Final Fantasy 11 has proved it's worth by lasting for 10 years, it wasn't a perfect game by any means but it had so many brilliant qualities ie amazing job classes, Paladin, Redmage, Samurai, Thief to name a few which created players that specialized in a specific job which was called your main job. These players were respected for having achieved special skill in their specific job....so what does SE do? cancel specific jobs and mix them all together to create a player who does a bit of everything. No time to talk about the absence of an auction house, a tedious user interface, a bolt on auto-attack system and a crafting and synthesis system that is not enjoyable. SE should have took the good things about FF11 and upgraded them not changed them. People don't want a different FF11, they want the same game with improvements.
Square Enix developing another MMOG - Report
Final Fantasy XIV publisher wants to operate two to three massively multiplayer titles simultaneously to promote stable income.
Square Enix is working on at least one new massively multiplayer online role-playing game, according to reports out of Japan. Today, gaming blog Andria Sang translated comments made by CEO Yoichi Wada during a conference call following the company's May 13 earnings report. The just-released transcript of the call says that Wada wants his company to operate two to three "large-scale" MMOGs at the same time in order to promote "stable cash flow."
Wada apparently hopes to announce Square Enix's next MMOG during its current fiscal year, which ends on March 31, 2012. The company is already operating two massively multiplayer online role-playing games: The aging Final Fantasy XI and Final Fantasy XIV Online, which debuted last year to lackluster reviews. Last December, the leadership team behind the project was removed and its PlayStation 3 version was indefinitely delayed.
Wada's statements came after Square Enix reported dismal earnings for its past fiscal year, which ended on March 31, 2011. Earlier this month, the company told its shareholders to brace for "extraordinary losses" of $148 million due to project cancellations and the Great East Japan Earthquake that hit this past March.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT







