It's no surprise that Eden underperformed - there were a number of problems surrounding the game's perception. No one liked the fact that it was being used to push Kinect/Move - it was basically a motion control martyr for the console makers. It also made no sense to launch 360 version 3 months before PS3 - an "art shooter" wouldn't appeal to 360's base, and PS3's base would feel insulted at second dibs.Eden would have a success story if they'd passed on motion control, kept the budget down, and released digitally (on both platforms at once) for $20-30.
Rez creator stepping away from game development
Tetsuya Mizuguchi moves away from production at Q Entertainment; now acting as company spokesperson.
Rez creator Tetsuya Mizuguchi is no longer making games at Q Entertainment. Studio director Nobuhiko Shimizu told Eurogamer today that Mizuguchi has stepped into a more secondary role at the company.
"Right now Mizuguchi does not produce the games," Shimizu said.
According to the report, since shipping 2011's Xbox 360 and PlayStation 3 game Child of Eden, Mizuguchi involved himself with academic work while remaining at Q Entertainment. Shimizu said he is now a spokesperson for the company.
Child of Eden shipped in June 2011 for the Xbox 360, selling just 34,000 copies during its launch month, before arriving in September of that year for the PlayStation 3. Both versions received warm critical plaudits.
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