i think it's a fair cop to weed out some of the wannabes. If it's worth publishing, they'll soon enough earn their 100 simoleons back.
Company introduces submission fee to "cut down the noise" following popular launch; all proceeds go to Child's Play charity.
Those who wish to submit a project to Valve's community-based Steam Greenlight initiative will now need to pay $100 to do so. Writing on the official Steam community website, a Valve representative said while there have been numerous legitimate submissions, there is also a "significant amount of noise and clutter" being submitted. Thus, the decision was made to introduce a fee to cut down on these projects.
All proceeds from submission fees will be donated to Child's Play, a charity founded in 2003 by Penny Arcade's Mike Krahulik and Jerry Holkins. It works to improve the lives of sick children through offering toys and games at a network of over 70 hospitals worldwide.
Those who already posted a submission to Steam Greenlight will not need to retroactively pay the $100 fee, but will need to for future submissions.
Valve also has announced that it is has updated the Steam Greenlight user interface to better help players find what they are looking for. To this end, users will be shown smaller, more manageable lists of that games that they have not rated.
Steam Greenlight launched on August 30. Since then, over 700 projects have been submitted to the service, which allows developers to put up Kickstarter-like pitches for favorable ratings from users.
Somehow, just taking $100 from a burgeoning developer that obviously hasn't been able to snag a publisher - and thus is ALREADY strapped for cash - is going to deter people from using Greenlight.
The money cannot be immediately sent to Child's Play. Only upon acceptance of the game into the Steam catalogue via Greenlight or upon the discovery of the post being a sham post or against the TOS, should the money be sent to CP.
If the project isn't wanted by the people choosing games in Greenlight, that shouldn't harm the developers even a penny, because they're gonna need all the money they can get to purchase and maintain the requisite infrastructure to self-publish it.
@eiji1 Actually, I think the $100 is extremely important for wannabe developers. It shows commitment. I'm planning on using the Greenlight for a project I'm developing, and was extremely concerned about how to get my project noticed with the millions of cruddy submissions.It is so much easier to save up for $100 than anyone normally admits. Just held back on buying 2 or 3 games that us gamers would NORMALLY do, and viola, you have $100.
And even if you only save $20 a month, in 5 months you'll have your $100, and you really shouldn't be spending less than 5 months developing something when you're an independent developer.
Bottom line, the amount of time you need to develop something is more than enough time to save up $100.And if $100 is your only capital.... then that's an extremely good business risk anyway! :)
if this was EA they would keep the money to them selfs, good on u valve this is why i buy your games your completely selfless and we love u for it.
Maybe valve should split it up into two categories. Devs corner and the community desires. Community desires could be where community members can submit their suggestions on what want valve to try to get (no fee to suggest games in this section, but it is recommended they offer info on the game just to show they're taking it seriously), while Devs Corner is where devs can submit stuff and work out a deal with valve.
It's mildly surprising to me that they didn't do this out of the gate. It's predictable that a free submission process would lead to some dreck, and Valve had to set the bar somehow. I might have wished that they had tried a $25 or $50 submission fee first, but what do I know?
Good for Valve, if this fee helps to deter the avalanche of crap that gets submitted to Green Light, the better.
I don't understand why everyone is so upset. 100$ to keep the project free of 2000 "Tetris" clone submissions a day sounds reasonable. Again, it isn't like the money is going to Valve. The 100$ goes to charity. How much is it to get a game posted on PSN, XBL, or Origin? I would bet much more than 100$, and I would also guess that none of that goes to charity. Does that make it alright? No, but as of right now it is the best option for a widespread release without a ton of money. People complaining can always create a free website through Google, and host your software there.
On the other hand, I think Valve could use two options. One for a top tier that consists of people who donated, and a second tier of people who didn't. This makes both sides happy. Maybe even have an option to sort content by "donation amount." The more give, then the more you get... noticed.
@supness420 Thank you for understanding how development works!
The fee is essential and actually HELPS indie developers serious about their submissions get noticed more easily.Why do people get their hands up in the air when suddenly money is asked of them. They want everything for free and feel companies like Valve should give them a massive, really good opportunity.. for nothing.$100 is nothing in the grand scheme of things.As an indie developer myself, who has yet to make a dime because I haven't released my project yet, I still welcome the fee because it'll make my submission easier to spot when it gets released.
I really didn't like the idea from the get-go, but this does seem like a pretty reasonable decision.
If you're really seriously invested in your project, $100 is nothing. Keeps legitimate submissions up. I think its a very reasonable decision, and they're donating all the money.. Good people
So apparently these guys aren't greedy. Kudos to them if they really are donating the fees. I won't be involved in this, but I wouldn't mind giving a little to a company like them. That is if they are all they are cracked up to be.
