@Richardthe3rd But they did make a new Shinobi just 2 months ago on the 3DS. As for Altered Beast, they tried a modern revival with a new PS2 entry which no one brought. This is a similar problem with Nintendo as well, every time Sega tries a new IP or something different no body buys it. Valkyria Chronicles was one of the most original and creative games I've seen in years. And guess what do so call Sega fans do? They boycott the sequel on the PSP, gave it a negative image and thus no one brought it. Same thing with Yakuza, they had to make cuts with no.3 to obviously increase the likehood of making a profit for what is a niche game. What do Sega fans? They boycott it. "Booo, no Hostess clubs? What is this poo?". Well guess what those hostess clubs and other copyrighted material have very expensive licensing and red tape. Fortunately Yakuza 3 did sell well enough.
Sega Sammy's game business weighing down earnings
Publisher treading water as booming slot machine business offsets poor home gaming numbers due to weakness in the West.
It's not that Sega Sammy is doing especially poorly, per se. It's more that the Japanese company continues to struggle in the Western market.
Today, Sega Sammy issued its April-December 2011 earnings, reporting revenues of ¥312 billion ($4.07 billion), down .5 percent from the same period in 2010. Profit also gave up some of its massive gains from the year-ago period, falling 6 percent to ¥34.384 billion ($449 million).
Sega Sammy's slot-machine business in Japan continues to be the company's moneymaker, as the segment posts an operating profit of ¥67.495 billion ($881 million) on revenues of ¥177.716 billion ($2.32 billion). The consumer business, of which console, handheld, mobile, and social games are party, is Sega Sammy's second-largest segment and did not fare so well.
Net sales for its home-gaming segment fell 4.9 percent year-over-year to ¥64.101 billion ($837 million). The segment also reversed last year's modest operating profit, posting a ¥5.51 billion ($71.9 million) operating loss during the period.
Though Sega Sammy proffered no console unit-sales figures, the company said top releases during the period were Mario & Sonic at the London 2012 Olympic Games and Sonic Generations. The company also said that it found significant success with its mobile title Kingdom Quest, which sold 2 million units.
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