@cf_Kage Yeah, food and gaming are two very different things. LOL I won't deny that. I still think there's some merit to the comparison, though. If you ask expert chefs like Gordon Ramsay--yeah, I know he's a jerk, but he's good at his job--he'll tell you that presentation DOES matter with food. Maybe not in the ways you suggested, but sloppily tossing food onto a plate without arranging it properly and making it look tasty is almost as important as cooking the food properly in the first place. Still, you're right. Food IS different from games. I just wanted to make a point. Thank you for listening to it. :)
Sega's iconic hedgehog returns with 2D/3D hybrid platformer melding stages from series' past 20 years on 360, PS3.
Sega's marketing department apparently can't keep up with its iconic hedgehog. Today, the publisher officially announced that Sonic Generations will arrive for the Xbox 360 and PlayStation 3 this holiday, after word of the title first slipped out through a Facebook teaser earlier this month.
Sonic Generations will capitalize on Sonic the Hedgehog's 20th anniversary. As such, Sega will be touching upon three different Sonic generations, beginning with the classic 2D side-scrolling age and progressing to the hedgehog's 3D adventures. Specifically, these eras are the 2D Genesis days, 3D's introduction with the Dreamcast, and then today's modern HD graphics phase.
Sega has rebuilt a number of levels from games gone by for Sonic Generations, and players will be able to speed through these stages in 2D and 3D perspectives. Sonic's abilities will also depend on the incarnation that players choose, as the spin dash and spin attacks will be open to Sonic 2D, while his 3D persona will be able to use the homing attack and sonic boost abilities.
Though the stages will be reimaginings of classic levels, Sonic Generations will feature a new storyline. In it, a "mysterious new power" opens up rips in space time, which pulls Sonic and his crew back in time, where he battles new challenges alongside his former self.
@cachinscythe Wow lol! :p Long winded indeed haha. Good points for sure, but food and gaming is a completely different kettle of fish. Presentation matters in games, but I wouldn't for example care about food with art on the plate, so a simple sandwich would do. I don't need the insides of the sandwich to be shaped into a smile for example :p I can't wait you know for the next Nintendo console due at E3. Imagine a Mario game running with power under the hood equivalent (or better) than the PS3/360? I really do hope Sonic Team get this game right. So I'm surely going to be keeping watch on it
(continued)And if the customer doesn't have any choice but TO wait, after a while, don't you think they'll start thinking, "You know what? I don't care anymore. Just give me something to eat"? On the other hand you have Sonic Team, which pushed stuff out so fast for a few years it was clearly undercooked, like Sonic 06. Yet at the same time people still bought their games and they didn't go hungry. Perhaps they've even become overstuffed. Nowadays they've gotten smarter about it and I believe Sonic Colors--and IMO Sonic Unleashed as well--is evidence that they've learned to make sure their stuff is properly cooked before it's served, even if it's still not up to par with stuff Nintendo makes. But at least their customers don't starve. Couple this with all the inherent problems that come into play when making Sonic work in 3D-or even in 2D-and I'm not so sure Sonic Team looks all that incompetent compared to Nintendo Let me reiterate that I'm not saying you're wrong My point is simply that it's complicated especially since we don't actually know what goes on at developers most of the time. Maybe Sonic would be better off if another developer like Retro took the reigns for a while but I personally doubt it would change all the problems that have to be overcome in making a Sonic game work. And even then you referenced DKCR which I think is a great game with lots of creative stages but lacks the older more melancholy atmosphere of the older games So even THAT had a tradeoff :)
@cf_Kage (Sorry. I tend to be long winded. LOL :) ) I'm not saying you're mistaken. I'm saying we simply don't know, and I've always believed there's multiple ways to look at things, so I'm presenting a different take. Personally, I think Nintendo DOES perfect their stuff before release, and because of that, it's pretty incredible stuff. But when I hear people acting like that's unquestionably a good thing, it makes me flinch a little because everything comes with downsides, and if you think about it, these downsides explain the differences between Sonic Team and Nintendo. Nintendo may make sure their stuff is perfected before it gets released, but if I'm your mother, you're asking for lunch, and I take three hours to cook it so it's perfect, what's going to happen? Massive complaints about the wait and in the meantime you're starving. And what do you gain from the wait? Is a perfected grilled cheese sandwich--or even a perfected steak--going to taste that much better than an imperfect one so long as its adequately prepared? Will the wait actually be worth it? It probably depends on the individual, and to be fair, I've heard a lot of gamers saying they'd rather wait, but I'd be VERY surprised if many of those exact same gamers didn't sell their Wiis in late 2008 or early 2009 because the well of quality titles had dried up. They just refused to be patient for more. (TBC)
@cachinscythe Maybe I was mistaken in places, but Nintendo games are perfected a lot more before release. They've delayed games to make them better. Sega want to get Sonic out for the 20th anniversary. They will pretty much push it out. Kids however wouldn't see the faults half as much. I really do want to see more about this though. I'm not a Sega hater. I just feel they could go about Sonic differently. There are certainly better companies out there than Sonic Team that would give Sonic a helping hand, rather like Retro Studio's that have re-made the Donkey Kong game. Its a shame
i dont need sonic remake or whatever right now.. if they launch contra anniversary or whatever the contra title is, it sure will be great.. though this is sega then they will not release it.. contra is developed by Konami though..
I'll just leave this here: http://img18.imageshack.us/img18/151/soniccycle.jpg (Step 1 is already happening)
I definately prefer Mario over Sonic, but this sure beats Nintendo's effort for an anniversary game...
What would be tight would be if during the Dreamcast section of the game, you could play those levels like the Dreamcast days; straight running, spindash, light dash, no boost.
Oh.. another Sonic game? I'm pretty tired of Sonic as this point. I played the demo for Sonic 4 and just couldn't get excited.
@AgentRebecca http://www.youtube.com/watch?v=IGTN9rEzxa8 How do you answer to this video? Sonic the Hedgehog is tarnished by a multitude of technical issues. This video is one of the many pointing out the deep flaws of this game. If it wasn't such a bad game, there probably wouldn't be so many people saying it is. Of course this doesn't mean you have to agree with everyone, but at least have the decency to admit the flaws. I have enjoyed "bad" games in the past, despite being well aware of their problems. Some people can look past them, while others can't. However, the problems are there, regardless.
@AgentRebecca Please don't misunderstand me. I'm not saying Shadow was a bad game. I actually respect that Sonic Team took a risk by trying to provide something grittier and darker when they could just as easily have created another Sonic game with the same cartoony style. I honestly DID enjoy the game. And I don't think the level designs were BAD; just that they lacked variety, particularly in scenery. As for Sonic 06, if you were able to play through the game without encountering any bugs, I'm sure it was an immensely enjoyable experience, and to be honest, in spite of all the annoying glitches I'VE encountered, the game continues to sit on my shelf and I might pick it up and give it another try some day. I just think it could have been SOOOO much better if they'd given it another year of development time at LEAST. Either way, I don't think of people who can enjoy games that I can't as lower life forms like the average critic or elitist gamer does, so you actually have my RESPECT for being able to enjoy Sonic 06. :)
You know, I got to say, I'm disappointed that Sega is still going to use the 2-D sections on Modern Sonic. The whole point with Classic Sonic is 2-D, and Modern Sonic is 3-D, so going through 2-D sections with Modern Sonic kind of defeats the purpose of the game.
Well people i honestly dont know what to tell you because (2006) i didnt have control problems, and the few bugs i found wasnt a problem, i finish the full game fast and easy, so i dunno whats wrong with you, and as for Shadow, of course it would be dark, its SHADOW! what did you expect? pretty and pink? and i thought the level designs were great...so i dont get it with all of you.
@cf_Kage I'm not going to say you're wrong, but I think you're oversimplifying without considering all the circumstances. I don't think it's a "fact" at all. 1) Mario and Zelda are not necessarily fun as often as they are because Nintendo is "working harder" than Sonic Team. The long wait between titles could just as easily cause us to get hungrier than we do for Sonic games, so it's possible (just speculation) that Nintendo is actually just repeating themselves over and over but we FALL for it because we're just starving for more of their stuff by the time they release new titles. The fun we get from them is not necessarily because they are "perfected" by Nintendo. 2) Sonic 06 released in 2006, Unleashed released in 2008, and Sonic Colors released in 2010. That doesn't sound like "6 months" to me. It must be at least twice that, probably three times that. 3) Sonic is--and will probably always be--a children's franchise. Just like Mario and (to an extent) Zelda are. And believe me, Sonic Team is not interested in disappointing the older fans. That's more potential income for them.
@AgentRebecca First of all, you ARE a true fan and those who try to deny it based on disagreeing with your opinion are the sort of elitists that I joined this site to combat. I actually agree that Shadow and 06 are not--as many seem to think--the worst games ever made in history. That said, I believe they are very flawed. Shadow is fun, but I didn't like how much darker the atmosphere was from other games and the lack of variety in level design. 06 is loaded with bugs and unfinished gameplay (look in the instructions and you'll find all kinds of things that were supposed to make it into the game but weren't; that's how rushed their time table must have been to get the game out), but it DOES have a story that--from what I undestand--gets much deeper and interesting than "rescue the princess," and the atmosphere it presented was a return to form compared to Shadow. Still, 06 is pretty much the only 3D Sonic game I haven't finished. It just didn't seem worth it to me.
@SicklySunStorm I believe you've got a real point when you say it was BOTH the developer AND the fans that screwed up Sonic's newer games, and I believe it's wise to say that it's more the NATURE of Sonic that has a tendency to make his games not work how we want them too. That said, I'd like to point something out to you and everyone else on here: almost EVERY complaint people have made about 3D Sonic games can easily be applied to the 2D ones as well. Yet for some reason, we've acted like it's not the case at all. Press down after you start running fast in a 2D game and you can pretty much sit back and watch Sonic go through loops for a good five to ten seconds taking out all enemies, just like the segments that "play themselves" in 3D games. Try to stop Sonic abruptly in 2D games and he slides, possibly running into enemies. That isn't all that different from the "slippery controls" we complain about in 3D games. The stories in 3D Sonic games are (allegedly) terrible. The stories in 2D games are non-existent. See what I mean guys? Try going back to the old games and tell me they don't have the EXACT same problems as the 3D ones do. :)
I'm very proud of the Gamespot community for choosen to respect and admit that they enjoyed Sonic's previous 2 outings last year. Sonic Generations/Sonic 2011 can only succeed with gamer's like you. Willing to hope and believe the game will turn out good is the first step in the right direction. Anyway, there IS a 3rd platform, it might just likely be the KIDSPAD.http://www.trademarkia.com/kidspad-85264286.html All detailed information on the game will be revealed by SEGA in May.
This is great news! I am really excited (being a Sonic fan and all!)! I just want to know if Sonic generations will be an Xbox Arcade/ Ps3 Psn title or will it be a full retail game?
Yes finally I hope it only his levels and they cut all the other content out of raising a chao, just run run run.
@AgentRebecca - it was controls for me. Making Sonic move correctly and at-speed in a 3D environment is just incredibly tricky it seems. I'm sure a combination of tricky work, but also being hastily/poorly done is to blame.... sad, because Sonic is in my blood. I desperately want a modern Sonic to be a AAA game as in 1, 2, 3, CD, Knuckles and Chaotix were, but I'm left wanting. I would love to see them do Sonic CD in truly modern HD graphics, I think I would retreat into a hovel never to be seen again if that came out....