100 USD to be allowed to enter the product in development on Steam for a chance for it to be selected to be allowed to be published on steam, a platform used by millions and millions of potential customers ?
That's very reasonable and keeps the site free from spam - Now trolls can't just throw all the crap they consider worthy (and fake titles) onto the platform, plus all the money goes directly to charity, so win / win.
If a developer thinks that his game won't even break even with the 100 USD submission, why would he bother in the first place anyways and bear in mind, this is a one time payment for an unlimited amount of submissions.
A reasonable approach for very small but passionate development studios with financial issues could for example be to run a kickstarter with a let's say 1000 USD goal and use that money to pay for the Steam Greenlight entry fee (and could also cover some of the software license costs).
Very good decision by Valve in my opinion.
@Vaultboy-101 My electric bill is more than $100.If you can't afford $100 then I'm surprised you even have the means of creating the game in the first place.
if you cant spare 100 bones to potentially put your product in front of millions, and your product took you years and most likely hundreds of thousands or millions to produce to begin with, i think your in the wrong business....
@Vaultboy-101 It is a bit expensive.
Sometimes you've got to spend money to make money. If you've got a problem with it, you still have the option of publishing yourself (and good luck with that!)
I wish Apple would follow Steams example. I hate how on the Apple App Store you get all those stupid Chinese and Russian ripoff games. I have seen ripoffs of Minecraft, Pokemon and many other games. If Apple did this I don't think we would see those to often anymore. I say it's a good idea from Valve and GO STEAM!
I don't know why everyone is complaining. I checked out the games on there and they are mostly garbage. It reminds me of the XBLA Indie games. All mostly garbage with very few decent games.
"All proceeds from submission fees will be donated to Child's Play..."
Steam sucks , period.
@suplax I also do not like Steam. It just feels like it's going to crash all the time (and usually does).
@stevenrkorea I also have to push back on this idea. I have Steam running on my PC *all the time* for weeks at a time. I can't recall if it has ever crashed or not, but if it has, it was a rare event.
Now if you wanna talk about iTunes, Internet Explorer, or AIM, then I can tell you about some crashes...
@stevenrkorea Blame your computer not steam :|
First of all, thankyou for the "sir" ... little children should always display a healthy respect for adults ... it was refreshing. Secondly, you can F my couch ... I'm reasonably sure that's about all the F-ing you'll experience in your life time. Thirdly, I'm so glad my ignorance gives you that much bliss ... by now I'm sure you are consumed fully by that bliss ... the weight of all that ignorance is not an easy burden. Yet, in the end, STEAM does crash on occasion and so do chogboys. Now go away little fella, mommy is readying your PJ's for a long blissful sleep tonight.
@flyingdutchdog2 I could care less if you contracted cancer, sir. Your ignorance is pure bliss. Have a nice day and F your couch.
@flyingdutchdog2 In your case, PEBKAC.
@suplax What is better than steam? Def not psn xboxlive or origin.
@suplax Do you live under a rock?
@suplax You know it's illegal for them to lie about where their proceeds go? They would be screwed so hard if they did that. Also, could you recommend a better DRM service? Probably not. No one likes DRMs, but Steam is probably the most trusted and used. Not to mention it was one of the first, and set standards for DRM services. So yeah, you suck, period.
Damn. That is awfully steep. I would think they could have settled for a MUCH lower number and still weeded out the garbage.
More fee's. That's why humanity is imploding on itself. We are all chocked to death by fee's and bills.
I understand why they're doing it, but it will be tough on some indie devs, regardless of how "serious" they are. They already have other development costs involved, and now it's $100 just to submit in the hopes that the Greenlight community will promote you? Potentially painful to some folks who might be living week to week on mac & cheese or ramen noodles.
I only wanted legitimate submissions any ways, this does the job perfectly. And getting deserving kids good entertainment is a saucy little bonus.
I'm glad Valve decided to give the money to Child's Play instead of pocketing it. I don't mind them charging the steep price if it's going to a good cause. Way to go Valve!
The fee may be a little bit steep, but that money is going to a cause (a good one, at that).
The clutter will be cut, and any developer who is even remotely serious about their project would not mind the fee. Never mind that Greenlight is a service that brings attention to the games, and allows them to potentially be released on STEAM (arguably the best digital distribution platform, with millions of users...). Why should such a service be free?
As a back yard developer myself I have absolutely nothing against this fee.
Best way it to try your game on other platforms (they will filter your work using other methods that not money) and after you are confident about it you go to Steam or any other platform of your preference.
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