That was super! I had not seen a few of theses Deadly s! It was a great Video and will help me.. Thanks for putting it together...
Bethesda confirms modding tools have entered final testing phase; work on 1.4 update to conclude next week.
January may be well past its midway point, but it doesn't appear as if Bethesda Softworks will miss its promise to deliver The Elder Scrolls V: Skyrim's Creation Kit by the end of the month. In an update on the game's status today, Bethesda confirmed that the Creation Kit and Steam Workshop have entered final testing in advance of their launch on PC toward the end of January.
Designed to support the modding community, the Creation Kit gives gamers access to Bethesda's own development tools to make new Skyrim content. Likewise, Valve's Steam Workshop tool for Skyrim will aid PC gamers in finding and installing community-created game mods.
Bethesda also confirmed today that Skyrim's 1.4 update has entered a testing phase on the Xbox 360, PlayStation 3, and PC. The update includes a variety of bug fixes and optimization patches, and a full list of tweaks can be found on the developer's website. Bethesda expects to conclude work on the update and submit it to Sony and Microsoft next week.
For more information, check out GameSpot's previous coverage of The Elder Scrolls V: Skyrim.
@SlowMotionKarma - Thanks for the heads up, there wasn't that much information about what the creation kit contains except for the "your imagination is the limit" marketing yet, so I thought I'd wait for the official features list or editor wiki first.
@bloody-hell You can do total conversions with the previous 2 Construction Sets... err, I mean "Creation Kits." Don't see why this one would be different. Nehrim was amazing, and even improved upon/eliminated the shortcomings/bugs that Bethesda never was able to fix/refine. I have high hopes for this one to continue the tradition of amazing mod tools Bethesda puts out. I always start by making my own house to get the feel for the workflow. After that, the sky's the limit.
Let's hope the creation kit does its name justice and is not only a level and quest editor, but allows for total conversions too. Looking forward to it.
Looks like 1.4 will actually fix the several broken quests I have in my quest log. Good to know I can finally put Fallout 3 down and get back into Skyrim.
It will be nice to see if this kit helps the individual who has made SKYRIM ONLINE. And console people are stupid to get married and have kids...lol.
@Lhomity Wow, that is a totally random and delusional comment. Unfortunately not surprising in a world where people can find cartoon animals to be erotic.
@Evenios @EctoSpartan People are still playing with Morrowind and Oblivion now, with mods that make those games completely different.
Well i hope so they really should have released this with the game. I dont understand why they didnt. The problem is a lot of people have already played Skyrim and beaten it by now and may not be playing it that much so. It just would have been very nice to have this at launch but hopefully it will come out soon....
This is the best news i've heard all day. MegaUpload's fall had me pretty devastated, but this helps abit. A BIT. inb4 riding dragons.
After 270 hours, Im taking a break lol... maybe I'll wait for DLC's. I have completed every quest so far.
Taking a break, gonna earn my stripes in Dark Souls, and I'll come back in the Spring and see what ye olde modders have done.
@Ronnie_Rim Have you heard of Dev kit and Free60? These are the only tools you need to make and run a mod not just for Skyrim but for any other game.
@Ronnie_Rim [quote]Now THIS is the reason why PCs are superior to consoles. Go play the same quests over and over again you console kiddies. I'll embark on new and awesome mod quests, buy brand-new high texture armor, marry and have kids, and fly a dragon.[/quote] That's okay. Console gamers will marry a real partner and have real kids. Enjoy your mods.
@Ronnie_Rim Random hate there. Personally I think a game of Skyrims size delivers more than enough content to have an extreme amount of longevity in the original game before it gets boring. There's only so much I can play of one game, and once I completed Skyrim twice in two completely different ways it was time to play Mass Effect 2. But you have fun with your modding tools. Whatever makes you happy.
I was searching this subject only this week. Guess I'm being a "little" lazy, but I truly cannot wait for the simplicity promised by the workshop and creation kit. The community mods so far have been great. I spent half an hour the other night... looking at the sky above Windhelm, wondering how the hell the constellation of Orion had found it's way into Skyrim..!! ... only to remember that I'd installed a "real stars" mod a few weeks back.. STILL LOVING THIS GAME
" All I needed to hear. Putting this back on top of my to-buy list. But with Kingdoms of Amalur: Reckoning less than 3 weeks away, I wonder how much Skyrim time I can get in by then....
A lot of people are going to be really happy, tinkering with the kit, which is a big plus - more and better made mods. Somewhat legally two.
I have a rule of thumb to never play an open world sandbox type game until at least 4 months have passed; mainly for bugs to get fixed (STALKER, ugh), but also for games like Skyrim to be modded to the quality level of PC games. Another thing added to that list is now the new price of $60 for PC games (mostly ports, thanks Activision), yaaay.
@Gelugon_baat Bethesda most likely will not do that simply because Skyrim is a single player game while what you can create for team fortress are items to use in multiplayer against other players. Also, with DLCs that will be released for Skyrim, the could cause the mods created using this kit to crash or become riddled with bugs due to updated code and such.
Now THIS is the reason why PCs are superior to consoles. Go play the same quests over and over again you console kiddies. I'll embark on new and awesome mod quests, buy brand-new high texture armor, marry and have kids, and fly a dragon.
MERP (Middle-Earth Roleplaying Project) anyone!?!?!?!? I've been waiting for it since Oblivion first came out. I sure hope Skyrim's creation kit will allow easy transfer and visual update of the Oblivion beta! Total conversions ftw!
This is very good, actually. I haven't been very impressed with Bethesda's updates in previous games.
The bugs are driving me crazy, especially when I went to Riften. I looked at the list of bug fixes and thankfully they address some of them that I've been having issues with.
One of the reasons I love Bethesda is because of how much they care about the modding community. Essentially, by giving players the ability to modify their gaming experience, Bethesda shows that they actually care about how the gamer experiences the game. They want the consumer to be satisfied and that's all that matters in the end: the enjoyment of the gamer. Other developers should stop being to stupid and let people enjoy the most they can out of their games. Especially *cough EA cough you suck*. DONE. :P
Props to Bethesda for being so open with their development tools. Btw - that's an impressive list of bug fixes.
And now the true potential of Skyrim shall be unleashed! Nice,looking forward to see the stuff modders will come up with :)
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