That really sucks! The Wii U can deliver the same experience as the other systems using the Wii U Pro Controller. While I laud the developer's desire to fully utilize the GamePad, I'd rather they half-ass it and give the Wii U owners these top-tier games than to just skip the system altogether. Next they'll say the Wii U underperforms and undersells and wonder why. Why? It's because a great system without great games isn't all that great.
Why Tomb Raider skipped Wii U
Creative director says upcoming action game not coming to Nintendo system due to ambition to deliver same experience across platforms.
Crystal Dynamics has explained why Tomb Raider is not coming to the Wii U. Creative director Noah Hughes told TrueGaming that the system's unique interface did not align with the company's goal to deliver the same experience across all versions.
"I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces," Hughes said. "Having said that, it's something that I think we would want to tailor the experience to if we were going to do it."
"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface," Hughes added. "That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
Tomb Raider is due out for the Xbox 360, PlayStation 3, and PC March 5. It is the first entry in the long-running franchise to feature a multiplayer component, which will include various game modes. No online pass, downloadable content season pass, or demo will be offered for the game.
Tomb Raider's main character--Lara Croft--is voiced by Camilla Luddington, whose previous credits include Californication and True Blood, among other shows. For more, check out GameSpot's previous coverage of Tomb Raider.
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