I'm disappointed. The new game looks good and I hope the gameplay is also good... BUT, for someone like me who have played Syndicate 1 intensively back in the old days, I have wished they made the same gameplay with improved graphics, weapons and perhaps new tactics. I certainly would have been excited for this one if I haven't played Syndicate 1 back in the old days, as I'm a FPS lover. However, having played the 1st Syndicate and turning this into an FPS is just plain wrong. Seriously, turning this classic into a fps is just plain wrong. Like I said, I had wished they revamped this game for many years, but NEVER in a million years thought they would have turn the formula that gave this game such success into ........ @*(#&!@(#(!&@( game. FPS ??? No, just a no go. The new young generation might think awful about the first Syndicate and question how did we enjoyed playing it with such awful graphic details.............. Well back in the days........... it was the best we could get, besides Wing Commander. It wasn't the graphics, but the gameplay itself that was a success! http://youtu.be/iatSWM6q7rc Another perspective, is like turning HOMEWORLD strategic space flight game (ONE OF THE BEST SPACE STRATEGIC GAMES EVER IN MY OPINION) into Flight Simulator............ What was one has to do with the other??? Nothing. SIgh........... they just ruined completely the classic game with new eye candies when the main point of the game was the strategic gameplay. .......... it didn't stop us from playing it insanely day and night, over and over and over............ hidding in the cars.... sneaking around....... getting into the building and blasting it out...... etc etc etc... Another Classic ruined................. they forgot the old formula on how to create fun games... another shooter, another day... Sigh...... P.S. Funny, I wrote my comment without reading other posts. Then reading other people comments, glad I'm not the only one with the same opinion. I give another example. Why does Deuxs HR was such a big hit?? Because it followed the same formula as back in the days when the 1st one came out. It stood with the success formula and it didn't try to turn it into something completely new. The new Deuxs HR got a new story, with improved graphics, but the overall formula was there and RECOGNIZABLE!!! Now........... turning a CLASSIC strategic game into an FPS with some eye candy and call it a day???????? What are you guys thinking?................... I remember playing Wing Commander 1 in my 386 Olivetti back in the days with 4 MB of memory rams and it was a blast... yes, I'm that YOUNG STILL! EA or whatever company out there build games, YOU NEED TO UNDERSTAND ONCE AND FOR ALL, YOU JUST CANNOT RUINED A CLASSIC GAME BY CHANGING THE FORMULA! Remember this: RECOGNIZATION (if this word even exists) on successful classic games is the key in REVIVING the old franchise! THE ONLY WAY TO BRING BACK THOSE GAMES is to STICK TO THE FORMULA!!! Now go back to the drawing board and come back when you have something similar to S1! Damn...
Syndicate revamp coming in early 2012
Electronic Arts bringing classic PC action-strategy series back as a shooter for PS3, Xbox 360, and PC; Darkness studio Starbreeze developing.
The rumors were true. Electronic Arts today confirmed that it is bringing back the Syndicate franchise with The Darkness and Chronicles of Riddick: Escape from Butcher Bay developer Starbreeze Studios at the helm.
Set for release on the Xbox 360, PlayStation 3, and PC early next year, EA's newest Syndicate will not be the same top-down action-strategy blend that gamers may remember from the two original PC games, Syndicate and Syndicate Wars. Instead, Starbreeze is working on an action-shooter installment in the series.
"It's been a great experience working with EA and an amazing opportunity for us to use our expertise in the first-person shooter and action genres to bring back, and reignite, the signature action/espionage gameplay of Syndicate," Starbreeze CEO Mikael Nermark said in a statement accompanying the announcement.
However, the new Syndicate will keep the grim corporation-run future setting of its predecessors. In 2069, three syndicates (series staple Eurocorp, Cayman Global, and Aspari) wage war for control of the United States. The way they wage that battle is through small groups of technologically augmented humans whose modifications allow them to slow time, hack into rival augmented humans, and perform other activities that can benefit their controllers. Players will control Eurocorp prototype agent Miles Kilo.
EA is attempting to provide a new take on the Syndicate formula with weapons and setting from the original game pulled into the structure of a shooter. The game will also feature four-player cooperative missions, meaning players should be able to re-create the original game's four-man commando units, albeit from a new perspective.
For more on Syndicate, check out GameSpot's review of the series' first sequel, 1996's Syndicate Wars.
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