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Spec Ops: The Line devs hoped to defy expectation

Lead designer says third-person shooter meant to shock gaming audience; multiplayer modes reportedly an unfortunate imposition from 2K Games.

Spec Ops: The Line was meant to ambush players with their own expectations, according to several Yager Studios developers who spoke to Polygon about the shooter's path from concept to critically contentious game.

"Seeing gamers go into the experience hoping to have a fun, shooty bro-romp through a Middle Eastern environment...and then slowly finding themselves falling down the rabbit hole into a darker, more contemplative, more surreal, and character-driven experience has been amazing for me," lead designer Cory Davis told the publication.

Spec Ops: The Line's setting and cover-based shooter mechanics were reportedly chosen at least in part to juxtapose player expectations for mindless violence with the game's much darker approach. Davis told Polygon the game's emotionally and morally straining scenarios were unusual for the medium, but that publisher 2K Games was largely committed to the team's artistic vision.

Unfortunately, that vision reportedly did not include multiplayer, though the final game did.

"[Multiplayer] was literally a checkbox that the financial predictions said we needed, and 2K was relentless in making sure that it happened," Davis said. "No one is playing it, and I don't even feel like it's part of the overall package--it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."

Spec Ops: The Line was announced in 2009 for a 2011 release, but suffered multiple delays until shipping in June 2012. Take-Two, which owns 2K, reported less-than-expected sales for the game in its July earnings report.

Connor Sheridan
By Connor Sheridan, News Intern

Connor Sheridan is the News Intern at GameSpot in San Francisco. He loves Super Metroid and has seen "Weird Al" Yankovic in concert three times.

31 comments
SavoyPrime
SavoyPrime ranger

Sucks that publishers force developers to include multiplayer in everything these days. In my opinion, it's just something that every game doesn't need. I don't even play multiplayer modes.

foxrock66
foxrock66

"[Multiplayer] was literally a checkbox that the financial predictions said we needed, and 2K was relentless in making sure that it happened," Davis said. "No one is playing it, and I don't even feel like it's part of the overall package--it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience"

 

This defines so much of the industry right now.

Karjah
Karjah

So 2K and EA both require devs to stick in shitty multiplayer modes before they will publish a game.  Sheesh did we learn nothing from shooter experiences like the original bioshock and half life? 

 

No game needs a multiplayer mode to be a good game.  I wish the model of business would change in this industry to give devs a hell of a lot more say in what product goes out the door.

lordvulcan
lordvulcan

Never touched the MP modes. Lost interest recently when I went back to this game and found that the patch reset  all of the progress I had made towards finding all of the collectables and getting a certain number of kills with weapons and heatshots. 

 

Shame it was overshadowed by Ghost recon future soldier but personally I'd not recommend spec ops to anyone as it was too damn cheap with how it killed you on anything other than easy difficulty. {Do not moan at me here. Normal difficulty was just plain unfair in multiple places. the SP portion of the game needed more polish and work before they released the game.}

firehawk998
firehawk998

Specs Ops was something unique in shooters. It showed the horrors of war and made you regret your actions at the end of the game. It would have been obviously better if the MP was scrapped of and the time and effort was rather instead spend on polishing the game. Oh well I hope this game atleast makes good sales cause it is a unique game released this year.

pip3dream
pip3dream like.author.displayName like.author.displayName 2 Like

 @firehawk998 Truthfully, I don't think the MP took too much away from this game, at least in studio man power.  The Multiplayer was outsourced to www.darksidegames.com (one of my good friends is a programmer at this studio, which is actually how I even know about this game.)  Don't tell my friend that I haven't touched his MultiPlayer addition. :)

vader501st
vader501st like.author.displayName like.author.displayName 2 Like

Spec Ops: The Line was 2012's most pleasant and unexpected surprise by far. I really wish more developers went beyond the run of mill ideas of shooters and provided a shocking, strong experience that only The Line successfully delivered.This is how military shooters should be handled. 

TheCyborgNinja
TheCyborgNinja like.author.displayName 1 Like

I hate it when companies force multiplayer into things. Is 2K brain-dead? It's obvious to anyone that nobody would care about it in this game. 

DarkSaber2k
DarkSaber2k like.author.displayName like.author.displayName like.author.displayName 3 Like

"it's another game rammed onto the disk like a cancerous growth" I like these guys more and more, even after the pleasant surprise of being someone who got ambushed due to my expectations!

Carpetfluff
Carpetfluff like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

I really enjoyed (if that's the right word) the game, and played it through a few times - thanks to there being no multiplayer achievements I never even booted that bit up - I could kind of tell it didn't belong there really. I came for the story and it delivered for me.

Vodoo
Vodoo like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

I just don't understand the thinking from publishers. If the developer was not planning on multiplayer because they saw it as a single player game, then publishers should leave it at that. Not every game needs multiplayer. And when you cram it in half-assed, it's obviously not gonna turn out good. Why would they want to compromise the integrity of the entire game just to add a multiplayer component that was never planned for it in the first place? Haven't these companies learned their lesson with losing money? If you're not gonna do it right, and give it the attention it needs, THEN DON'T DO IT!!!! 

