Snap-together input combines classic controller with motion pad.
Sony may be attempting to change the way gamers play through a new hybrid controller. The company published a patent (via The Sixth Axis) for a "Hybrid Separable Motion Controller" on November 29 after originally filing for it during May 2011.
Drawings from the patent filing indicate that the snap-together controller will be a mashup of Sony's standard DualShock controller and its Move motion input. It will also include components like a magnetometer and accelerometer, as well as support for vibration and audio playback through an embedded speaker.
The filing also suggests a PlayStation Eye camera will be required for use with the new controller. Additionally, it appears games will be able to detect if the controller is split in two or not. It is not clear if the new separable controller is planned for the PlayStation 3, the PlayStation 4, or perhaps both, if it ever exists at all.
Sony has not announced this new controller, and the company was not immediately available to comment. Additional images from the patent filing are below.
Ugliest thing I've ever seen in a console ! Yeah, I will love the idea of getting really pissed of with whatever is happening in the game and suddenly have the genius idea of splitting the ugly controller in two and throw one part in the ground and the other at the wall.At least I will enjoy this controller for some reason. Aside that I didn't really like controller.Hope they improve it.
Ugh, how about innovating something instead of copying other technology (and still getting it wrong). Wait - Sony has a history of innovations in gaming?
Sorry, my bad.
Sony is so stubborn when they have a bomb they think should sell. They kept the Betamax and Minidisc out for years and still no one bought them.
The more I imagine using it - the more I see the locked position needing to be rock solid firm. That's the weakest link, apart from the "ghastly" balls.
I wouldn't really mind the controller, I would rather wait on more feedback on this. Just wondering, if this were to come through would you boycott? Cheers :)
what kind of stupid idea is this. what if we just want to play classic FPS, how are we going to play with balls sticking out of the controller, oh and the best part u can split it in half????? seriously
this is stupid, please don't let the kinect/move retardness take control over the classic controllers :(
Fucking finally! I've been saying controllers should do this before that patent for the glowy ball that eventually became the Move wand surfaced. The only thing it's missing is ambidexterity, a hybridization of the four face buttons and the d-pad, and a tablet to plug in between the halves.
Thank fuck we can finally aim directly at dudes on the screen like a light gun, but also have direct control of the camera with the right thumbstick. Dual wielding will make sense after all these years when we can shoot at two different dudes at the same time.
Microsoft would be retarded not to include a split controller setup that can be tracked by the included Kinect2 for Durango, regardless of Sony finally getting the message.
Seems like a good idea and pretty nifty to me, for the purpose of the move controls. Don't know why everyone hates it, other than how it might look a little goofy. The only concern I would have would be what happens to the shoulder buttons when the 'move balls' are in that position
i hate it because i dont want motion controls. i want to sit in a chair and play games without moving. you know the way its been for 20 years
@TheSorrow66666 @macca366 Totally agree with TheSorrow. Just think this motion thing isn't really in to me. I rather wait for a fucking virtual helmet that connects me to another plan. Than moving my hands all over the place with the controller like if it was the first time I'v been playing a video game.Makes me feel dumb about using a controller. And yes, the n64 controller was terrible! Not comfortable at all and definitely something went wrong.
@macca366 People hate new things. Remember how ridiculous the the N64 was before Sony 'iterated' on it and came out with the original DualShock? Those who didn't 'get' the N64's thumbstick double-hated the dualshock at first because it didn't make sense to them yet.
I would expect the bumpers and triggers to be below the glowy move balls. It might even feel more ergonomic to have those on the back of the controller instead of perpendicular to your thumbs on the 'shoulder' end of it. Comparing the 360 controller to the DS3, it looks like the 360's bumpers/triggers are at more of an acute angle than the DS3's, which are closer a 90 degree angle. I haven't considered it before, but maybe that has something to do with how much better the 360 controller feels for shooting dudes.
If the motion recognition is cool, then why not? I mean, even if just a few games receive support for it during the first years, it's a cool new twist is gaming to compete against Wii U. How cool would it be to play a shooter and switch to a speedy, knife-armed user with a single geisture, or be in precision mode to play RPGs on consoles and stuff like that? Sony, make this, but make it win. My money's waiting xD
I think this is a good idea, one of the things that I don't like about the current Move setup is that you have to sacrifice the right analog stick for it. I think this design would work as a starting point but I think it needs a sleeker more ergonomic design
thats a stupid controller..
ill stick to the normal control thanks.
im so sick of all this touch screen and motion cr*p!
Sony should just make software. They would make a ton of money putting God of War, MLB the Show, Gran Turismo, and Uncharted on other consoles and PC.
@Stonecutters908 And end the competition so ms and nintendo can rise the prices of their consoles by $200 right?
When you're sitting in front of the TV playing a non-motion controlled game, if you rest your hands in your lap while holding this thing it will look like your jewels are radioactive.
I love how people actual consider how fashionable a controller is. You are sitting in your living room playing a game by yourself! Function comes first.
Well, I bought two PS Moves and what a piece of **** that thing is.... I am glad I spent all that money on a device that doesn't work all well with games (tacked on feature), and the Move library is hideously small.... **** you Sony, I drank the koolaide when you can kept blasting about how you were going to FULLY integrate the Move into the PS ecosystem. Bull****....
@GymFox Yeah I bought that thing for my son as well and it never was used....youre totally on point with your comment:No ****ing support!!!Also if many people are not using it now,what makes them think this thing is gonna sell!!!!****ing ridiculous,Sony!!!!
If this is going to be the default PS4 controller, it's possible for every game to support it. The install base would be every single PS4, as opposed to the Move which is an aftermarket addon that only a very small percentage of PS3 owners have. It's impossible to FULLY integrate something that came out years after the primary hardware.
Just thought of this, if the ps4 bombs they can put a screen in the middle and connect the controller on both sides.
Ugly Whatever that thing is.. Why dont you try something like a head band that reads your brain and do as your brain commands. Now that is something you patent!
Yeah the idea is good, as long as they come up with a good design and manage to get rid of the move balls (or make them removable as ppl say). The schematic's design looks really ugly.
@ag_04 Its about performance, not looks. You are so insecure...
Most of the people I've met who own a Move, hate the colored balls.
(I'm talking about casual people, as in older folks, lil' kids and the like)
I personally thought they weren't too bad in the original controller but just about every casual player I spoke to hated them.
If they want to go after the casual crowd, then they should consider a redesign.
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