo products like the nes, snes + super gb, original gb, original gba, dsl, gc with gb player, old wii and I'm planning on buying a 3ds. I also own zelda games for those consoles except the snes and dsl.
the closest thing to zelda I have on a sony console is alundra 1. I bought dark cloud 2 for the ps2 thinking it was going to be like zelda but it wasnt.
with that being said, I want zelda on my ps3 hahaaaaaaaaa!
@kisado87 companies like Nintendo MUST remain till the end cuz if they dont, then companies like MS will eat the flesh of every consumers, i mean literally man
btw i'm not a fan of Nintendo's consoles
but respects for this company
if they really wanted this game to be on the wii u they could have used the hardcore gamer controller (or whatever it's called). he should have blatantly said: we did not feel like wasting money porting this game for the wii u, money we won't get back.
Well somehow Mass Effect 3 had no issues with porting. I bet it sold loads on WiiU with little changes . BLOBS 2 would not do a straight port if they thought it will not sell ? This is just a bs answer.
I'd laugh to the point of my sides splitting if this AAA port that Square Enix's planning on bringing to the WII U actually turned out to be Final Fantasy XIII Versus and it was turned to be an exclusive to WII U.
@ArataWata with enough money from nintendo to buy the exclusivity, anything is possible. I doubt it though for as far as I've heard squaresoft is using the PS3 cell engine or whatever it's engine is called. I'm not a techie guy
I can answer this without a long article:
Q: Why Tomb Raider skipped the WiiU
A: Because it sucks
(Please note, I never read responses to my posts. Obsess away.)
The fact is wii u does not support a single porting. You have to develop some functions to the gamepad (I have the pro controller, but the main controller is the wii u gamepad) So, they have to make something with the gamepad and they dont make any ideas for that screen.
Thats the main reason.
all joking aside and not having a wii u, do you HAVE to use the ipad look a like controller ??? cant u just use the nun chucks???
I completely agree with DarkReign2552 think sometimes developers forget to keep it simple when tailoring a specific game to a console like the Wii U and end up making additions to the game that feel tacked on, gimmicky or poorly constructed. If they wanted to develop this game it should be the same as any other console with the exception of having the controller screen act as a map and weapon selection menu. Or for onscreen buttons.
ahaha another "quality" piece of software dodging the digital "bullet" of the curse that is so far wii u !! man i had massive reasons to buy one, hurry up Nintendo b4 its too late and the big boys are here to play and watering gamers mouths into emptying their pockets of hard earned currency !!!
While I would normally agree with him that unique consoles deserve unique games, and I still do, in the particular case of the Wii and Wii U, they already have so much trouble getting 3rd party support as it is that it would be a financially smart move just to release anything at all. With the Wii U launch consisting of ZombiU, a bunch of games that have already been out on other consoles for over a year, and a bunch of crap like Jeopardy, fans will take that same experience and apply it to their Wii U. All they would really have to do is add a map to the Wii U's Gamepad screen and the ability to swap between the two screens. In fact, I find the primary strength in the Wii U is going to be NOT using the Gamepad controller for special features so that players can pop it onto the controller on a whim and wander their house with it (It's a great replacement for the iPhone/Android for restroom breaks.)
I'm actually glad the Wii U is skipping a lot of games, it's cutting all the bullshit. I've played really all the Tomb Raiders and i can already tell this is no TR.
I wouldn't buy the game even if the Wii U didn't existed for what matters.
@Araknie The way I see it is that they are making a new spinoff IP called Lara Croft.
@Araknie I've never played a single tomb rider, just the demo of TR2, and even though I've never played an uncharted game this looks more like uncharted with a sexy young girl that also doesn't look a thing like Lara. but what do I know?
Are developers aware that the LCD controller can be used as a regular controller? Function of the LCD is not needed. The controller has as many button as any other controller on the market. So game creators can be lazy. They don't have to come up with any creative uses for the LCD screen nor do they have to tack on any use of the LCD. I thought development teams have to be smart? I guess now-a-days carrying an Iphone is good enough to make you genius.
A weak excuse. If they don't want to use the Wii U Gamepad, Nintendo released the Pro Controller for situations like these.
I agree with some of your comments here guys, but the first thing I thought was that this was just a poor excuse not to bring it to the Wii U.
@darksongbird it was a poor excuse to bring the Wii u !!!
@darksongbird @itchyflop actually from playing Nintendo and every other arcade, console, pc since it all started its not bad, its the best Nintendo system to date. Its just not good either, im sure it ll get better, the controller is a nice touch but at present is a gimmick which isnt used to its full potential. But as iv said its early days, i personally wont be buying one.
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