RealFabioSooner
RealFabioSooner

 @Vodoo While I do understand that the developer would feel it compromises "the integrity" of the game, I would not be bothered about it at all *if* the multiplayer tried to bring something at least a little different from the norm and/or would be supported in the long run. I can take the two as separate experiences that won't lend to the same overall feeling - it's not like most games go into any length to make you feel like the multiplayer is integrated with/related to the campaign in any meaningful way (The Darkness II and Max Payne 3 come to mind as the exceptions that made me see the rule).

 

What I don't really get is this: yeah, there are plenty of people who don't buy shooters if they don't have a multiplayer component. But I'd bet most of these people *also are* the ones who *won't play* your multiplayer if it isn't as compelling as the 'big boys' (be it TF 2 on PCs, Uncharted/Gears/Halo on consoles or CoD/Battlefield anywhere) or at least somewhat unique and/or high-profile (like Max Payne 3, Mass Effect 3 or other recent blockbusters). The multiplayer in The Line is none of these things - and it seems no one is playing. So why bother? I doubt many people bought it for the multiplayer.

i-like-me
i-like-me like.author.displayName 1 Like

 @Vodoo You have to remember this game took some serious ball to green light for 2K so I can understand why they were worried and the fact that the only interference they had was to put MP in then I don't think it is that bad they clearly didn't interfere with the single player experience yager wanted to make which was the point of the game.

FallenOneX
FallenOneX

My .02.... I enjoyed the demo, and plan on buying the game at a later date. I don't plan on touching the MP until I'm so bored that I don't have anything else to do. Just not a big fan of online play in certain games. Hell, I've had Halo 3 for over a year now, and just decided to give the MP a chance 2 months ago.

pound-u
pound-u like.author.displayName like.author.displayName like.author.displayName 3 Like

Well, at least they were honest about the garbage multiplayer that didn't need to be in this game.

MJ12-Conspiracy
MJ12-Conspiracy

Honestly I was unfortunate enough to actually play a couple of the original Spec Ops games on PSX so I really wasn't interested in the game besides there way too many military themed games at the moment but IDK, maybe if they pulled a Operation Flashpoint and invented their own conflict on a fake island or something.....that might have been interesting, 3 or 4 nations fighting for a scrap of land and all for different reasons....sounds far more interesting than what the game was....naturally you could throw a lot more onto that simple plot to make it more interesting.

pip3dream
pip3dream

 @MJ12-Conspiracy You really owe it to yourself to check this out.  Are you familiar with the Middle East / Dubai region?  It's always an area of I've been fascinated with.  It's the pure definition of excess.  Modern Hightech marvels, built in a place they really shouldn't be.  This game models the area so beautifully.  The environments in this game are truly characters unto themselves.   

suplax
suplax

Unfortunately i played this game after finishing Max Payne 3 for two times in a row.

Of course i was expecting something at least of same level of the preview game , i can't say the game is bad , but it's not good either.

Just another third person shooter AAA-wanna be.

 

ExtremePhobia
ExtremePhobia like.author.displayName like.author.displayName like.author.displayName 3 Like

 @suplaxIf you judge it only by it's gameplay then you're missing 90% of the game. It leaves quite an impression.

This comment has been deleted

ExtremePhobia
ExtremePhobia like.author.displayName 1 Like

 @Gelugon_baat That's kind of the point though... If you create something radically different then it loses it's feel. It's like saying a Sci-Fi story like 1984 is inferior because there are no aliens and, in fact, the characters are all human. You need exactly that so that the audience focuses on other things but can still relate to them.

darkcomedian
darkcomedian like.author.displayName 1 Like

That's a bit more honesty than I'm used to. I'm glad one developer had the gumption to do so.

pip3dream
pip3dream like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

As someone who is NOT a COD or Battlefield gamer, I tried this game on a random whim.  Well, full disclosure, one of my best friends actually worked on the Multiplayer aspect above (which I have yet to even touch, because I'm just not a bro shooter gamer) so I felt compelled to at least give this thing a try.  It's really a fantastic game, and the experience was really as the above author describes - I went in pretty ho-hum expecting the typical bro shooter, but it didn't take too long when I realized that something felt a bit different.  The attention to detail, and the focus on character really caught me by surprise - I felt compelled to finish the story, and there were some very poignant moments that really made me feel like a terrible person.  Nothing can ever really make you understand or feel the horrors of war, outside of being in a hot zone - but I have so much respect for these developers that they pushed at the envelope of this genre.  Well Done!

 

RealFabioSooner
RealFabioSooner like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

 @pip3dream Seconded.

 

What makes me sad, though, is how lots of people didn't realize that the gameplay was familiar *on purpose*. The whole point of the game was to make you expect an inconsequential 'bro shooter' through the gameplay, only to turn on its head and show you 'hey buddy, look at what you have just done'. And in the process it can question how such shooters usually play out.

