Former Capcom R&D head feels that this year's Japan gaming show still relies on sequels; partnership with Sony offers good and brand new challenges.
Keiji Inafune, the creator of Mega Man, has always been outspoken about the Japanese games industry; his thoughts about this year's Tokyo Game Show is on par with his previous thoughts.
The former Capcom R&D head said that he has the same feeling as every other attendant in the show floor about the relevance of TGS 2012 during an Asia group interview session for Soul Sacrifice on September 21. "There's nothing brand new here in TGS 2012; there's just too many sequels.
He continues: "It's a huge challenge to bring out new IPs in the gaming landscape here. With Soul Sacrifice and our partnership with Sony, this may bring in new obstacles to overcome, but we like new and good challenges. Hopefully other publishers can take on that spirit more."
On a related note, he said that the game Soul Sacrifice was something he could not have created without a huge sacrifice on his part: his departure from Capcom.
For more information, check out GameSpot's preview of the title.
With me working full-time and now also starting a degree gaming for me just doesn't get the focus it used to.. and even i can tell the market is becoming saturated with sequels and spin-offs.
I don't mind sequels, providing there's actually a decent amount of difference to it's predecessor.
Compare Grand Theft Auto to Call of Duty.
Hopefully with new consoles coming around the corner, new IPs might start showing up. I think part of the problem with both western and Japanese game makers right now is that they're stuck in a kind of limbo between console generations. Don't get me wrong, that's not the only problem with Japanese gaming but this limbo doesn't help.
Every year the gaming industry is beginning to look more and more like Hollywood. Nothing original. It's the PC indie scene that is refreshing. No suits telling those guys what to do and how to do it.
I agree with him, but can't help but to find it ironic when the creator of Mega Man talks about too many sequels.
Nothing has changed in the input, and Hard core gamers want to keep it that way. Graphics are the main focus, and we are limited to genre that every game falls into.
There is limited input. Controllers, and pushing a button is just VERY LIMITED.
Voice interaction IS limited
Vocal response is limited.
interaction with the environment is limited
Interactions with NPCs are limited
The only reason sequels do so well is because the first one was done right and kept people interested in the game....If it sells well then they feel that they need to keep going until it makes no more money. Some take it to the extreme and even make television shows, clothes, ect. There is very high risks of making a new IP, but there is also another chance of creating a game so epic that you can make another game sequel. There just needs to be a fine balance between sequels and new IP's. I personally would rather pay for a update then to buy a new Madden every year....I am just getting to the point in my life that I am about to stop supporting such high levels of sequels.
That's one way to look at it. Another way is that consumers struggle to try new things and since company's aren't willing to handle large scale failures they push sequels. They also don't let stuff en unless they have milked it all the way. ME3 for example. Bioware had is planned as a 3 game and done. Then it got so popular, EA messed with the ending (It can be argued they didn't, ut 4 Bioware mainstays quit before and after ME3 released. There has to be a reason) So they wouldn't have to start fresh. It is a fear of running into a "Prince of Persia reboot" type failure.
Large, established companies avoid risk, and the current game industry is the result of that. Gamers will play the same franchise for decades if the games keep quality. Hell, I'll by the next GTA, Zelda, or AC game that comes out. But that mindset hurts innovation.
The company line : "Why risk money on something untested, when we have set pay out overe here? Get 'Disgaea 5: Acceptance of Repetition' into production!"
Starting to get tired of this guy. He made some good games four score and seven years ago but get off it. Dead Rising and Lost Planet only did will because there was nothing else to play on the consoles at that time. The garbage performance of their sequels shows what people thought of those games when they actually had a variety of games to choose from.
He acts like he's god of Japan or something.
Quality sequels are nice - there are going to be a good amount of games out there where i wouldnt/dont want to only have that one game experience. There is a way to have sequels without the "milking" effect. However, he has a point - to a degree. But really, there is an issue with the industry that is monstrously bigger than "too many sequels". LACK OF QUALITY, IMAGINATION, EFFORT, CREATIVITY are what come immediately to mind.
Sometimes quality,imagination,effort and creativity just doesn`t get the recognition it deserves.
Like Okami. Some people just like seeing the EXACT same thing over and over.
Example? Im not gonna say C.O.D, instead im gonna say sports game NHK2076 or whatever were up to..
