@eyerok I agree. It was such a perfect platroomer, it really doesn't need a second one. I've played countless hours and still haven't fully completed it! :) I suppose, I kinda hope they would release SMB2 purely for the fact just to play the same game again with different levels and music lol :D
Team Meat's bloody platformer reaches platinum status since 2010 launch; Supergiant's action RPG surges past half a million in sales.
As 2012 kicks off, the breakthrough indie gaming hits of 2010 and 2011 have reached some significant sales milestones.
Super Meat Boy developer Team Meat said today that its throwback platformer has sold more than 1 million units since launching in October 2010. In addition, Bastion-maker Supergiant Games recently revealed that its summer 2011-launched action role-playing game has surged past 500,000 units sold.
Team Meat took to Twitter today to reveal the new statistic for its bloody platformer, saying, "Fun Fact: Super Meat Boy past [sic] the million sales mark last month! PLATINUM BABY." Super Meat Boy--independently developed by Edmund McMillen and Tommy Refenes--debuted on the Xbox 360 as part of Microsoft's Game Feast promotion and was released a month later for the PC and Mac.
As for Bastion, Supergiant creative director (and former GameSpot editor-in-chief) Greg Kasavin declared sales of more than 500,000 units for the title on the game's official blog late last week. Kasavin said that holiday sales from Steam and the Xbox Live Arcade helped push Bastion past the half-million mark for the Xbox 360 and PC iterations of the title combined. What's more, Kasavin said such strong sales of Bastion--the studio's first game--put the developer "in a position to make more games on our own terms."
@vaejas I wasn't critisising smb... I was just stating the obvious... some people are way to defensive of others creations/properties.
Still haven't given SMB a look in yet. 1200 points was a bit much for me. Bastion however I did take a look at and it is awesome. Very well deserved sales for them, I hope they get more yet
aminal85 - nothing surprising about it because part of the reason Bastion sold so well was how well marketed it was, maybe courtesy Greg Kasavin and his contacts, and WB being behind it. But of course marketing can only get you so far, the game itself is pretty good too. SMB is like my all time favorite video game, not kidding. But comparing the two is like comparing apples to oranges, they're both entirely different games.
I got Super Meat Boy as part of one of the Humble Indie Bundles. I wouldn't have got it any other way, because that game is too frustrating for me to have much fun with it.
Kinda average really considering that you can buy it on steam for 5 dollars. I personally dont get the fuss about super meat boy at all.
im surprised it took smb this long to turn platinum, especially in comparison to bastion which is clearly an inferior product
I didn't like SMB, but Bastion deserves every bit of praise it has gotten. I cannot say enough good things about that game. If you haven't played Bastion, you definitely should.
Super Meat Boy is one of my favourite games ever. True platforming perfection. God knows how many hours I put in to it. All I know is that it took me a long time to get 100%. It was just sooooo addicting. When the game was kicking my *** I just had to keep playing. It's a "just a few more tries" type of game.
@digi-demon Then you're one-in-a-million for never playing it! Your loss. And the "slow news week" jokes are funnier when it *isn't* actually a slow news week, like it is every single year around the holidays.
Super Meat Boy is probably my favorite game on XBoxLive arcade so cheers to "Team Meat". Wish they would make SMB2 but I'll take whatever they cook up next.
@Ford_Cruller I've been playing it for almost a year and it still scares me. It's the most fun and enjoyable kind of brutal punishment I can find.
Congrats to Supergiant and Team Meat! Bastion was a great experience (still playing the soundtrack). Meat Boy scares me a bit, hope to get to it this year.
@PSR8000 - I'd rather they do something different for the next project. I mean, SMB was already a perfect game and a complete package with dozens and dozens of hours of gameplay. I also feel Bastion is a game that could be harder to make better the second time around, unless they bring radical changes in gameplay.
Defo the most addictive game i've played in years. The soundtrack is superb too! Well done team meat!! Roll on Super Meat Boy 2!!
I like the atmosphere of Bastion but found some of the levels quite difficult and eventually got stalled.
Nice! Bastion is really fun and I couldn't turn down the $5 Steam price tag during the holiday sale. Congrats to the devs on some great games.
Wow .. That's great news. Indie games should continue selling this well, maybe even better. Gives me hope that someday, a small nobody like me might as well will manage to make an indie game of his own !!!
@Tixylixx Steam takes the smallest chunk out of anybody from sales. Also those sales are popular for a reason. I buy a lot of my games during the sales like most other people because I wouldn't want to pay full price. Steam averages 3 million a day in active user. And of those 3 million, all those one's that really wanted homefront got it within the first month. Now say only 100000 of those 3mil still want homefront, but would never pay $50 for it. All of a sudden it's $10 and those 100000 people buy it. That's a cool million they would have never received in the first place.
Just picked up both of these during the Steam sale. Haven't had a chance to play them with all the great games I've picked up over the past few weeks. :)
@Tlxyllxx : Don't feel too bad about that man. I believe Steam takes a smaller percentage of the sale than EA or another large publisher would. Also, you have zealots like me that gifted Bastion like 5 times to my friends with 2 copies still in my inventory to spare. It's just good news for everyone that these high quality indie games are seeing success. It seems like the video game market is getting more and more entrenched and this is how change, improvement, and fresh ideas can grow.
I would feel bad for buying most my games during the Steam sale, especially to small developers. However I have bills and a crap paying job so I cannot afford full priced games. So in a way the Steam sales allows us poor people to still support developers.
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