 

If they went for a totally different gameplay style, it could turn into a mediocre game with a great story, and worse yet, both factors would be totally disconnected. As it is, even if the gameplay is a bit familiar and not 100% solid as other 3rd person shooters, it's still functional and serves a great narrative purpose.

ExtremePhobia
ExtremePhobia like.author.displayName 1 Like

 @RealFabioSooner  @pip3dream Also, I just want to say that I think my favorite part was probably the part in the mall with the mannequins. I was in a party chat with my brother and a friend of his and I was just sitting there saying, "What? what's going on!? You can't do that?" I thought I was seeing things, that I was making it up. 

RealFabioSooner
RealFabioSooner

 @pip3dream  @ExtremePhobia ****SPOILERS****

I managed to shoot the snipers directly without dying in the two hanged man part, but it was indeed a tad difficult even on Normal. But even then it makes a lot of sense considering the situation. That the developers let us do it if we can get away with it is simply unheard of in this type of game - heck, the initial choice is unusual to begin with.

****SPOILERS****

 

By the way, one thing I don't see many people pointing out about this game is how most soldiers are far from bullet sponges as it often happens these days, and the same applies to the protagonists. Before Spec Ops The Line, the last time I died in a 3rd person shooter due to a bad course of action (running from one cover to another or turning a corner without looking first if there's anyone close, for example) was in the first Gears of War, a game that was notorious for a somewhat uneven bump in difficulty between the first and the second difficulty levels (out of three). In The Line, you can go from 100% to zero health if you take a burst of three well-shot rifle bullets on Normal, and this helps to drive home how it is not really about military power fantasies.

 

About the Walking Dead game:

Don't bother about not seeing the TV series, the game is pretty much detached from it anyway. The game is canonical in the context of the comics, but it is sort of a prequel - it starts *before* the events in the comics and then runs through parallel to the first weeks in the comics' timeline, mostly following a different group of protagonists. That means there's all sorts of easter eggs and cameos for fans of the comic, but it's a pretty great introduction to the Walking Dead universe anyway. You won't get spoiled by playing it. Oh, and I see it's 40% cheaper on Steam these days, in case you'd play it on a PC (I do, but it's a great experience no matter where you play it. It plays better with a controller though).

pip3dream
pip3dream like.author.displayName 1 Like

 @RealFabioSooner  @ExtremePhobia I will really have to give The Walking Dead series a try.  It's something I've been pondering taking a look at - but frankly, (and I'm sure I'll catch shit) having not seen ANY of the TV series, I feel like I'd be missing out on lots of the narrative.  Which I hate.  The hanging men choice was truly amazing, and I *really* had trouble with that moment of what to do.  I actually tried to do a couple other things outside of what the crazy general wanted me to do - but after a few half hearted attempts, I just gave up - literally gave in - to the easier (evil) and I shot the soldier.  I'm sure that says something about me, but it was a pretty powerful moment. **SPOILER** I have to admit feeling pretty relieved after the major twist in the end. **END SPOILER**  

 

I played the game once, and since then I've read a tremendous amount about the game on the net - I actually had no idea of the depth of the gameplay.  I really feel like I played the game more shallow than it deserved, having gone in with typical "shooter mentality" rather than my adventure gaming mentality.  

 

I really do want to go back and replay the game, knowing that I know there is a lot of narrative that I actually missed out on with how I played the game, and how I approached the game.

 

I have tried a few times, but the heaviness of the narrative, admittedly has kept me from really diving back into it.  This might be one of those games (like some heavy adventure games) where I really can only play it once, and make my story - and that is what it is.  I sometimes like the concept of not really being able to go back on something as well.  

 

This game really deserved a lot more press, it was great.

RealFabioSooner
RealFabioSooner

 @ExtremePhobia  @pip3dream I had so many "wow" moments I cannot even begin to list them all. My frame of reference this year for that kind of stuff is The Walking Dead. Save for a couple of moments in Mass Effect 3 (think Krogan and Quarian homeworlds), no other game this year has made me put down the controller for a few minutes to ponder over what to do/what I'm seeing as The Walking Dead did. I started playing Spec Ops 3-4 days ago expecting it to have an above-average narrative and to challenge some shooter tropes, but not to make me feel the same way Walking Dead does.

 

But I know what part made me feel certain that this game was special. Without giving too much away, it's the part with two hanged men. That was the moment I said "f*ck this shit, not playing that mind game" and was pleasantly surprised the game *let me*, even if it did require a couple of extra tries. It is incredible how many of the choices in this game are not really fully scripted/hinted at and require a certain amount of free thinking, something we're trained *not* to do in shooters, while in other times the game turns this very notion of agency on its head to catch you off-guard again and say 'dude, you would never be able to wipe out this many soldiers without using *that*, don't even try'. It's pure genius.

ExtremePhobia
ExtremePhobia like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

 @RealFabioSooner  @pip3dream Completely agreed. I think there's a lot of good games that are coming out this year but when people say, "Remember Spec Ops: The Line" I'm going to say "Yes I do and I'll never forget it." There are quite a few AAA games this year but I will forget some of those first before I forget this one.

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