The Razer Lycosa
When I first got to see the Razer Lycosa keyboard it was when I asked Hardware Editor James Yu if he had a USB keyboard I could borrow. You see, it was game night and the PS3 does not recognize any kind of keyboard except those that connect either via bluetooth or USB. Truth be told, typing text...
When I first got to see the Razer Lycosa keyboard it was when I asked Hardware Editor James Yu if he had a USB keyboard I could borrow. You see, it was game night and the PS3 does not recognize any kind of keyboard except those that connect either via bluetooth or USB. Truth be told, typing text messages with the sixaxis is an exercise in frustration for me.
James handed over the black box containing the Lycosa keyboard. When I got back to my desk I plugged it in, and proceeded to begin typing out messages aplenty. The keyboard was light and well balanced on my lap. In the dark of the after-hours office, the keys were very impressive and easy to find thanks to soft blue backlighting. After an hour with the soft keys I knew I had to get one for myself.

After returning the keyboard to James, I inquired if he had another one. He said no, but later darkened my door to tell me I could use the one I borrowed if I wrote a hands-on for the hardware blog. After spending more time with the Lycosa, I came to understand how clacky other keyboards sound. While the keys are firm, the resistance isn't too much and the noise is all but negligible. Their texture couldn't really be much softer if it was covered in silk, but I never noticed problems with slipping thanks to Razer's trademarked non-slip hyperesponse technology. Sure I've fat-fingered more than my fair share of entries since I've used the board, but that is user error not design flaw.

The keyboard supports additional devices via USB, audio in, and audio out ports on the top of the unit. I plugged in my headphones and my laser mouse. While I opted out of leaving my headset's microphone jack plugged in, the pickups worked. The mouse is just as responsive and the convenience of having all of the inputs going through one source was not much of a problem. While I had some minor static through my headset, it was more of a function of having a smartphone, an SD video capture deck, and two high-end consoles running within relatively close proximity. Most times it isn't a problem since I run my computer's audio primarily out of some desktop speakers that i can easily disconnect to switch to the headset.
Utlimately, the keyboard offers numerous customization options. Multiple profiles can be set up and accessed via the Touchpanel above the 10-key cluster on the right. These profiles can be easily customized for use in various games. The macro features are also equally beneficial when using graphics design programs as they are graphically intense games. All around the Lycosa's on-screen programming and profile set-up make it simple to make the keyboard do what you want it to do.

With a detachable wrist rest, a thin profile, and a lot of sexy design, the Razer Lycosa gaming keyboard is hard not to recommend. As long as you have a PC with a built-in USB port, a CD-Rom drive, 35 megabytes of free hard disk space and are running Windows XP, x64, Vista, or Vista64, you should have not problem making the most of this elegant and powerful keyboard.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT





