Unfortunately, the worse Finals Ever. Yes, even worse than Inca VS Nestea. At least that series was comical by the end of it. This series had no salvation. But, that's PvP for you.
Seed crowned GSL Champion
Korean player claims first Protoss GSL victory in 10 seasons, makes Incredible Miracle first Starcraft II pro team with Code S titles for all three races.
The third season of the GomTV StarLeague 2012 Code S Championships wrapped up this morning by the beaches of Busan, South Korea. In the end, Korean Protoss player Ahn "Seed" Sahng Won of Incredible Miracle took out SK Gaming's Jang "MC" Min Chu, a fellow Korean Protoss player, 4-1 in a surprisingly quick grand final set. With the win, Seed earns his first GSL Code S Championship and 50 million Korean won (roughly $43,900). It was his first major event victory in Starcraft II, and it also made him the first Protoss GSL Champion in 10 seasons, breaking a long streak of Terran and Zerg domination.
"I hear some players play just to earn money, but for myself I play because I enjoy it," Seed said after his victory. "I think this is the reason I was able to win, to come so far, because of my passion for gaming."
Seed set the tone of the series in the very first game with a one-base all-in, dropping on MC's main base with Zealots and Stalkers. MC defended well with two Immortals, but some dexterous juggling of Stalkers gave Seed an early 1-0 lead. Surprising everyone--including MC--Seed would repeat this nearly identically the next two games, giving him a quick 3-0 lead, and putting the GSL championship in sight. MC bounced back in Game 4 with a one-base push of his own, keeping his chances of winning a third GSL title alive. The fifth game ended up the longest of the series, and the only large-scale multiple-base game, ending in a huge Colossus vs. Colossus battle. Seed's micromanagement and decision-making came out on top, earning him the victory and the title.
"I think Seed came into the series more prepared mentally with his build choice," Starcraft broadcast analyst Shaun "Apollo" Clark told GameSpot. "The way he would execute everything, I think his series went perfectly to plan and caught MC off guard, who may not have expected a fast, aggressive-style approach. I think MC could have provided a better fight but I think he was caught by surprise and wasn't expecting this, especially in a matchup that can be very difficult to come from behind in."
Along with Seed's personal achievements, it was the eighth GSL title for the Incredible Miracle team, which includes four-time Terran Champion Jung "MVP" Jong Hyun and three-time Zerg Champion Lim "NesTea" Jae Duk. Incredible Miracle is now the first Starcraft II team to have a GSL Code S title with all three factions.
"I think IM have a great team, coach, and set of players, which creates a well-prepared player for the finals," Apollo said. "I think it's a great achievement that in IM, there are eight GSL titles now, even two runners-up. [They are a] great all-around team, which shows in winning the GSL with three races."
At the end of the ceremony, Seed was asked if he had anything to say to his family that came to watch him play, a family that had not totally supported his decision to pursue pro-gaming. Of all his answers afterwards, there was no hesitation here, as he grabbed the microphone, looked at his family and screamed "I love you," closing out the night.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT
Related Game
Starcraft II: Heart of the Swarm
- Publisher(s): Blizzard Entertainment
- Genre: Strategy
- Release:
- ESRB: T




