Keep it up like you guys did with Dark Corners of the Earth, what we want it in a refined way, is the feel and fear. If so..all the waitings will be fine and maybe worth of it.
Film director confirms first interactive effort won't arrive for three years in a "best case scenario"; cites famed horror writer H.P. Lovecraft as influence on rumored action-RPG.
Those excited about film director Guillermo del Toro's upcoming collaboration with THQ better be the patient types. Though it has yet to be officially announced, the unnamed game was the central topic of an interview the Mexican director gave MTV recently. In it, he said that the project was of such a scale it wouldn't be out until 2013--at the earliest--and that there would be others to follow.
"With THQ we're looking at around a three year developing deadline for each game," said the Hellboy and Pan's Labyrinth director. "Big games. More details [are] forthcoming, but we are truly exploring them in a serious manner. Expect the first game, best case scenario, 2013."
As for the first project to stem from the del Toro-THQ collaboration, the filmmaker did reveal that the rumored action role-playing game will definitely fall into another genre. "It's horror…but it's a very different type of horror game. It's not survival horror. It's truly a strange, geeky mix. It's a Lovecraftian thing. Let's leave it at that."
"Lovecraftian" is a reference to author H.P. Lovecraft, whose spooky fiction inspired the Call of Cthulhu series of pen-and-paper horror role-playing games. There have been several video games based on the franchise, most recently the 2005 horror action-adventure Call of Cthulhu: Dark Corners of the Earth.
@monson21502 'Cthulhu' is meant to be more or less unpronounceable by human vocal cords. You need to transmogrify to one of the Brethren Of The Ancient Ones in order to be able to say and truly understand it. And if you try as an Unbeliever.... then may Dagon take your eyes! ;)
@curNINJAtis I've just read a huge 800 page anthology of nearly all of HP Lovecrafts's work after having read absolutely nothing previously, and 'At The Mountains Of Madness' really stood out, along with 'Shadow Over Innsmouth', which was the main inspiration for the mostly excellent 'Call Of Cthulhu' game. I think that 'At The Mountains Of Madness' would make a great dark exploratory adventure game, as long as it remained true to the source and didn't have constant monster attacks. The best things about Call Of Cthulhu game was the exploration, character interaction, puzzles and immersion in the Cthulhu Mythos - I could've done without so much frenzied attacks by fish folk. A game with the richness and atmosphere of Call Of Cthulhu but with the pace, exploration and foreboding isolation of things like Cryostasis and Penumbra would be very welcome. I also really liked 'Colour Out Of Space', the closest HPL got to science fiction, but that's a whole other, er, story.
This guy is a severely overrated director, and I don't care at all he's trying to make a game. It will fail.
I can't say I care much for del toro's movies, but I am interested in what he will produce with this little venture.
I saw "Call of Cthulu" in the related games tab and it inspired a moment of excitement for me........ until I read the article and saw "action horror game". Nothing would be wrong with another Call of Cthulu type game :(.
Call of Cthulhu: Dark Corners Of The Earth, easily one of the best (if not the best) horror games of all time and the only Horror game to scare me in recent memory. if it scared me most of you must of s*** your pants.
Many non-video game related big names have walked into the industry saying they're going to introduce something truly new or unqiue in the video game world. Not once have any of them delivered, both in terms creativity or quality. I like Del Toro's movies and I wish him luck, but I couldn't care less about his involvement in this project...although I don't mind seeing more action/RPG's.
Lovecraft was a genius for style. Going to be hard to translate that to the gaming scene and keep it real. Is it horror? Action? Sci-fi? And how far do you take the normally R-rated touches he added and produce a game that the younger crowd can still get? Lots of challenges, but a big payoff if done right.
I hope they hire the H.P. Lovercraft Historical Society for music score. http://www.youtube.com/watch?v=ptP0OR-e7rI
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