All I ask is that you put 'Love and Soul' in your games. Cash ins are a dime a dozen, but a player can really tell when the developers want you to love what they've presented to you.
There's a new generation of consoles on the way. When people buy new consoles they are MUCH more open to considering new IPs. If you really want to see new and innovative gameplay, though, there are plenty of indie games out there for very cheap that even a weak PC can run easily. Steam's Greenlight can point you toward some quickly. Or look to the past - go over to GOG and get Sacrifice or Dungeon Keeper 2.
Seriously I don't care whether the game is a sequal or a new IP... I only worry about whether it is good, and by "good" I mean whether I like it, not whether it gets high scores from "expert reviews".
I do not disagree with the fact that we need new IPs but I also don't think that releasing a new IP that brings nothing new it's any better than releasing a sequel.
There are a lot of new IPs that are just like any other game of the genre take the fps for a example it may change the name on the cover but you know that the game will be almost the same thing as all the others that came before.
I can't judge yet because I never played it but Soul Sacrifice looks a lot like Monster Hunter with different look how is that better than releasing a new IP, this is just as uninspired as releasing a sequel.
I don't understand this contempt for sequels. Not every game coming out has to be a brand new, innovative, reinventing the wheel game. Some people like more of the same and there's nothing wrong with that.
Just because it's a new IP doesn't mean it will succeed. Don't believe me? Look at last gen with the original Xbox and how many new IPs were released and BOMBED: Azurik, Blinkz, Sneakers, Crimson Skies, Bloodwake, Brute Force, etc. MS really pushed new IPs and how many really succeeded that weren't Halo?
A lot of people seem to have this misguided idealism that new IPs are needed to keep the industry fresh, when in reality 99% of new IPs fail hard because GAMERS talk the talk but fail to walk the walk when it comes to supporting truly new IPs.
New IPs are needed to keep the industry fresh. Or at least reboots of existing IPs (see the newest Tomb Raider or most of the Final Fantasy games). There are certainly plenty of people out there that aren't interested at all in getting new gameplay, new worlds, or any of that. They've already got what they want and they aren't interested in the 'new and improved' versions (or even spending the time to see if the new versions are really improved). There are TONS of people out there right now having a ball with the latest EA Sports football game when the only serious difference between this year's version and last year's are the rosters.
But there was a time when there were no football games at all. Or the football games were turn based and would just tell you the outcome of your play choice instead of giving you any input at all. If gaming companies had not taken the risk of trying out this new style of football game, those tons of people either wouldn't own consoles or would have them packed away in a closet.
If you want to thrive in this industry you have to take some risks now and again. Many of them will bomb but some won't and those will be what keep you going until you find another great IP.
@Zloth2 And isn't the point of a new IP to become successful so they can then make MORE games with that IP? I would argue yes.
New IPs are beneficial (at least the ones that succeed) to the industry. My point is, it seems illogical to hate on a game because it was so successful that sequels were made when ultimately that was the whole POINT.
You can pretty much blame gamers for the majority of this. They know sequels sell. It's just like the movie industry.
People complain about this, yet they do almost nothing to combat it. Activision will tear up sales records for the fourth year in a row with Call of Duty: Black Ops II... and then people still wonder why they keep making yearly entries.
Not many companies are trying to introduce new IPs LATELY in 2012-2013, so more power to Mr. Inafune and Sony. Thanks from the true gamers and game fantatics around the world.
absolutely unprecedented.. never has a company released 3 different versions of the same console and the most recent one is higher in price.. what happened to the traditional 6 year console span? is Sony and MSFT even seeing how good PC graphics are looking? Those consoles were outdated last year when BF3 on PC completely embarrased both console versions now Sony wants to hold on till 2015? so let me get this straight in 2015 console gamers will still not yet see what a full 1920x1080 lines of resolution looks like? their HDTVs are now becoming obsolete before the consoles themselves even catch up. pathetic.
M$ did it with the 360 Slim back in June 2010 (BTW, 360 S is still the same price in late 2012). Gave us a more slightly more expensive or at best the same price 360, but slim model. Sony noticed that play from the American M$ playbook, and forever the game was changed. So, no, actually it's not unprecedented at all if you had been paying attention.
As far as price drops this generation, Sony has done the most work in this area since 2006 when the PS3 launched for $500-$600. Contrast to the 360 launch in 2005 for $300-$400. It's actually amazing how close the PS3 and 360 prices are considering the extra tech in HARDWARE right out of the box consumers get with a PS3 purchase (Built in Battery charging, Blu-Ray Player, etc).
I love my two DVD using Xbox 360s, but it's easy to see these things, and look at a time line.
All that being said, of course I wish the prices were lower on the 2005 DVD using 360, The 2006 Blu-Ray Using PS3, the 2006 DVD tech using underpowered wagglicious Wii...but that's business for ya. ;)
People really get entitled and need to let go of the confirmation bias, and take a look at all the companies to see what's going on.
Anyways, this article is about the NEW IPs coming from Inafune and Sony, so congrats to gamers on MORE GAMES coming to US!
I wouldn't say there was anything wrong with the games at this years TGS. Although the games didn't really seem as strong as in previous years. We all know that Japan is going through a very difficult time right now; not just economically but creatively too and this is becoming more evident in my opinion.
I believe that they need to take a step back, relax, allow more smaller budget games to be developed by creative, young talent, and let their industry grow healthily. Because at the moment, they just look exhausted.
Inafune: "There's nothing brand new here in TGS 2012; there's just too many sequels."
So what franchise is Bravely Default: Flying Fairy a sequel of?
@leeko_link Come on man, you had to know he was talking about the majority of the games not all games....
@leeko_link Congratulations on finding one example! On behalf of the entire non-sarcastic internet community, I'd like to present to you an honorary non-existent cookie.
@leeko_link Oh my god..ONE EXAMPLE!!
It's always expressed this way but it just depends on what kind of games you like really. If you're not that into shooters then I don't think the west really wins much. Fighting games are still all japan, RPG's are half and half and I've played some pretty awesome RPG from japan this generation (Lost odyssey, Blue Dragon, Dark Souls, Dragons Dogma, Xenosaga, Tales of vesperia, Tales of graces F etc,), action games (ninja gaiden, devil may cry, asura's wrath, fist of the north star, god of war etc.) are largely japanese too with god of war being the only real exception.
Hell I still like my shooters but when I look at the games I'm really, really wanting I think I'd say it's more japanese stuff than western still.
Asian - Metal Gear 5, Ni No Kuni, The Last Guardian, Tales of Xillia, Kingdom Under Fire 2 (if it ever comes out), Resident Evil 6 (does look like it's getting a little crappier but oh well), Bayonetta 2, Zelda
Western - Halo 4. Project Eternity, Borderlands 2, Tomb Raider (I currently can't remember all the games I want though).
I mean at the moment I can't remember what western games I really want that bad, it doesn't help that they've just released quite a few like Borderlands 2 and they haven't got round to announcing the next elder scrolls game etc, But the truth is eastern games dominated the PS2 era, and at the moment the western stuff is generally of a higher standard but I think more of the best stuff is still eastern. Nothing out of the west quite matches Metal Gear Solid, nothing has beaten the Xbox version of Ninja Gaiden (or PS3 if you count sigma) even though NG3 sucked, none of the western RPG's quite stop me feeling the JRPG surge and the innovative games I'm more interested in come from japan too in the form of The Last Guardian or Gravity Daze. I love both western and eastern games but when it comes to what I want the most the east wins every time. That can be different depending on your tastes but I find Japan still pumps out the majority of the best games even if western stuff is of a higher standard more often than not.
So... The master of sequels and milk CowGames for money over and over is now complaining about too many sequels... suuuure. I respect him a lot, but he was totally random with that statement.
So the guy that made like 6000 Mega Man games is now complaining about a lack of innovation in the industry, while plugging his Monster Hunter clone? What a hypocrite.
I kinda understand where Kenji is going with this he wants other developersto bring out new interesting games instead of rehashes like COD, Madden, GOW series and all their bundles, AC series ect ect.
@WCK619 OMG!!! YOU TOO? I've always hated sequels to games I like... ALWAYS... ROFL!...
From a CrapCon R&D head!?!? Ummm doesn't crapcom release a "new........
" Super-hyper-fighting-remix-ultimate-Tekken vs Marvel Vs Street fighter vs Archie Comics All DLC on Disc Edition".......
game like every 5 minutes?
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