Find out what it takes to come up with a score to accompany a massive multiplayer online game.
Sound Byte is GameSpot's game music blog, which covers every aspect of music in games, including interviews with top game music composers and discussions of new and classic game soundtracks. The blog is usually updated on Fridays, but things might happen midweek too. Have a question or suggestion? Leave us a comment below. For a list of previous Sound Byte features, click here.
i dont like game like this to gay ugly wapon i want big guys bad azz lookin armo wapon big swords nice gear shoulders with pikes or skulls i mean this trash skine flat sowrd ugly shild look like the plate i eat diner mee!!!!! trash
I wonder how much John Van Caneghem worked on his game. I'm guessing that he's played a big part in getting Paul Romero and Rob King involved since they were did the music in all the Heroes and some of the Might and Magic games.
Layering has been common practice for ages. I definitely remember it in titles like Morrowind, Warcraft III and Fable.
Great Sound Byte blog as always. Looks like recording on separated layers is becoming a strong trend right now, especially after the superb work did in de Blob (Wii).
I have no interest in rift as the combat looks uninteresting and grindy and the lore seems borrowed and nothing new or original. But inon zur is cool, he did dragon age.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT