Talking Gran Turismo PSP With Kazunori Yamauchi
We chat with the Gran Turismo series creator about the past, present, and future of the real driving simulator.
My interview with Gran Turismo series creator Kazunori Yamauchi began with a question…from him to me. On the heels of this morning's proper unveiling of Gran Turismo PSP and the debut of a new trailer for Gran Turismo 5 for the PlayStation 3, new information has begun to flood out about both games. While Yamauchi spoke at length to me about the PSP version of the game (read our latest hands-on), our conversation began when discussing the trailer for GT5, which featured not just the traditional road racing you've come to expect from the series, but also the addition of a couple of high-profile racing licenses: WRC (World Rally Championship) and NASCAR.
It seems that Yamauchi, who recently attended a NASCAR race at the Texas Motor Speedway, has become increasingly interested in the stock car series, even though he admitted the series feels very alien to the traditional Japanese motorsports fan who, according to Yamauchi, share tastes with European racing fans. His question to me was this: What do you think of NASCAR?
It's not often that a legendary game maker poses a serious question to you and, because of that, I wanted to choose my words carefully. After some thought, I said that while NASCAR wasn't my favorite form of motorsport, its presence and importance to the American racing scene is undeniable. He seemed satisfied with that answer, as well as my suggestion that the traditionally oval-focused series would do well to add another couple of road races to the series to appeal to non-American fans.
Gran Turismo for PSP was unveiled in playable form today--about five years after its initial announcement--and that delay has made more than a few (myself included) wonder if the game was ever going to become a reality. Indeed, Yamauchi himself admits that it has been a long road between bringing Gran Turismo for PSP from its 2004 announcement to release this October.
"Simply put, we really wanted to develop the game ourselves, without licensing it out to others. When you do that, there's an order of priority that you develop. We had to make Tourist Trophy, we had to get out GT HD, and as a result, it took us this long to get into it. We actually regretted now that we made the announcement back then because it was really too early."
Having spent some hands-on time with the game, both in an older-model PSP and a new PSP Go, it's apparent that the long wait hasn't been equated with a lack of effort. In fact, the sheer amount of content in Gran Turismo for PSP is staggering, with about 800 cars to choose from, 35 tracks, and 60 track layouts to drive (Yamauchi told me this was the most complete list of tracks ever seen in a GT game). The tracklist shown in the E3 build of the game included: High Speed Ring, Laguna Seca, Trial Mountain, Nurburgring Nordschliefe, Ice Arena, Cote de Azure, Tsukuba, Autumn Ring, Seattle, Swiss Alps, Grand Canyon, Deep Forest, Toyko Route 246, and Grand Valley. I only had a chance to tackle a small segment of the massive Ring, but it looks like a faithful re-creation of the track, complete with its endless snaking corners and narrow roadway.
Of course, Gran Turismo has always been about fantasy and reality--and the tracklist is no different. Sitting side by side Laguna Seca, you have the superfast fictional High Speed Ring or the complex and tricky Trial Mountain. I asked Yamauchi about the original creation of some of those fictional tracks; how they came about and what served as their inspiration? His answer: pen and paper.
"We really just started drawing off with inspiration by drawing on piece of paper. [We'd say] 'You have a hill here.' 'You have a valley here.' 'So you probably get a view of the corner like this.' And as a result, a lot of the courses we made in that manner actually came out to be very fun courses to drive."
And it’s the act of driving those courses, fictional or otherwise, that is at the heart of Gran Turismo for PSP. While you can play the game with the single analog stick on the PSP, the touch of the D pad is significantly more accurate for making small corrections. The result is that Gran Turismo for PSP feels very similar to the original Gran Turismo, a game that only had support for D pad steering. Yamauchi agrees, "I think myself that it might be easier to play with the D pad. [The original Gran Turismo] was only compatible with the D pad to begin with. We have a long history of adjusting the D pad controls from back then. And of course, we've tuned analog controller so that you can play it either way, but I think the preference for most will be to play with the D pad."
As for the future of Gran Turismo for PSP and its interface with Gran Turismo 5, Yamauchi remains vague about details. He did confirm that Polyphony Digital isn't planning DLC for the PSP game, but the idea of car ownership across the series continues to intrigue him. "These are just preliminary thoughts but [regarding] the cars in a user's garage: It's their cars. We're thinking about maybe being able to transfer your cars from your PSP garage straight into your Gran Turismo 5 garage. But that's just something we're considering. I'm hoping to make it so that the cars you get in the game are your cars. So that even when the system changes, whether it be from PSP to GT5 to even future renditions of GT6 and on, [you can keep the cars you've collected]."
Finally, a general question for the man who has been more closely connected to console racing than anyone else during the past decade: What did he think of the trend of simulation racing game developers shifting their development toward a more arcade-racing approach, leaving the Gran Turismo series as one of the last console bastions of so-called serious driving games?
"I don't really know how to answer that. U2 makes U2 [records]. Just because hip-hop is popular in the world, [U2 is] not going to go do hip-hop. We just really go with the trends of the users and what we really believe in. And we try to accomplish what we believe in at a very high level."
Look for more on Gran Turismo for PSP and Gran Turismo 5 in the coming months.
I STILL WANT IT
I WANT THE PSP GO NOWWWWW!!!!!!!!!!!!!!!!!!!!!!
ctd from below: I mean I'm one of the UK suckers who stumped up £300 for an imported psp1000 on the understanding that this game was due to come out in 2005 (or was it even earlier than that?). I've been super patient, and I'm just glad it's coming at the end of the day. I'm well aware of all the criticisms people level at GT as a series, and I suppose they're valid - but they generally come from people who have just missed the point of GT. It's in the subtitle - the joy of driving. I mean how many other video games do you know that get reviewed by the Motoring Press? Or get featured on Top Gear? GT is something on it's own, and I personally am looking forward to seeing how that translates. Bring it on!
I'm assuming this article is aimed at people who are too young to remember the psx original: Quote from Article: "Gran Turismo for PSP feels very similar to the original Gran Turismo, a game that only had support for D pad steering. Yamauchi agrees, "I think myself that it might be easier to play with the D pad. [The original Gran Turismo] was only compatible with the D pad to begin with. We have a long history of adjusting the D pad controls from back then" I'm sorry, but this is absolute rubbish. The original GT control was full analogue for both the steering AND the acceleration. This was the game that launched with the first generation of rumble pad for the psx, are you telling me they brought this to market breaking new tech without even utilising what was already there? Think about it. I mean, in my mind it was always this absence of the ability to assign analogue control to both functions that I thought was the root cause of the delay in bringing this to the psp. I always had my hopes - the digital modulation EA put into the TOCA psp games essentially showed how it could be done (now those are some games they should get posted on the PSN, Sony). Don't get me wrong here, I'm super-stoked that this is finally going to be coming, and wild horses (with flick-knives) couldn't stop me from being in the queue on day 1, but let's not start rationalising it even hits the shelves - I find that a bit scary. t.b.c
i must admit it looks good, i hope the psp can handle the physics and it still shifts a frame rate of 50 frames otherwise its just not worth it.
Im going to buy the PSP just for this game cant wait for Gran Turismo 5 to come out but this well do the job + i need a PSP enyways it be a good time to buy one
this is to cool to be true
you know, i would like squre to develope some more games, crisis core was my whole reason for purchase, then it got delayed, so i sold my psp, only to buy a 2000 model some time later just for crisis core, i would also like to see nintendo develop some stuff, but we all know hell would freeze over before that ever happens. im spoiled with the xbox, and ps3 i dont want to see 3d anymore on this thing, we need a more powerful psp, i would pay for that if you could port games for it.
Wow, five years in development. This game looks to be suffering from Duke Nukem Forever Development Syndrome!
I'm sure getting it
Yamauchi should know that NASCAR began as racing stock showroom cars around a track as a kind of showcase for their performace from the factory, and see which cars came out on top. Back then the cars they raced were no different from the cars you drove to the events, and that's how I wish it still was. Recently the American automakers have been pressuring NASCAR to start doing that again too.
There's a video on YouTube that shows the game in action. It actually looks waaay better than the screenshots suggest above. The graphics are on the same level as GT4 for the PS2, and they were amazing.
Looks like a decent racer, especially on the PSP. However, I don't have a PSP, nor do I plan on getting one anytime soon. :P
The graphics looks awesome for a portable device.
I suppose this will have its fans, but GT on a portable seems like some kind of conflict in genre and platform...
Good one!!
This is awesome. I will start putting money aside for this right now.
definitely getting this!!!
This is GR8, GT for PSP..............
just awesome
Great article.
cool
The PSP - PS3 garage thing sounds cool, hope they can implement it in the final game.
Gran Turismo for the PSP will be released both as a UMD and a download on October 1.
I'm still shocked that GT PSP is for real. :P Cannot wait!
I can't wait for GT PSP to come out! Been waiting 5 years. :D
it would be so awesome to earn cars in the psp then transfer them to ps3, good idea. hope it comes true.
Blah. Release date please.
Release Date! Release Date!
Fantastic discussion!
Damn! you didn't get a date for GT5 out of him. 2 more shows left in 2009.
My thumbs are already twitching in anticipation. If either of these games have Spa-Francorchamps in their track list, I just may never be heard from again when GT hits.
[This message was deleted at the request of the original poster]
Awesome! I would love to meet him, am very jealous.
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Related Game
Gran Turismo 5
Follow for the latest news, videos, & tips from experts & insiders
- Publisher(s): SCEA
- Developer(s): Polyphony Digital
- Genre: Driving
- Release: Nov 24, 2010 (US) »
- ESRB: E







