@StaticKornSlipX Aside from GTA III, when has Rockstar EVER innovated? Vice City and San Andreas all followed the same formula as GTA III, as did RDR. So no, they don't innovate at all. The games are still good, but not innovative or anything we haven't seen before.
VP of development Jeronimo Barrera says team decided to not force Kinect or Move into detective thriller; won't rule either option out for future games.
Next week, gamers can play detective in Rockstar Games' action sleuther L.A. Noire, due out on Tuesday for the Xbox 360 and PlayStation 3. It will not be compatible with Microsoft's Kinect or Sony's PlayStation Move motion-control technology, but future Rockstar titles might.
In an interview with The Guardian, Rockstar vice president of development Jeronimo Barrera said the team decided not to make the game compatible with motion control tech like Kinect or Move because doing so would have felt forced. However, he did not rule out motion-control compatibility with future Rockstar properties.
"And for [Rockstar Games], if the best way to get our vision across is motion control, we'll use it," he said. "But that all came along during the development of L.A. Noire and we didn't want to shoehorn it in."
As for the game, L.A. Noire follows Detective Phelps as he becomes entangled in a violent web of vice, corruption, and crime in 1940's Los Angeles. Players jump into the seedy underworld of the metropolis and are tasked with solving a series of murders in what Rockstar describes as an "open-ended challenge."
For more on the upcoming title, check out GameSpot's most recent hands-on preview of L.A. Noire.
Why does every bit wrote about LA Noire skip over the fact that Team Bondi made this game. Infact Rockstar don't have anything to do with the publishing of this game as Take Two do that (you know there OWNERS!). All Rockstar's involvement has been a advisory role. Much like Kojima productions with castlevania lords of shadow. it's branding nothing else if I were the Bondi guys I would be pissed. Knowing that 90% of the idiot's of the world think it's a Rockstar game IT'S NOT.
Thank you Rockstar! I like motion controls myself, but if it doesn't fit within the context of the gameplay mechanics, leaving motion control out is a sound philosophy! Looking forward to Max Payne 3.... bullet-time and move precision aiming? Maybe you should just blow the gaming community away with motion controls on "Agent". Either way, I'll be ready and waiting, with full faith and trust in Rockstar's ability to deliver!!!
Probably for the best too. the regular controls are wonky enough without the motion controls. It can be pretty frustrating moving cole around already. they should have taken more time smoothing out the fighting and driving controls instead
Screw motion controls, where is the PC version? Speaking of which, where is Red Dead Redemption for PC that was promised????
Well it is great that they just didn't tack on motion controls just for the sake of doing so. Move, Kinect should have games built from the ground up to include motion controls. That is what did the Wii in. Just slapping on Motion controls for the hell of it. PS2 games ported with Motion controls added. Good move on not just added Motion controls for the hell of it.
We always get this Kinect and Move stuff shoved down our throats about how wonderful it is and all that tosh. Leave it to the preists...
I am glad they haven't included it in this game, but I can see ways in which it could be effectively used. But let them do that in the sequel.
this game looks very good the only thing that will make me not buy it is not being released on PC, not that there is a problem with consoles but since SNES i've gone with PC gaming and never looked back, besides games like this just make no sense, i mean if it is an exclusive for x360 or PS3 i would understand but being released on both consoles and not on the platform the game is programed on just makes no sense...just like RDR. and don't tell me it is because piracy cause games still sell on pc look at portal 2 or SC2 or WOW with the 16mil user or minecraft or even some indie games like amnesia it is just pc gamers are harsh when it comes to rating games so not every game is an AAA game for them...
I'm glad they didn't compromise their vision. I know a lot of people including myself who don't really enjoy those movement titles.
I'm glad they're standing their ground on that. Nothing worse for them than to subtly make their gameplay uncomfortable by adding in motion controls just because it's there.
@monco59 Yup, you're absolutely right. They are overshadowed by Rockstar's fame. I hope they do get the credit they deserve as they are just a new developer in the market.
Something tells me there will be a patch down the road implementing the Kinect and Move peripherals. Just like they did with Heavy Rain I believe.
I think this is great, if you wanna do motion controls, do the game from scratch based on that, don't try to push motion controls just because its there.
@ OaklandRaiderz: Except L.A. Noire isnt made by Rockstar, only published by it. Credit Team Bondi for such a promising title.
@Oni_Taedo Watch the video preview they show off some incredible technological innovation with facial animation which, from what I can tell looked pretty 1:1 with the actors face. I'd say it really pushes the genre forward having to actually read people yourself during an interrogation instead of the main character simply figuring it out on his own through a series of predetermined text choices. Definitely innovative imo.
Thank God! Motion controls are terrible enough, but forcing them into every game is like throwing buckets of diarrhea into your swimming pool.
Bully, Manhunt, GTA series, Red Dead Revolver/Redemption and even Table Tennis! everything R* makes is brilliant.
Got mine pre-ordered. Can't wait. I'm not expecting it to be as good as RDR, but if it's half as good, it will be worth the purchase.
Rockstar, while they don't really innovate, they still make damn good games. Looking forward to playing L.A. Noire.
Praise to Rockstar for continuing to put out high quality, full games despite their financial issues when other companies are forcing out things on time and bleeding gamers dry with DLC. If there is DLC for this game, i hope it's as epic as the RDR and GTAIV DLC was.
I don't think motion controls would work well in a Rockstar game anyways. Maybe a few minigames but its hard to imagine trying to maneuver your character around a massive world using Kinect or Move.
Rockstar is one company that you will always can guarantee will give you the most content in a videogame.
I would only have wanted kinect support if it let you physically strangle people and work them over while you were interrogating them. Good move Rockstar.
@Stoopid_Fool Yeah i know @NightDrifter05 Ohh i know, i am entertaining myself, i just got to play socom 4 online for two days and psn just went out, thats what i really miss, but yeah holding out ok. plus i have a 360, so im ok.
I wonder how it woud have worked with the Kinect .. Hmmm. Either way I'm glad they didn't add this nonsense to this awesome game..
What's next? A developer realizing that a multiplayer component isn't mandatory either? My faith in the industry is slowly being restored.
MarioKovacic11, I read a article from Rockstar that said LA Noire is going to take around 25-30 hours of JUST gameplay without the side quests and it also has around 6 hours of cinematic's you have to watch. So you will have plenty in game content to play until PSN is back up. Even if you beat the game nothing's going to make you sale the game so when PSN does come back up go back to the game. With LA Noire out, Hunted The Demons Forge, The Witcher 2 if you have PC, Dirt 3 all coming out it's not like you don't have enough to keep you entertained while PSN is down
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