Update now live for PC version of latest Elder Scrolls title that allows players to do melee and ranged damage while on a horse; console release TBA.
The Elder Scrolls V: Skyrim has added mounted combat. An update on Bethesda's blog reveals this "highly requested" feature is now available for PC players who download the game's 1.6 update through Steam. Information concerning mounted combat for console versions of Skyrim will be announced at a later date.
Mounted combat in Skyrim allows players to deal melee and ranged damage while riding a horse. This feature came about via Bethesda's latest game jam, a weeklong period when staff are allowed to create whatever they want on company time. It was first teased in the game jam video Bethesda released in February.
On top of adding mounted combat support, Skyrim's 1.6 patch brings a number of bug fixes to the PC and console versions of the game. These include general stability and memory optimizations, save corruption fixes, and the elimination of issues related to kill cameras. For the full patch notes, check out this blog entry.
The first downloadable content for Skyrim--Dawnguard--is rumored to add another new feature to the game: crossbows. Reports suggest this content will introduce the ranged weapon as well as snow elves. This content will be released this summer exclusively for the Xbox 360, with subsequent releases following for other platforms. More details are expected in the coming weeks.
For more on Skyrim, check out GameSpot's review.
I have a problem.I play skyrim on PS3 and after the last update when i get in the water my ps3 crushes and i can not do anything at all.Please help!!!!!!!!
Sweet! Can't wait for this. It will give me a reason to ride horse back lol. I've rode a horse once since the game was released....wasn't impressed with teh slowness! I walk faster.
Its sad that Morrowind still has about 5x more than Oblivion or Skyrim. Games just keep getting simplified too much. Better graphics and animations seems to mean less complexity. Hopefully future expansions with be something newer like land of Elsweyr where all those Khaajit come from, deserts and jungles could be a nice change. It also wouldn't hurt to add a new skill or something considering how much they've taken out from previous Elder Scrolls. Pity this game generation is going downhill, they all seem to lack that magic that the original games had like Halo, Red Faction, Fable, and GTA. All of them strayed away from their cores and lost what made them fun. They all made a good sequel or 2 but lost it in the end for me.
@Snyper22 They can't sell a game or a film these days without raping it for the lowest common denominator....
couldn't have said it any better myself. I think the problem is the developers of those games who essentially caught lighning in a bottle with their original few releases, they got it right then and that success put them up on a pedistal, and at that point it was the begining of the end. They forgot how to make something with the same drive that got them to the point that theyre at because they aren't striving for anything new anymore, theyre just trying to stay up in the clouds above the rest of us, but without the passion that they put into those games that we fell in love with theyre destined to fall at some point. In my opinion its going to have to be the up and coming developers to give us that quality experience we're looking for and hopefully one of them will learn from these mistakes and not let the the fame that comes with releasing a game like morrowind or fable mask the reason that theyre famous in the first place. Most of us didn't buy skyrim because of the ads for skyrim, we bought it because of what oblivion, morrowind and even as far back as daggerfall and arena gave us, except this time bethesda failed to deliver.
@meeatworld Its typical corporate mentality . Quantity over quality. Quantity these days means opening up to as many low IQ zombies as possible.
Skyrim has much more than Morrowind. And I loved Morrowind.
That kind of depends on what you're looking for in terms of "more". Sure there are more random activities, perks, sidequests, ect... in skyrim but the underlying depth behind the vast majority of the games lore, factions and questlines aren't nearly up to par by comparison to it's predecessors.
This is still in BETA and I don't recommend any mod user to install it.
It will more than likely cause conflicts with mods that require SKSE and ScriptDragon. Just wait for the official build.
Probably the lamest annocement for DLC I have heard yet. Crossbows?!?!? I never would have guessed! I can't believe people are still playing this game.
@csward Crossbows is part of a larger DLC. The name alone hints at what you are going to deal with in the DLC.
Millions are still playing Skyrim on the PC, because like Oblivion and Morrowind it has thousands of player-made mods to choose from.