All Sega need to do on a Sonic game is work as hard as Nintendo do. That is a fact. Not something to thumb down on. Game cycles should take longer than 6 or so months to make. You only need to look at Mario and Zelda to know how good those games are because they spend so long on them, perfecting them. I like Sonic. I just don't like how he is now an icon for younger children, when it is the older fan base that want to see him have a really good game produced, but it won't happen if games are pushed out as they are
@AgentRebecca - I completed and enjoyed Sonic The Hedgehog (2006), but the reason it was poorly received and also why I won't play it again is for a number of reasons, but in short: Bugs, bugs and more bugs. But among that, there was also poor level design, terrible camera system and unresponsive controls.
oh and to my last comment, also same question to Shadow the Hedgehog, awesome story, not bad gameplay, still people hate it, why? And please, give a real reason
Why do people hate Sonic the Hedgehog (2006)? It had a great story and the gameplay wasnt bad, and before you say crap like "oh your not a true fan if you like this BS" ive played all sonic games up-to-date, i grew up with it, i AM a true fan, i just happen to like 2006, so what? I just wanna know why people hate it is all...
NAWAF005@ I feel the same way too. But as of right now, I see this as the best Sonic game of all time! Because not only it pleases the old school fans of Sonic, samething for the new Sonic as well. This is the only game I have seen that makes both fans of a series happy! The same people who did "Sonic Colors" who is working on this game!!!!
Sonic was still good when it hit the dreamcast with sonic adventure, it was all the crap 'spin' offs that killed the series. Going back to old school is just a safe bet, I've gotta say though. It looks bootiful!
what those mention about the fans confusing things RE what they want from Sonic - I don't think you can lay all the blame their way. Mario managed the 2D to 3D shift and keep the games amazing all the way (talking about proper Mario's, not the countless spin-offs like Party, Tennis etc), so it's both a combination of fans wanting one thing, plus the developers not really delivering on was wanted. If you ask me, it's just linked to the nature of what we understand a Sonic game to be - fast. Pure and simple. Sonic should be able to run at lightning speed and be accurate, only when given an extra direction I.E. depth, it serves to make him harder, though not impossible, to control. Mario was always slower and lends itself to easier control in 3D.... the question is how do the developers make Sonic extra fast, but still in 3D? So far, I haven't seen them make anything as fun as the 2D series, though Sonic 4 was a step in the right direction... I'm with Phil-Teh anyways, because it's Sonic, and I already know I'll buy it. Looking forward to seeing if this could finally be that AAA Sonic all the fans have truly been waiting for.
@cachinscythe Hear hear, the reason us fans are disappointed is that we are contradictory in our expectations. We expect games to be faithful reproductions of originals and yet also want progression... which is almost impossible! What everyone ACTUALLY wants is to be transported back to the time when we first played the original, complete with all of the emotions we experienced. Unless Sega are giving away hypnotic regression therapy with the game there are always going to be fanboys complaining because they're too thick to understand WHY they loved the original. Good luck to Sega, I'm looking forward to seeing what they come up with!
@Flint247 God am I glad to hear people on here saying stuff like that. I've been trying to get people to see what Sonic Team does right for years and years. It looks like people finally are starting to wake up and realize just how demanding a job they have. Yes, Sonic 06 was inexcusable in its obvious lack of bug testing and monstrous amounts of unfulfilled potential, but since then they've been getting their act together. Sonic Unleashed is something everyone dismissed based on superficial things, yet when I got one of my friends to try it, he actually admitted it wasn't as bad as he was expecting. He said the only thing that killed it was the Werehog's presence, and even then it was just the PRESENCE of the Werehog--not the design of the stages or gameplay involving it--that destroyed the experience for him. With the release of Sonic 4 Ep 1--which we demanded and then bashed for "not being like the classics" for one arbitrary stupid reason or another--it's become apparent as day to me that WE THE FANS are the true source of Sonic's suckage at this point. When we figure out what we want, then Sonic Team will be able to give it to us. :)
This game looks good, on a separate note, I found this video and it's something that I would definitely buy if SEGA ever does something like that ;), just copy and paste the link: http://www.youtube.com/watch?v=ZxXycBv3Rlk
Content you might like…
Composers from Sonic Generations talk about their inspirations and previous contributions to the Sonic series.
- Nov 29, 2011
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT