I hope these games will come out on the iPod Touch as well considering it's basically the same as the iPhone except the phone part.
Will Wright's evo-civil-space sim joining Super Monkey Ball and other games using the now-open SDK for Apple's all-in-one communication device.
To date, Apple's efforts to bring gaming to the iPod has met with mixed success. Despite partnerships with such high-profile companies as Electronic Arts, Harmonix, Sega, and Namco, the limitations of the multimedia handheld's clickwheel as a controller have proven difficult for developers to overcome.
Today, though, Apple announced it is bringing games to its most coveted handheld, the iPhone. At a conference today live-blogged by GameSpot sister site News.com, CEO Steve Jobs announced that his company was opening up its own iPhone software developers' kit (SDK) and application programming interfaces (APIs) outside Apple for free. This move will allow all sorts of companies to begin designing applications for the white-hot communicator, which Apple hopes to sell 10 million units of by year's end.
Naturally, game publishers will be among the developers wanting to tap the iPhone market. Apple rolled out two major companies--EA and Sega--to show what they could do in just two weeks with the development kit. EA managed a herculean feat, adapting the Mac version of Will Wright's long-in-the-making, evolutionary/civilization building/space exploration game Spore. Sega trotted out a new edition of Super Monkey Ball, which had to have its graphics upgraded for the iPhone.
Apple also showed off Touch Fighter, which it billed as the "the first official game for the iPhone." Developed in just two weeks, the space combat game lets players control an X-Wing-like fighter ship by using the iPhone's internal accelerometer. The person demonstrating the game used his iPhone like a steering wheel, precluding the need for any thumbpad, control stick, or buttons.
While free to download, the iPhone SDK is not without cost. According to Jobs, Apple will take 30 percent of all sales from the iPhone's App Store, the sole means of uploading and downloading third-party applications to iPhones. However, for its cut, Apple takes care of hosting, distribution, and retail duties, freeing developers from such chores. (Free applications will be hosted and distributed for free.) The App Store, which News.com said was reminiscent of the iPhone's Wi-Fi Music Store, also completely circumvents iTunes, allowing direct download to iPhones via Wi-Fi or AT&T's Edge wireless network.
@TripSe7en I got wheels that have spokes that don´t speak ´til they´re spoken to! But having a NICE collection of games would make the price for an iPhone kinda justifiable...
Is the lack of a control pad really what halted 3rd party development thus far?I don't see a little thing like "no controller" halting the most creative minds of the industry. The DS has plenty of games controled by their touch screen. Maybe the lack of game development was due to there not being an SDK until now.
Does anyone else miss the days when phones were small? I compared the iPhone to my old Axim X3i and guess which one was bigger?! Ok... it was the Axim lol but the iphone wasn't that far behind! Compared to phones, it is seriously BIG
Wait until Apple releases the "iPlay", their home console that they are working on. They have already applied for patents on it.... I hope it comes out before 2010!!!
Pinewood. I see that u lack the basic understanding how the iPhone work. it use flash memory not hd. Right now apple is the leader in flash size capacity in the world . No one want to use the old hd technology . in few years the hd will be gone from the world .
So this is how Apple is gonna get into the gaming market, hopefully it will be better than the iPod games.
Where are the PS3 and 360 versions of Spore!?!?!? It's going to be on the I-phone for goodness sake!
FInally Apple does something almost nice...almost. But of course they are charging 30%; meaning everything will cost 50% more then it should. I also love how they change to this strategy only after people were so angry at the lack of free apps. Their greed finally reached its limit...or has it?
hopefully this will go into ipods to but it truly is a genius move for able increases sales makes the products that use these games better hopefully put into ipod since i think iphone useless
meh the Iphone cant put anything near what the psp puts out man. it doesnt have the hardware capable of it.
galactica, you actually think the IPod Touch is cool? I mean a touch screen is nice but it doesn't add any real functionality. It just makes it more faulty and expensive. You can't even get a decent sized hard drive with it. Everyone knows Apple could easily make it have a bigger Hard Drive but there isn't a reason. They are just scamming the people who buy one right now because they'll have larger ones in 6 months.
IPhone = the ultimate ripoff. IPod Touch = The coolest gadget so far. Wonder if the graphics engine pushes out stuff close to DS or to PSP.
Somehow I don't really think this is going to be a big deal. People don't buy phones for their games, they're just extra perks. Maybe one or two games will sell relatively well but I doubt there's going to be anything major.
So... is big bomb the thing he's dropping or is it what that website is worth? Some people should just move on...
wow here's what I don't get: Will Wright and EA have been working on their huge project Spore, and now we find out that the project is little enough to fit on a phone?
Since the I phone costs as much as a PS3 it might as well play games... of course the PS3 doesn't require an overpriced AT&T subscription.
@chrisgopher Will Wright is not selling out, EA is. That's how it always has been. Will comes up with a great idea for a game, EA makes it, and then EA subsequently kills it with sequels and ports and expansions and everything else you could possibly think of. It happened with the Sims, and it's unfortunately already happening with Spore. In any case, if you want Will Wright's Spore and not EA's cash-in Spore, play the PC version.
Playing Xbox One games on somebody else's console will also require a check-in every hour. Full Story
- Posted Jun 6, 2013 3:41 pm PT
Xbox boss Don Mattrick believes concerns over connectivity are overblown, recommends Xbox 360 for those without an Internet connection. Full Story
- Posted Jun 11, 2013 5:52 pm PT