Silent Hill Origins spooks PS2
Previously PSP-exclusive prequel set to haunt Sony's legacy console with tweaked controls.
The Silent Hill series is returning to its old haunting grounds. Konami today announced that the PlayStation Portable's prequel to the franchise--Silent Hill Origins--is being developed for the series' previous home console, the PlayStation 2.
Whenever it launches (Konami did not specify a release window), Silent Hill Origins for the PS2 will follow Travis Grady, a trucker who gets sidetracked in the mist-shrouded town and soon discovers its singularly unnerving atmosphere. As for improvements to the PSP game, Konami has said only that it will update the game's control scheme, particularly for combat situations.
Silent Hill Origins joins a handful of other games to make the PSP-to-PS2 jump, including Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, and Twisted Metal: Head On. For more on Silent Hill Origins, check out GameSpot's review of the PSP original.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT





