If LAN LoL was available to everyone, it would be used at internet cafes around the world and might get as popular as Counter Strike.
Riot Games reveals LAN client for high-profile tournaments; will be used for today's finals between Korea's Azubu Frost and Taiwan's Taipei Assassins.
Less than a week after issues arose at the Season 2 World Championships quarterfinals, Riot Games revealed at a press event today that it is developing a LAN client for high-profile tournaments. It follows events last weekend where teams Elite and Counter Logic Gaming Europe for forced to replay their match on Wednesday night. The LAN client will be used for today's finals between Korea's Azubu Frost and Taiwan's Taipei Assassins.
CLG Europe standout Peter “yellowpete” Wüppen commented in a Reddit thread that the LAN client was in use for the rescheduled quarterfinal and semifinal matches, but not the games that were originally plagued by downtime. “The time they needed to set this up after the third day's disaster is surprisingly short, which is good on the one hand but on the other makes you wonder why it wasn't done in the first place just to eliminate risks even though it seems to have been relatively simple”, he went on to say.
Riot Games vice president of eSports Dustin Beck, who we interviewed last week, has responded saying that the company is doing everything it can. “We probably should have done this in the first place, but we are running so fast on so many initiatives, and are a really newly formed team at Riot, it's been a lot to bite off,” he says in response to Yellowpete. “We also should have had redundant internet in the event something improbable happens, and we have that now for Galen Center. I hope people don't view this as making excuses, we are the first to admit we need to do things better, but I can promise you that we are doing everything we can, as fast as we can, to identify those gaps and fill them.
Riot Games CEO Brandon Beck did not confirm whether the client will be available for public use. Issues surrounding a lack of LAN at tournaments has had major implications at other tournaments, most notably with Blizzard's StarCraft 2. In April at the GSTL Grand Finals in Las Vegas, the crowd erupted in chant of “We Want LAN!” during a game between team aces Won "PartinG" Lee Sak and Lee "MarineKing" Jung Hoon when they had their game crash 35-minutes in.
In what appeared to be a like a likely win for Parting, MarineKing went on to win the rematch, as well as the rest of his games, to lead his team Prime to a championship. Blizzard has held firm on not releasing a LAN client, telling GameSpot in June that it introduced possible piracy risks.
“All of you fans who care so much about this are awesome”, Dustin Beck left off. “And the work and effort we are putting in to making eSports great is for all of you, and for all of our players that have the same dedication.”
That is nice to hear for Lan users. I know this may never happen, but I dream of one day, having LAN, be as big as Mac.
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What a terrific new technology. The ability to host your own server at home??
It's not like this is how original PC multiplayer gaming was played for the last 20 or so years until Activision started the trend of not including it and every other $$$ hungry company followed suit.
Too bad its only for "High Profile" (there's a laugh for ya) LoL games....
@ziproy It's because so much of the information goes through the Riot servers in order to reduce the ability to hack and cheat. A LAN client for LoL is actually a fair bit different because they have to change the way the entire game works to using local coding, something which I really doubt they want to be publicly released because it would be very easy ot modify or crack.
LAN should be mandatory with all online PC games. Corporate greed is becoming a problem; diluting the integrity of the gaming industry.
@Ghost-11- LAN has nothing to do with corporate greed. Game developers simply must make money. The average budget for a video game in 2011 was $30 million, and the costs are only going to keep going up. Especially in today's economy, any amount of piracy can not be tolerated. Just look at how many more game studios have been closing lately. It's funny how everyone's always ready to attack companies for "corporate greed", yet people are shocked when they hear about layoffs and closures. Plus, I mean when do you not have access to the internet nowadays? LAN support isn't as big a deal as some make it out to be.
Most people that wanted starcraft 2 now have the game. So release LAN for it now. Enough time after the game what is the harm in releasing a LAN mode for a patch?
Yes We Want LAN For the Future years Cause it cost 0$ , Like LAN in Home but for Public WorldWide,,Like & Share my Comment for Company who make games only online,, some time You Don't have connect internet what should you do?LAN is Working!
i have a better idea: Instead of just fining those teams, PERMA ban them. Not really showing the world the integrity of your competition by letting teams do this. I stopped watching baseball when rampant PED use was shown to be in effect. Why would I watch this?
From a consumer viewpoint, the forced removal of LAN from MP games was a greedy move, it's nice when companies are forced to acknowledge LAN has it's uses.
@SolidTy I believe there's a reason for that, Hamachi and Tunngle are softwares that work as something like a virtual lan network on the internet, for example, it recognizes my computer and yours as it would be here in the same apartment, and that throught the internet would be the same as MP. Since cracked games can't join MP servers, they are forced to play LAN if they want multiplayer, and using Tunngle or Hamachi they would have exactly the same benefit of an original game.
@Reuwsaat How's that the exact same benefit? You could only play predetermined matches. You couldn't use the Battle.net matchmaking without a legit copy. Most SC2 players I know far prefer to team up with friends against random opponents in ranked matches rather than play against each other.
All Blizzard would need to do to mitigate the risks of LAN is make Battle.net as attractive a service as possible, a reward for buying a legit copy, instead of a forced requirement.
@Wedge55 That is a matter of point of view, I for one prefer to play with my friends, against each other or anything co-op like borderlands and etc. When I go to the game lobby I just go straight to my friends room, so to me it really doesn't matter if there are 100 or just one room, being so the same benefit. And no, I'm not defending the removal of LAN gaming, as I much rather play with my friends when they have their laptops here, I'm just pointing out a possible argument for devs to remove it.
I want LAN as well. Since Riot is developing LAN functionalities for the client for tournaments, I hope they make it available for everyone soon.
@user_pt Riot is unlikely to make LAN generally available as this would put their game server code, in at least some form, in everyone's hands...which leads to more effective attacks, hacks, cheats, exploits and other problems (like 'rogue' servers not under Riot's control and providing no benefit or revenue to Riot).
LAN should generally be available for multiplayer games of any kind, imho. (MMOs obviously not) I get that people are scared of piracy and so on, but LAN parties are an integeral part of PC multiplayer gaming. I feel the same way about splitscreen. I don't like that all the options that make playing with one another, while in the same room, fun are slowly disappearing. The current trend seems to be going towards connecting players with random people, while all I really want to do is play with my friends. We used to play Dota on LAN for hours, but with LoL and Dota 2 that's only possible with an insane internet connection, that can handle 10 people playing online at once.
That obviously didn't take long. No idea why they didn't just have one in the first place. Riot makes no sense sometimes.
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