Dont worry capcom.....dead space will simply replace resident evil, at least their devs know how to make a HORROR game that SELLS. Since the horror market is so small i don't think you'll mind
Series should become increasingly action-oriented to succeed in the West, according to Resident Evil: Revelations producer.
In recent years, the Resident Evil franchise has strayed from its survival horror roots into the action genre, and it's not likely to change course, according to the producer of the newly released 3DS game Resident Evil: Revelations.
"Looking at the marketing data [for survival horror games]...the market is small, compared to the number of units Call of Duty and all those action games sell," Kawata said. "A 'survival horror' Resident Evil doesn't seem like it'd be able to sell those kind of numbers."
Kawata added that it's not necessary to make the series Call of Duty-like, but suggested that there may be room for the series to try the old survival horror approach or entirely new territory through a spin-off or side game. For example, the franchise branched out into the third-person squad-based shooter market with this week's debut of Resident Evil: Operation Raccoon City.
@RX-78MajiGundam The thing about Dead Space is that it had a nice balance between action (with creative and brutal dismemberment) and horror. It was faster paced than the original RE games.
Revelations sold on a nintendo DS, which are usually held by an audience of younger than 15 years, as it's one of the few consoles that offers a wide range of children games. Therefore parents aren't too keen on giving their kids nightmares, i think survival horrors are awesome and maybe that's my opinion on sales because that's how i want them to be but i for one would definitely buy and definitely enjoy survivor horrors i actually own revelations and can say it's a great game as it's packed with suspense
@eliebaz thats because the 3ds can't handle revelations if the gameplay was faster. I've experienced slow downs and freezes especially when trying to move in an elevator.
Did this guy ever take into account that it was a rated M game on a Nintendo handheld? As much as I like the 3DS, it's not a system with a large survival horror audience.
What morons ... Yeah, because the sales of RE 1 thru code Veronica were rally lacking..... (end sarcasm)
No, No, No, they don't. Revelations and Operation Raccoon city are both excellent action games, but they do need to get back to the survival horror. In fact both revelations and operation Raccoon city give you more of a sense of helplessness then either resident evil 4 or 5 so its a step in the right direction. But in my opinion I am happy with both worlds. I would like to see them continue to make action titles and I would also like to see them make puzzle oriented, atmospheric, tense, and low ammo/health item survival situations too. Was it just me or was i the only person who enjoyed being in a mansion (or the city) surrounded by monsters with little to no ammunition and a plethora of puzzles standing between you and your ultimate goal of survival. And don't get me wrong i still like the action titles like ORC. in fact ORC is a masterpiece albeit a bit of a short one. As i say i would just like to continue to see them do both as opposed to only one or the other.
It's understandable game companies strive to make the numbers in order to make a profit, but when it sacrifices the game itself, who really wins out of this? The company is left with less profit and a group of disgruntled gamers wishing for the "good ol days"
It's a sad day for gaming when the mainstream screws over a survival horror classic. Skewing the perspective of their respective marketing research teams to come up with the conclusion that Call of Duty is something akin to R.E. Look at what's happened with Operation Raccoon City, defiling a story line that was written over a decade ago. Silent Hill's development team being moved over to the west, producing a series of games which could NEVER hold a candle to their Japanese counterparts, that feeling of isolation and loneliness was replaced with "more action" to appease the wider market of CoD and Halo players just to rake in the sales numbers (and look how it's turned out, a set of games with lower ratings and a blemish on a gaming series that many a gamer look back on fondly). As many people have commented here before me, the feeling of finding even a single clip of pistol ammo behind a cabinet when you need it to get passed a hall of zombies was a tremendous experience, now it seems all is needed is a simple glance at the floor to find enough ammo to take on a horde. The feeling of not being able to see what's down the corridor, only hearing the pitter patter of a zombie wandering around the other end. Such feelings have been lost a long time ago, of course there's a little nostalgia buried within these experiences but that's what makes a decent, worthwhile game.
I doubt any game is going to sell in Call of Duty numbers. I honestly don't even know the reason why Call of Duty sells the way it does. However, if Operation Raccoon City is any indication of where the series is headed, then Capcom may be better served to not even bother. It wasn't the genre in that case; it was the quality of the product that was the issue. I'm starting to think that Megaman Legends 3 and Megaman Universe were better off being shelved than being turned into a rushed-out-the-door mess.
I miss survival horror so much - I see people saying that Dead Space was survival horror (and it was..) but it was essentially a spin off of the RE4 formula. Much more focus on shooting monsters to bits than surviving. Remember playing RE1? Remember how incredibly thankful you felt after you found another ammo clip? Or the dread you felt knowing you had to go back to your storage chest across the map to grab the first aid spray or typewriter ribbon you left behind? I sincerely miss those moments in video games today. In the effort to grow profits, the industry has shrunk creatively and ultimately is making all games the same. Hero/heroine(sexy heroine) + guns + cut scenes + cover system + DLC = New AAA game. Roll credits.
Resident evil 4 was great, no doubt, but there is a fanbase for survival horror. Every game doesn't have to emulate COD. Quit licking your chops and stay loyal to the fans.
@nonfanboygamer1 Would you rather stay in business or be homeless? Let's see how loyal you are to Capcom and how that's going to pay their bills when they can't afford to make you a video game. stop being selfish
@m0ney78 @nonfanboygamer1 Nonfanboygamer1 has a good point. Money78 you're the one being selfish. Stop defending capcom with this cod clone. I see that all you want is nothing but cod and endless clones of it. A good survival horror resident evil will sell well, in fact even more than a cod game. So go back playing cod and its clones but have the courtesy to not support capcom destroying resident evil and making it into a cod clone. Capcom would be making more money if they listen to their true fans.
CAPCOM = FAIL as of late..... your games suck now because there not even suvival horror you sh*t on your fans and then get mad because they dont buy your mediocre shooter spin offs.....
@beast70 You do realize Capcom makes a ton of games right? The only thing medicore is your sentence structure
Yeaaaaahhh you have not made a survival horror since like 2-3 and people complained those were hard and ammo wasnt everywhere so you guys fixed that by making it so blatantly easy and ammo abundance that yeah people don't think your a survival horror more like an action adventure shooters with a horror setting. Honestly how would you know if the market for survival horror market is too small you have not been trying for that market for years.
I think it would be nice for survival horrors to actually make you feel like you have to survive rather than giving you super weapons that make you feel all powerful. Clock Tower is a game that I find a little scary simply because you can't even fight ha ha. That's just my take though.
"Looking at the marketing data [for survival horror games]...the market is small..." I don't think this guy realises that that's because there hasn't been any really good survival horror games released in a while (despite perhaps Dead Space, but that sold well, right?), so naturally the market is going to be small. But I don't think this guy realises that the market for the generic shooter genre might be larger, but it's saturated to hell.
I have nothing against action games or fps's, I like a good mix of games and if they ditch survival horror games it's going to help the games market to suck even more.
Screw this, there's near no good competition in the survival horror market so there's plenty of room for a good game to get good sales. Survival horror already has action in it anyway, just find a good mix between the two and you have a better developed game due to it having more atmosphere and emotional depth, sadly it's easier to pump out action crap. Resident evil revelations was closer to the old ones and a good game, don't see why they can't go half and half like it did.
orange pork has no clue puzzels and survival was what made re not a crappy action shooter like re 4 and 5 if they were smart go back to what made re series so good make a few adjutments little better controls but overall I enjoyed re 0 1 2 and 3 and hella epic is 100% correct allen wake and dead space had me jumping like re 3 had me jumping when nemisis broke through and was yelling staaaarz
I'm not even sure how they can tell what the market size is any more; hardly anyone is releasing pure 'survival horror' titles to test it. That said; pretty sure EA were happy with their Dead Space figures.
Good. Resident Evil has been infinitely more fun to play since the changes they made in RE4. Hopefully the series continues in that direction. I've already had enough of meandering down long hallways looking for crests to put in doors.
it's a very small market?? no.....they just can't make a resident evil without all the gun fire anymore....Alan Wake is how survival horror is done properly and even deadly premonition got it right......the Dead space series is probably the best example.....the feeling that your going to get ripped apart any second or the dark corridor...is how survival horror is done
Well you know what we all need to do is simply do not buy RE6 when it comes out if it is indeed going to be this type of game. That will send a clear message to Crapcom that we do not want this BS.
This is why Dark Souls did what the whole industry could not in general. It dared to be different. Dark Souls producer Hidetaka Miyazaki didn't make the game to sell well. He made it as a personal satisfaction.
