Crystal Dynamics brand manager says players' journey with upcoming iteration of Lara Croft more akin to a TV series than a blockbuster movie; multiplayer originally planned but not implemented.
Tomb Raider's global brand manager hopes the series reboot will bond players with the new Lara Croft. Crystal Dynamic's Karl Stewart spoke to IncGamers about what his studio intends to accomplish with the franchise's change of direction.
"Certainly from our perspective, we want to take you on a journey of breaking [Lara] down and then building her back up again," Stewart said. "I think Tomb Raider is more akin to a TV series than it is a blockbuster movie, because we want the player to go through the character progression over such a long period of time."
More mature storytelling necessitated a Mature ESRB rating. Stewart said it would have blunted the game's narrative edge to, for instance, cut away right before the first time Lara ever kills a person. "We wanted to use the mature space to really tell a human story; we want the goose-bump moments and the moments that will make you cry."
Stewart said that while multiplayer was considered early in the game's development, it was never implemented, since its creation would take too much focus away from the single-player. While he was vague about future appearances, Stewart said in June that the reenvisioned Lara Croft story is "not just one game".
Rated for maure gives us hopes grtting a better game than all those crappy kiddy games that reelasing one after another.Lets hope they dont dissapoint like final fantasy 13
I haven't seen or read anything from the game that gives me the impression that it will be able to make me cry. I'm not sure any game outside of the RPG genre has been able to make me do that.
The only time a game makes me cry is when I realize I just wasted $60+ bucks on a rushed, unfinished, buggy piece of Sh1t. WAHHH
@madkingdom Definitely. A very good example of how a story can move you with something as simple as the relationship between two people.
@starduke I think the crying part is because they want to add more mature and better story telling. Which some people consider to be fun, including my self. Although, I have never cried while playing games except maybe ones in FFVII, but I was young... >_>
Crying why?. You can not play the game crying...I personally who think it would make the game less worth playing.
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How can you call someone a lier? You do not know me or anything about me. I did not play Zelda or did I have any intentions to(not my) type of game. Secondly, Titanic did nothing for me. Third, I was referring to playing with tears in your eyes period. You should not call people names, if I was not an adult, I might get piss off at you. I hope, the next time you challange soneones emotions, understand the person first.
@bananaclawz I think he was more referring to the logistics of playing while your eyes are full of tears. Did you wipe your eyes to continue playing?
Crying in what sense? One solitary tear or full on gulping sobs with runny nose? In all seriousness, if a medium is TRYING to make you cry, it generally fails. It's like comedy;the most hilarious moments are never scripted. Just make the game...erm... story... whatever, and if a part of it moves us on an emotional level, then so be it. But don't try to FORCE that emotional reaction from us because it looks fake from a mile off *cough* Heavy Rain *cough*.
Sometimes developers seem to be trying too hard to convince us, and themselves, that video games are a serious, mature medium. They need to get over themselves.
i will be completely honest the only game i have shed a tear over was believe it or not final fantasy crisis core. The part where Zack gets gunned down; after spending 40 some odd hours I will half to say it was quite emotional to watch. But any body with any knowledge of final fantasy knew it would happen it was just a matter of when. I would have never guessed a final fantasy game would have been a tear jerker but it was. I guess if you try to make something emotional it wont work different things effect different people.
The only reason I would want to cry during a videogame its because it was so good that touched my heart.
Here's a song dedicated to those who wanna cry.
Since video games are finally acknowledged as "mainstream media entertainment" and more people are taking an interest in them, it definitely seems good for games to finally start containing some "real" emotion. Yes, games have made attempts in the past to try and mimic human emotion or reactions, but as of recently (IMO) they have really come through. I don't know about "making them cry" because it's a well know fact most gamers are between 10 and like 35 yr. old MALES, so good luck on that one ;-) But certain games can definitely take on the "mature" route by containing material gamers and people in general, can relate too. Turning Lara Croft from a "video game sex symbol", into a REAL person who's maturity you get to witness first hand grow through in-game story progression, might just be what this franchise needs and the Gaming World as a whole. I applaud the attempt and hope they really break through with something fresh and exciting. I've honestly never been into the Tomb Raider franchise, but this one has my attention.
Multiplayer Lara..... so good they dropped the idea...
Damn they would have had lions and tigers as playable..... what a relief its only Single player
Step one is to not make Laura Croft a sex symbol (and just a little tip, making it she she doesn't flaunt her appearance at every corner and that the camera doesn't spend more time looking at her ass then the actual gameplay doesn't mean the game is any less about sex. You can still make her a sexualized just on the other end of the sexualization spectrum.
I was never scared during a game until Slender came out. Hopefully some day a game can make me cry. Mass Effect came close when *SPOILER* Tali lost her dad and you have the ability to comfort her, but yet I had no watery eyes.
The dev wants moments that make you cry... unless somebody complains. Then they'll say those moments never happened and you were just imagining things.
cant i bet 1 million dollars to them, that no matter how hard they try, they will NEVER make me cry?
Umm when they left legacy Of Kain with the cliffhanger it made me "want to cry". When they released Blood Omen 2 it was one of the moments that "make you cry" inside for the lost potential. :/
Great. I've played today the Episode Three of TWD and I almost cried. And I'm a pretty big guy who's seen lots of shit... and if they can make me feel like this in this game, I frankly will be thrilled by its power.
By the looks of it, we probably will end up crying at certain parts... out of sheer disappointment.
The first five Tomb Raiders are still the best.
@jhonMalcovich Rightly said sir, rightly said!
*sniff* I'm looking at you Rockstar!
@jhonMalcovich Just Cause 2 and Sleeping Dogs have both been fantastic ports so I'm confident they wont let us down with this!
Sleeping Dogs on PC Mouse/Keyboard gameplay was awful until the latest update and even now is not so great, but whit a controller is quite enjoyable.
Just Cause 2 is a great port, but isn´t it developped by a Swedish Avalanche Studios.
And I heard that Sleeping Dogs, despite having greater graphical options, didn´t perform well with the keyboard and mouse.
Well...let´s say fingers crossed.
@jhonMalcovich Ah yeah. I thought this was Avalanche as well haha.
I played SD with a 360 pad so I didnt experience it personally but I did hear that.
Definitely gonna be optimistic!
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