Sakaguchi Speaks
Microsoft puts now-partner Hironobu Sakaguchi in the limelight; interview sheds light (albeit canned) on why the design great went with Xbox Next.
TOKYO--With game great Sakaguchi-san now in its corner, it's hard to begrudge any attempt by Microsoft to promote the relationship. As reported yesterday, Sakaguchi's studio, Mistwalker, is developing two role-playing games for the next iteration of the Xbox. This interview, posted on the Microsoft Xbox site in Japan, brings out the reclusive yet noted game designer. It is a rare window into the mind of one of the game industry's most accomplished individuals.
Microsoft: You've broken a long period of silence, recently announcing you're back creating games. After the hiatus from the industry, what was it that brought you back?
Sakaguchi: For the past two and a half years, up until last spring, I was living my daily life without being involved in any way with game development. I spent all my time watching movies and reading books. But after living that kind of life for two and a half years, I started to get the urge to create something.
Microsoft: Why did you establish your own company, Mistwalker?
Sakaguchi: Nowadays, both the number of employees and the money required to develop games has climbed...to extreme levels. And that's creating a trend where [companies] are making games just so that they can pay their employees. I thought that it would be meaningless to make games unless we got out of that loop and did something new. I established Mistwalker because I wanted to foster a development method where we didn't start development until we were completely satisfied with our goals.
Microsoft: Is it because of the specs of the next-generation Xbox that you decided to team up with Microsoft Game Studios?
Sakaguchi: In a broad sense, yes. But to be accurate, I wanted to work, to do everything that I've imagined, in a world without any limits. I believe that the next-generation video game consoles will reach the boundaries to make that possible. While I was looking into making games for the next-generation consoles, I was contacted by Mr. Maruyama [Yoshihiro Maruyama, head of Xbox Japan), whom I worked with once before. I also used to make games with Kawai-san [Hiroshi Kawai, Microsoft Game Studios R and D chief in Japan], who's working at Microsoft Game Studios, still. We know each other's abilities, so I felt that it would be convenient [to make games with Microsoft]. So it's more like my personal connections led me to the next-generation Xbox rather than the hardware.
Microsoft: What kind of a position will you take in the development of the two new games? And what kind of games will they be?
Sakaguchi: My position is basically that of a producer...and also as a scenario writer that looks after the game's [gameplay] systems. One of the games will be realistic. It will feature stylish graphics, and it will let you enjoy a sensation like walking through a spectacular movie, which is what I've always been aiming for. The story isn't about [the main character] growing up, as with many RPGs. The main character is more the type [of individual] that knows everything. I want to express [in the game] how even that kind of a philosophical person would laugh at something simple in life or would cry from an everyday occurrence.
The other game will feature cute characters, and I hope it'll be an RPG that will raise people's spirits. It will feature a main character that keeps on going forward, without ever giving up, no matter what kind of hardship presents itself. The two games will have very different atmospheres.
Microsoft: People often refer to you a storyteller. What personal standards or visions do you follow when making games?
Sakaguchi: Well, those kinds of feelings and standards change depending on the age when the game was created. Right now, I feel that we've already accomplished (in the game world) creating the kind of sensation similar to walking through an incredible movie...as though it's the real world. But even if it's a beautiful movie, it's really all just a fancy decoration, unless you can interact with it.
I'm aiming to make a world where you can touch things seamlessly. And as I've mentioned before, I'm planning to step away from the standard RPG storyline and create a tale that features laughter and crying--scenes that haven't ever been seen before. I want to make games with in-depth interactivity that will leave [gamers] with a sense of exhilaration after they've played them.
Microsoft: Last of all, is there anything you would like to say to those gamers who are looking forward to your games?
Sakaguchi: I'm happy and thankful to my fans, because they accept my outlook and my idea of fun. So when I'm making my games, I never forget about trying to satisfy those gamers who spend their own money just to play them. I will deliver the kind of fun I believe in, so, please, I hope you will enjoy my games.
Subscribe to GameSpot's YouTube Channel
Hot Stories
Newsmakers
-
Mortal Kombat developer to diversify in 2012
NetherRealm creative director Ed Boon says there's an "assumption" another Mortal Kombat game to come, but wants to work on new IPs on multiple formats, genres. Full Story
- Posted Jan 30, 2012 8:17 am PT
- 59 Comments
Featured Stories
-
Star Wars: The Old Republic denounced for gay relationships
Family Research Council says BioWare has "gone to the dark side" with promise to include same-gender romance in MMO game. Full Story
- Posted Jan 30, 2012 10:46 am PT
- 493 Comments
-
No new Xbox in 2012 - Microsoft
Company's French marketing manager says Microsoft not ready to roll out new console this year, won't compete with Nintendo and the Wii U. Full Story
- Posted Jan 30, 2012 9:51 am PT
- 354 Comments
-
Kingdoms of Amalur: Reckoning online pass unlocks seven quests
New copies of 38 Studios' fantasy RPG come bundled with code to download House of Valor faction questline; studio says it was "always intended" to be DLC. Full Story
- Posted Jan 27, 2012 2:53 pm PT
- 345 Comments
-
Sony sweetens PS Vita 3G deal
$300 version of new handheld will now include free 8GB memory stick, PSN game, AT&T 3G data plan access; $350 First Edition preorders to receive just the PSN game and data plan. Full Story
- Posted Jan 27, 2012 2:24 pm PT
- 242 Comments
-
Nintendo considering new name for Wii U - Report
Underwhelming reaction and concerns of customer confusion supposedly have the Mario maker weighing its options for a rebranding before this year's E3. Full Story
- Posted Jan 27, 2012 11:12 am PT
- 505 Comments