This is what's wrong with the industry. Instead of putting your heart and soul into a game and selling a ton of it because it's rich and innovative and fresh, you imitate what's currently making money and instead end up making some mediocre clone.
What a douche... Resident Evil is know because it is a (was) survival horror and would profit more nowdays if stayed that way. I pity the modern style series wanting to engage in a dog fight with other monster franchises. If he wanted to profit with some other genre, it was simpler and way better to create another franchise and not to trash a good one. It would be way better if they focus in making a really QUALITY game and stop aiming to make a game just to sell.
The problem with "Survival Horror" is that they've forgotten how to do the "Horror" part. Where's the lonely player in a scary mansion or underground compound? Where's the loud echoing footsteps? Where's the tension in walking round a corner or through a door? Where's the feeling of vulnerability when you leave the mansion to go outside? Where's the noises of mutant monsters behind a wall or door that you keep hearing but don't meet until further on? The old games were about atmosphere and creating the scene, some of the best of which, was when nothing was happening. Now it seems it's more about portraying the action front and centre. Like with most multiple sequels, sometimes you just have to go back to the basics to achieve the right formula.
Survival Horror market too small... that is why RE sold so well and became so popular when it was a survival horror, right? Also that is why Dead Space and Fatal Frame got such a loyal fanbase. Enough with the BS Capcom: you only want MONEY, that is why you say this, that is why you throw so much DLC (Disk Locked Content).
Urgh... You know the Resident Evil franchise is one of my favourite. But it seems Capcom is more interested in making a money raking, cash cow, rather than a great game that is true to the essence of Resident Evil.
Tank controls are too old I'd say, but that doesn't mean the player has to become a run/gun ape. You'd think they could find other ways for the players movement to be hindred and tension to build...moving heavy/volatile object, having oil/glasl covered floor wher sudden control movements = falling, pain. then add in bleeding and walking around till you find a kit and remove the shards of glass. Why would you be in your feat? Previous apparel was infected. To me it just sounds like some peoples brains are fried. A 'survival horror' imo should have you in more than one tactical outfit with the same gun.
Ok i just went thru the 11 pages of comments (11 @ the time i wrote this) & about 98% of them say the same thing: BRING BACK SURVIVAL HORROR!!! RE Revelations was a great step toward that. RE4 & RE5 controls with the RE, RE0, RE2, RE3, & Code:Veronica elements. I just dont understand why u guys can't c that that'll work. Me personally i loved the old controls. But i also understand that that won't work with todays auidence. If there is any Capcom employee reading this, please let your superiors know that survival horror IS NOT DEAD!!!! I know ppl who dont get on this websites & want the old school RE style back. Now not every1 is gonna want that but RE Revelations was a great step towards what the new school RE games should b like. Capcom there is no bigger fan of Resident Evil than myself. & myself & a sh*tload of other ppl say that u guys, the company who put survival horror on the map (Capcom popularized it, but didnt create it Alone in the Dark takes that 1), r killing ur own franchise. Capcom please wake up & c that the loyal Resident Evil fans r damn near screaming @ u guys 2 make another Resident Evil game that has its roots in place. Where is the creativity u guys had when Resident Evil was born??? RE4 & RE5 r not it. Capcom believe me when myself & the rest of us tell u that SURVIVAL HORROR IS NOT DEAD!!!
I swear, i get the impression that Capcom is confused, disoriented, and out of ideas. I actually think they dont understand why fans are outraged when the fans dont swallow what capcom gives them, and that capcom wants to openly say to us, "We dont know how to please you guys. Why dont you like our stuff?" So they do market research on what sells, and they repeat the process of creating crap, or having other companies make games for them.
No, its really not that small... Dead Space was successful wasnt it? And it was a hell of a lot closer to old school survival horror than anything else lately, besides the third party works of art on PC. Dont try to compete with CoD, do your own thing.
Stop adding stupid AI partners in your horror survival game...alone is more scary. AI partner's who shoots at everything, only serves to frustrate people - RE5. In RE: Revelations there's only 1 stage that creeps me out - it was the last stage. Why wasn't the previous stages set like that? This game actually brought it closer to original RE1 settings..just removed the AI partner - don't need it, it was useless in Revelation, & pain the arse in RE5. How about releasing RE: Revelations for PS Vita?
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