From anouncement at the beginning of the week to release shortly after.Wow, THAT's what I call quick @_@
@Entropy730 I still enjoy skyrim but i did think the way it started reduced the amount you could explore some how compared to the start of oblivion, where you felt more open when you appeared out of the prison, Skyrim kinda just ordered you to either GO THERE or GO THE OTHER WAY and either join the rebels or imperials or whatever, but the variety of caves and stuff you have in skyrim was an improvement, for me it managed to do the job of full filling my RPG needs i guess but I have managed to see how this game was slightly over hyped
@JJB03 Oblivion "ordered" you around just as much as Skyrim. "TAKE THE AMULET, FIND JAUFFRE, DO IT NOW OR WE ARE ALL DOOMED /gets stabbed" is the same as "GO TO THE JARL OF WHITERUN AND TELL HIM ABOUT THE DRAGON"
I put "ordered" in quotes because you didn't have to listen to them in either game. You could go anywhere you wanted right out of the sewer in Oblivion, and in Skyrim you can go wherever you want right out of the cave. Skip Whiterun and walk all the way to Solitude if you want. You are never forced to touch the story.
Cant you go anywhere you want in Skyrim once you come out of the cave?
@williebazerka Yeees, but the storyline itself and the quests surrounding it do not encourage that. They just tell you to go there and that. I mean, through the main storyline, I only really visited 4 cities. I STILL haven't visited Falkreath. I saw no reason to.
In Oblivion, the main quest had you explore the map, discover hidden places and visit ALL the cities (Bravil is my fav), and close the Oblivion gates, which were a thrill to do, more than these pushover "Dragons".
Dungeons were exciting, different puzzles and layouts encouraged exploration. In Skyrim, it was enough for me to look at the exterior, and I already knew what was waiting inside-- Skeletons, Draugrs, most likely some lame button-trap and a monkey-puzzle with 3 symbols. Weak.
I absolutely love Skyrim.I played like 100 hours without even doing the main story and still didn't see that secret underground world or alot of stuff.I also never completed the Oblivion main story and never even came close to seeing doing everything.Now I want to go back to Oblivion and play that.I can always come back to Skyrim.
If I used horses this would be good.. Sadly though I always choose to just save my money and spawn to places! Magic!
Buy every game like that and save alot of money and get all dlc and extras or GOTY edition.Unless you really want a game.
You'd think they would have added this at the start, after the same complaint was leveled at Oblivion. i guess it does pay to listen to the fans but Bethesda don't bother.
@Entropy730 You played it for WEEKS before realizing it was a shallow unplayable game? I guess you'd watch three seasons of a TV show before deciding you don't like it?
@aussiemuscle I actually had a similar experience. You don't feel repetition until you realize that something is actually repetitive, do you? It's a huge world, so I don't think it's far-fetched to be expecting a few new things while playing a game that is supposedly "enthralling", especially if it's a game from a series that used to be legitimately good.
Agreed, I'm personally one of the biggest ney-sayers to all the hype and adoration skyrim undeservingly gets from critics and I put 200+ hours into before I came to the conclusion that its about as deep as a puddle and about as challenging as tieing your shoes. Skyrim overloads your mind with the notion that there is endless amounts of things to do by throwing hundreds of different and new options at you, but through doing them you realize how underdeveloped each thing is individually, then you see it as a whole. It may have just been because I really wanted it to be as good as morrowind and oblivion, but I have a feeling that it takes a little more than nostalgia to drive a person to play 200 hours into a game that really isn't all that great.
So the horses aren't totally useless anymore? Huzzah!
I still have no idea why people love this game so much. Can anybody give me 5 really good reasons as to why they think this game is so grand (not including it's size)?
Combat is satisfiying, the story is great, theres so much you can do, the world looks beautiful, and you can customize basicly everything
I love Skyrim because open world go where you want do what you want games are my favorite and I like exploring Skyrim.I spent about 80 hours not doing the story but just walking around and fighting.It does (or is) really easy when you level up and I went from loving it to bored and stopped playing.But I will play it again since theres so much to see and do.I didn't list 5 since I read your post below and I agree with alot you say but I love the world.
2....Sound quality and use of sound
5...quests and solid story
@Kookooburra 1. GTA IV from 2008 matches Skyrim's visual fidelity.
2. The music is nice, voice-acting is overly recycled.
3. Horrible by most standards, and way too easy.
5. Generic story full of dumb writing, and fetch quests that are never ending? Not exactly solid...
@Iridescent406 No-one's forcing you to like it, but Skyrim is verging on being a technical masterpiece, thanks to all sorts of choices, including the sound and even the gross shadows putt me off when I enter caves etc.
I learnt not to worry about endings too much after FO3/NV as it's the journey that's more fun, no different in Skyrim, and it took me over 40hrs before I felt a bit overpowered, and that may not be ideal in a long game, but at least I do have the option of point and click install via steam to greatly enhance my combat experience.
As for consoles, well, what can I say, why buy a franchise famous for PC modding on console, and it's not like vanilla Skyrim is very demanding, almost any recent PC/laptop can play it.
Another thing, it might be the case that I agree with some of the objections you or others raise about the game, but after playing it for over 150hrs, I've experienced the work bethesda's put into this game, and whilst I do want any number of improvements, given that this game had to also function on a console is impressive.
Technically, this is a major overhaul of Oblivion as well, but virtually every criteria.....so does that make it perfect, no, but it's one of the great games, and given the console climate, we're lucky to get it, and we;ll be even luckier when the best mods start to appear.
@Kookooburra I think something like L.A. Noire would come a lot closer to "Voice acting is one of the best", but that's mostly because "brilliant" lines like "They have curved swords: Curved. Swords" from Skyrim are delivered so lazily that I feel like there is absolutely no energy coming from the cast of the game. As far as the mod thing goes, what if I'm a console gamer? Besides that, I shouldn't have to fix a game that was suppose to be fine on release day; that was Bethesda's job, and they were being paid to ensure this job was accomplished. And by your logic, I could just download a texture pack for GTA IV and REALLY make it better looking than Skyrim, even though I'd say they are on the same wavelength already.
GTA, hahhahaa, don't LIE thru your teeth.
Voice acting is one of the best in any game dummy.
U can dl difficulty enhancing mods
@Iridescent406 1. A deep, rich, sophisticated, and enthralling universe to get lost in2. Solid gameplay3. High replay value
4. The Elder Scrolls defines it's genre as a Western RPG5. The thrill of "do what you want when you want and go where you please" is not reduced to the toy-box-full-of-semi-broken-toys feel most open world/sandbox games seem to go for. The Elder Scrolls is truly unique and thought provoking, an experience that gamers, literary artists, and lore fanatics alike should have.
@Neomaniac15 Here's my attempt at an argument:
1. I wouldn't consider Skyrim to be a deep, sophisticated world at all, especially considering how lack-luster the dialogue is, and how repetitive said dialogue is. Aside from having a poor main story that we've seen a million times, accompanied by lazy side-quests that didn't really have much thought put into them, it's just typical fantasy lore with some neat looking fonts, and with games like Deus Ex 3 accomplishing a rich world, this game looks pretty mediocre in comparison.
2. That's just plain false. I don't think a broken game of whack-a-mole where the hammer mainly consists of bubbles would be labeled as "solid". Finishing moves slow things down and cause serious glitches, combat is way too easy once you get decent equipment (even on hard), and the enemy variety is sparse in a sense that they usually just rush at you or throw spells at you.
3. Well, almost. Thanks to the unfortunate removal of the class system found in past games, it's almost completely pointless to start a new game, considering you can do just about anything that you want to with enough grinding done on certain skills. It doesn't help that this game is too easy in this regard either, so nothing really feels rewarding. Guild quests used to be pretty special in the older games, now they just feel like they're there because they have to be, because it's an Elder Scrolls game.
4. Almost again in this regard too. I think that more defining RPG's that come from the west are the Dragon Age and Mass Effect games. While they're continuously decreasing in quality, I think they represent our style a little bit more. Regardless though, definition of a genre doesn't really mean anything to the quality of the game. Let's say I made a platformer, and wanted to call it Ninja Bread Man. It's a platformer, but it's still terrible.
5. I will give you this one. It is pretty cool that you can do what ever quest you want whenever you want, minus the painful main-quests that remove you from the world and place you in different areas. But, past Elder Scroll games did this too, but with less of the fundamental problems from Skyrim, so why even bother playing this when the other games in the series like Daggerfall, Morrowing, and Oblivion are much more superior? The toys in this game are very much streamlined and broken, especially considering the performance of the PS3 version and some of the "new" additions in this game, like dragons that fly backwards.
While I like older games in the series, this game just makes me scowl, especially given the fidelity that all other games have brought to the table. This game does nothing good for the series, and would be better off as a Fallout mod, given the many changes that make this game lose any resemblance of an Elder Scrolls game. I simply don't like this game at all.
@Iridescent406 You can't disregard the fact that it isn't Bethesda's choice to push their game back, yes Bethesda Softworks were both the dev and publisher, but i'm willing to bet Todd Howard and his team (the devs) had nothing to do with publishing the game, most likely a different sect within the company, and as such is something that is out of their hands. I have seen games that seem to excel more on the PS3 than the Xbox and all I can say is kudos, i'm not a programmer and don't know the intricacies surrounding it, my knowledge of Cell mainly comes from information I've dug up surrounding processors to build my own PC, gaming websites such as this, and friends who are going to college for related material. I try to avoid subjective topics when having a discussion. I avoided your statement about the gameplay being terrible because there is no objective stance saying what is and isn't "good". It comes down to opinions at that point, and perhaps it was an illegitimate point to put up in my initial post. As far as point four is concerned, what I was trying to say was that because Arena did define it's genre as a Western RPG, and Skyrim being the latest in the Elder Scrolls franchise, the soul of The Elder Scrolls, what makes the game Elder Scrolls, still exists despite the new implementations. If you look over at Elder Scrolls online you'll see a perfect example of a game that is what it says it is only in name, no part of this "soul" exists in that game. and i am only basing that off of what we've seen in GameInformer, and a Kotaku article on the subject. so take that for what it's worth.
@Neomaniac15 I don't think that Bethesda should be defended in regards to what the PS3 does as a system. If I'm not mistaken, many developers have made superior versions of certain games on the PS3 as opposed to what they've made on the Xbox 360, with a recent example being Dragon's Dogma, which from what I've heard, is absolutely horrendous as far as performance goes on the 360, and manages to be much more stable on the PS3. Bethesda could have easily pushed this games launch date back, if only to fix problems on the PS3 version, and I don't think it was out of their ability, considering that they were both the publisher and developer of Skyrim.
@Neomaniac15 For example, you say that the combat of Skyrim is the best of the series. While this is debatable, you kind of avoided me saying that it's still terrible. Also, for number 4, my last statement didn't really mean anything to you, unless you were saying something about The Elder Scrolls being definitive as a positive on Skyrim's mark; it might be a household name at this point, but that doesn't automatically do it any justice. It felt like you were more trying to prove me wrong then prove that Skyrim is a legitimately good game. Bethesda is definitely at fault for not being able to program properly on the PS3. I say this because with knowledge of the game being literally unplayable on the system, they still charged full price for it at launch and even had the indecency to start working on DLC for the game before actually fixing it for a large number of users in the first place.
@Iridescent406 That is to say, Cell is made for super computing. it, much like Blu-Ray was new and cutting edge at the time and Sony just decided to stick it in there without really understanding what they were doing. Do you remember the Folding@Home initiative? How about the famous "PS3 used to research Black Holes" article? The PS3 is capable of folding proteins and super computing black holes because of the design of it's processor.
@Iridescent406 If you would clarify what you mean by: manipulating certain aspects of the game so they match your liking, i would be happy to offer a different, perhaps better explanation of what i'm trying to get across. i don't mind the discussion at all and you're certainly entitled to your opinion and i would be a fool to become upset by it. so long as it remains civil of course.
@Iridescent406 not at all, you're actually talking to a guy who only used to have a PS3 and played both Oblivion and Fallout 3 on it. Fallout's performance on the PS3 was downright despicable, but you still can't blame Bethesda for it. The Cell processor contained within the PS3 makes coding and developing a complete chore. Where coding for a PC, 360, PS2, or any other console, it's mainly like fitting the round peg in the round hole. line it up right and you've got it. coding for the PS3 is more like fitting a deformed peg in the round hole, it's a pain in the ass and sometimes it just doesn't go in right. please note, i'm not some dumbass fanboy who thinks the PS3 sucks, it does amazing things and games like Uncharted, MGS4, and inFAMOUS are proof of that. What i'm saying is that the technology isn't suited for gaming, so when you have a dev who's got a multi-platform game to push out by a deadline, the game's performance on the PS3 traditionally takes a dive. and it definitely sucks and Sony has said they will not make that mistake again. Fingers crossed on that one.
@Neomaniac15 I will argue this point though: I wasn't exactly expecting technical perfection from Skyrim, but the PS3 performance of the game is down-right unacceptable. I don't think it's wrong of me to actually want to be able to play a game that I bought for 60 bucks, is it?
@Neomaniac15 That was a nice response, although I could probably counter argument again, but I don't want to sound like an asshole. Most of the points that you've made make it seem like your manipulating certain aspects of the game so that they match your liking, which is something that I can't really get behind.
@Iridescent406 1. The story of the Elder Scrolls does NOT come from it's main story, though it does play a part. The story is all around you, building from your experiences in the world as a player. A note that you find on someone's corpse, a mention of an event, a discovery made by a character. all of these things come together to present the story and lore of the Elder Scrolls. Skyrim by itself does not and cannot contain the full breadth of The Elder Scrolls story and lore. 2. This game has had the best combat so far, Oblivion was relegated to "go in, swing sword lots, kill thing, loot, repeat" one does not simply charge at a Dragon Priest unless they're a scrub who plays on Very Easy 3. the removal of the class system was best for how the Elder Scrolls wants you to play. Be what you want to be. Classes confined you to a certain style of play, a style of play that you maybe didn't want if you didn't entirely understand what it was those skills made you play like. now, I can sneak around with my bow, accidently get seen, conjure some dremora, take out some swords, and finish the job. You're still building a character, the RPG feel has not been lost here. 4. Mate, Elder Scrolls Arena defined the Western RPG. It was the first of it's kind and all RPG's that have come after it borrow from it's general concept. note, i did not say Skyrim, but Elder Scrolls. 5. glad you think so.
you can't blame the game for being buggy, if they went and tried to fix every little thing we'd still be waiting for Morrowind. I'm sorry to hear that you do not like the game. I suppose ultimately it is futile to try to convince you that the game is just as good if not better than it's predecessors. It seems to me that your main concerns are the game's new implementations and it's leave of traditional RPG gameplay. I believe that Skyrim is a perfect blend of new ideas and old school values. But that's just me, and if it's something you don't enjoy that's the way it is.
@Iridescent406 Oblivion and even Morrowind were WAY better... it was overly hyped like every other AAA title as of late. It just didn't have the same sense of wonder and exploration that the two prior games had. The game was fun for a few weeks and then I just stopped playing. The main quest line felt more like a grind than a genuine experience of new and fascinating content that again, the two prior installments in the franchise had.
@Entropy730 I agree, Oblivion was the first Elder Scrolls I played, and it was great.
@Entropy730 Are you kidding me? Morrowind and Oblivion are really good games, but Skyrim beats them by leaps and bounds. Quit acting like a hipster.
@LilBigRandom @Entropy730 That's actually right, in my opinion. Skyrim is way too streamlined to even touch what Daggerfall, Morrowind, and Oblivion have accomplished as RPG's. As a beginner to the series, Skyrim might be a good game, but I feel like after one plays older games in the series, it's pretty evident how half-assed Skyrim is.
Content you might like…
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT