I honestly think people complain just to complain about something. When sequels come out and developers change things there are always those who whine that they liked the old system better, and when there is no change, people always whine about how improvements should have been made from the first, even though the first game was so good. I'm not saying it's everybody, but the people who are never satisfied get kind of annoying. Personally, I played this demo and loved it. I have played through Resident Evil 4 ten times and have never gotten bored with it. Cap com just needed to keep the great game play that they had and build upon it. That's what it seemed like in the demo, and that is what it appears to be in the videos. Ya they beefed up the AI and the speed of the enemies, but don't people always whine when the AI sucks and a game is too easy?
After years of anticipation, Resident Evil 5 will finally arrive on North American Xbox 360s and PlayStation 3s on March 13. As of today, however, Xbox 360 owners have a chance to preview the game courtesy of a new demo on Xbox Live. The free demo will feature several levels from the...
After years of anticipation, Resident Evil 5 will finally arrive on North American Xbox 360s and PlayStation 3s on March 13. As of today, however, Xbox 360 owners have a chance to preview the game courtesy of a new demo on Xbox Live. The free demo will feature several levels from the shuffling-zombie survival-horror game, which can be played either as single-player or, for XBL Gold members, cooperatively. Although Microsoft's announcement said there would be three levels in the demo, the version currently on Xbox Live only has two levels.
PS3 owners irked by Microsoft's much-ballyhooed "exclusive" won't be miffed for long, though. The RE5 demo is set to arrive on the PlayStation Network next week.
Resident Evil 5 is the first RE game since Resident Evil 4--GameSpot's 2005 Game of the Year. It follows original RE protagonist Chris Redfield as he travels to Africa to investigate the origins of the progenitor virus seen in RE: Code Veronica. As (bad) luck would have it, the virus has been loosed upon the local inhabitants, who go after Redfield with the cannibalistic zombie gusto the franchise is known for. GameSpot's previous Resident Evil 5 coverage has more details.
unless i heard incorrectly, a recent g4tv interview with the lead marketing director for capcom, there will be 2 options for controlling the game. one will be like re4 (similar to the demo). the other will be (drum roll).....run-n-gun. and, you can join up with your friends, unlike the demo, that kicks you into a random room. wonder why they didn't release the demo with the lobby and control options. look at the horrible commentary that it has evoked thus far about the demo. they should know that most RE fanboys will buy the game whether or not its good. don't they want to attract a new audience. it's sad but who doesn't serve the mighty dollar nowaday.
@lf11 Exactly my point. The overwhelming amount of RE fans upset with this aren't crazy! We can't have these agile zombies (who can in fact move and attack) with an updated enemy AI then stifle the player by giving them controls that just don't match the feat. For all of those who says 'it's always been like that', these enemies were NOT always this fast - even the average Joes are now faster and deadlier. There is nothing 'realistic' or 'suspenseful' about not being able to move and shoot. To the contrary, not being able to move and shoot is the most unrealistic thing in this game. It's just a poor design choice, period.
I'm a big fan of the RE games. I've really enjoyed the series and I did like the old school stand and shoot not run and gun. But after playing the demo I think I would enjoy this game more with the run and gun. The reasoning is that in this game the zombies have been supped up and it's not really practical to stand there carefully aim and shoot as 6 or more crazy fast dudes are out to take a chunk out of you, your just not fast enough to avoid getting bit to little pieces. In the first games the zombies are slower and you didn't have an an infection pile all around you. You do have your melee attacks now which is an improvement, but with as many enemies as the game throws at you at once it's not practical. The game is no longer balanced to me. If they're going to go with stronger enemy styles I feel they need to also improve the combat styles to match. I agree that the co-op is much more fun to play then single player. The AI for Shiva in my husbands play through was messed up. She just stood there and let her head get cut of without putting up any resistance. I'll of course still give the final version a play just wanted to give my opinion of the what there is now.
See how when u do offline co op, Sheva is on the right side of the screen which is sorta annoying, If u play online co op is she still on the right or same as chris?
just played the demo. loved resident evil 4 but have to say, this disappointed me. wish i could get into it bcos i was really looking forward to it. never mind. :(
@ solemnprophet I thought the whole idea of a comments forum is to express your opinions. If you disagree with my opinion that's fine, just say so..... but you don't need to drop the pacifier from your mouth and start throwing a little fit cause i disagree with you. To comment on your little fit thrown -- I do believe it is lazy, just because previous RE have always had it a certain way it-doesn't mean that it should stay that way. I believe it's a flaw. I can understand you throwing a fit if i was complain about something absurd (i.e. I don't like the main guy's hairstyle) -- but obviously from the comments in this forum and in other forums throughout the web, the run and shooting control is an issue. But I must realize I am talking to a FANBOY and I am sure that if the creator of Resident Evil crapped in a box and called it Resident Evil: BROWN EDITION -- you would probably buy it. Sorry to hurt your feelings
@wuhorseman So, they're lazy because they're not doing what you want them to? For your information, there are hundreds of thousands of people that are fine with the control scheme. But oh no, you're not one of them, so they're doing something horribly wrong! If you don't like it, fine. Just keep such derogatory comments to yourself.
@ NCTONY86 You can't move and shoot -- the marketing director Mike Webster was wrong, if you search the web you will see sites that previously said you can run and shoot - retracting their previous statements. WHICH SUCKS!!!! I was just about to reserve the game, but not now, i actually thought for a second a company would actually listen to feedback on their demo. BUT, it just turns out the creators of RE5 are going the lazy route and keeping the controls the same.
I was a big fan of RE4 (and the rest of the RE games for that matter) and the demo seemed solid. I was a little annoyed at the sound though. I have a pretty sweet surround sound setup and the firing of the guns and groans seem a little weak, especially the guns. I know it's just a demo, and they will probably 'bass' up the guns. Another annoyance was the terrible physics of shooting zombies (doing a backflip after a handgun shot to the arm?) I hope they get that and some more blood worked out. Other than that, I'm on board for this one!
Guess what, when this game becomes available I'm gonna be front of the line to get it day one, that much I promise. This game is going to be great, and anyone that thinks otherwise can go and **** themselves. I've never heard such nonsense over a game that hasn't even been released yet before.
FOR EVERYONE THAT KEEPS SAYING THAT U CANT MOVE AND SHOOT AT THE SAME TIME. GUESS WHAT. YOU CAN. THEY SAID THEY HAVE DIFFERENT BUTTON LAYOUTS. THEY HAVE A LAYOUT THE SAME AS GEARS SO U CAN MOVE AND SHOOT AT THE SAME TIME. ITS IN THE INTERVIEW UP HERE. **** PEOPLE
WHAT?! its coming out tomorrow? sweet.. i was wondering why i couldn't find it on PS3 store! but why they couldn't make this game exclusive? we need a good game that 360 doesn't!!!!!
i tried the demo on xbox360, apparently the gameplay about the same as RE4 only with coop addition. But there is major problem on camera, its felt like the camera is sticked too close to ur character (chris) which made myself feeling dizzy after certain amount of playing time.
I personally lost interest in Resident Evil when Code Veronica came out. I still think it's a annoying entry. I was a lover of the first 3 games, hell resident evil was the reason I bought a playstation 1. I remember on Resident Evil one where you could get the walkthrough that helped you beat it in under 3 hours. I actually played it so much I figured out a way to beat it in 2 hours and 20 minutes, shaving 40 mins of the walkthrough.....that's a fan!!!!! The problem with Resident Evil is that after 3 the games stopped being scary, they became more action adventure then survival horror. Also the control scheme didn't change to match the game it was trying to become. The fact that you can't inch forward with your gun or knife drawn is a horrible oversite, And if you want to be an action/adventure game now it needs to stop with the ammo scrounging. The game looks great, but I want to be scared. Where are the creepy elements of Resident Evil 1? I fear the only thing that died never to be resurrected is my love for Resident Evil.
Haha, F.E.A.R. 2 is looking pretty amazing. Much better than the first. And thanks for at least being mature with your opinion. Instead of, "God, you're so freakin stupid, ugh, RE5 is teh suxor. HAHAHAHA." Guh.
@SolemnProphet To each his own. I agree with you that casual gamers have had a negative influence on our beloved past time, but I felt that the paragraph in question was too arrogant not to warrant a reply. Anyway I don't have an issue with you liking RE5. I myself will stick to F.E.A.R. 2 and SFIV this month :D.
@frazzle00 That last paragraph was in no way related to Resident Evil 5. It was more a general statement of the direction gaming is starting to take. You know, how casual gamers are becoming more and more interested in video games, and as such the industry will start to cater to them more than those of us who enjoy challenges. I realize I probably should have just stayed on topic, but I felt like saying it. I'm sorry for not clarifying for you so you wouldn't waste your time trying to make a point about something pointless. Of course Resident Evil isn't difficult. But to me, it's damn good fun.
I tried the demo and I am not sure if im going to like this game. RE4 was okay but what is with the sudden trend in the RE series with daylight environments? I know some people say "oh, its even scarier in the day because it shows you are never safe" but come on. I hope this game is mostly at night. I want them like RE 1-3!!! I was not scared by RE4 at all, and thats no lie. the old ones were scarier, partially because they had scripted sequences, like in RE 3 when you run past the window Nemesis smashes through. In RE4 and what ive seen so far in RE5 there are no jump out at you moments. Enemies just scream, alerting you to their presence, and then run at you. lame. and, to end my rant, bring back the damn zombies! RE died with Nemesis.
@mad_krips I actually agreed with the rest of your post. However the statement "hmmm it seems the XBL version of the demo was slightly gimped.. M$ gives you less again because they rush stuff out.." was completely unnecessary. @SolemnProphet Well you clearly implied that RE5, like DMC 4 (another p.o.s.) is for "actual" hardcore gamers. In case you need reminding here's what you said: "In this day and age, kids are used to having a game's mechanics spoon-fed to them. If it requires more than a couple button presses, it's archaic. And a sad truth us hardcore or just plain intelligent gamers must accept is that eventually, the stupid kids will win. Just look at the WII. It's a child's toy, and there's too many children. But hey, who's to say they're not allowed to have games they like, just because those of us that enjoy an actual challenge don't? I'm extremely grateful to Microsoft and Sony for continuing to indulge us actual gamers. Nintendo gave up on us because the untalented gamers have more money. Stupid gaming moms and dads" That's pretty damn arrogant, especially considering how easy the RE5 demo is. As to the rest of the post, well let me clarify myself. I don't really care that they've have given the series a more action oriented slant (I have said this in one of my earlier posts). What I do care about is that instead of implementing a control scheme and npc AI that suits this "new" direction, Capcom have been extremely lazy and have left the control scheme and "artificial stupidity" pretty damn similar to what it was in the earlier titles (where combat was NOT the focus). As so many people have pointed out, not being able to move and shoot, having to aim with the left analog stick etc. are series staples. In this day and age such a control scheme just doesn't cut it. There are plenty of third person shooters that do a much better job, not only in gameplay, but in graphics and sound as well. So you are more than welcome to crow over RE5, just don't assume that you're a hardcore gamer because you do so.
frazzle it was a mere observation. Notice most of my post was criticizing the game itself and not a demo which means next to nothing? It screams fanboy only because you chose to read it that way. I honestly don't give a **** either way about any PS3vs360 argument.
@frazzle00 Ok, first of all, "hardcore" was never used to describe the demo, so if you're gonna take shots at me, at least go for things I actually said. And second, you're the same kind of fanboy I am. It's just for the older resident evils, instead of the newer ones. So don't pretend you're somehow different. You're just on the other side. And what exactly does watered down mean? They make you more capable, give you a camera that works and all of a sudden it's watered down? One thing I've realized is that games are scarier when you can't actually do much besides running away. So yeah, the series isn't as scary anymore, because you can actually kill stuff. But hey, Capcom obviously wanted to take the game in the direction they did, and I'm sorry that that alienates you, I really am. You used to be a fan, but it's a different series now, so you're not anymore. But I am. And so, when I say they're faithful to their fans, I'm talking about the current ones. (@Syph26) As much as it sucks for you, it's great for me and those like me. And hey, you're human, so you're gonna give people like me crap. It's the human condition. But in the end, I get a game I love, and all you're doing is ranting.
Syph: Storyline-wise, RE5 is faithful to the fanbase. RE5 is going to reference old-REs hardcore. Much much more than RE4 did. Gameplay-wise, it's sticking to what has proven to work in RE4, while complimenting its newfound popularity by adding co-op play. Remember, Capcom tried the old-school thing again in Outbreak, but nobody wanted to buy it. Not to mention sales for RE3 went down comapred to 2. Capcom had already known it was time for an actual evolution of the gameplay but still gave Outbreak a try anyway. And as someone who has been playing since the original PS1 version, (and I mean the original big PS1 game case) I love how the gameplay has evolved while still feeling like classic RE.
Microsoft didn't rush the demo out. This is the same demo Capcom Of Japan themselves chose to put out in Japan about 2 months ago. The non-Japanese people who went crazy downloading the Japanese demo forced Capcom Of USA to put out a demo in US earlier than they would have liked. If things went to plan, there probably would have been time to implement this 3rd level. Although, between how much time passed between the Japanese demo and the US demo, that should have been more than enough time for Capcom to include another level. Blame Capcom for this one, not Microsoft. Maybe the 360 demo was just never intended to get this extra level. Perhaps the Microsoft rep misheard or misinterpreted the info about this level. Capcom probably said the PS3 US demo would get a 3rd level and this Microsoft rep assumed that the 360 US demo would also get it. Or maybe while Microsoft was paying for the early exclusive to the demo, Sony was paying for the extra level to be exclusive to PS3. Who knows...
A few posts earlier it was said that Capcom was, "...faithful to their fan base. Instead of doing what random people, who've probably never played the other games before, want them to do."............... WTF? That's exactly the opposite of what they did with this game
@mad_krips Jeez dude, can't you discuss anything without bringing up the whole 360 vs. PS3 nonsense. You're one heck of a Sony fanboy that's for sure. So what is Kutaragi paying you :P?
hmmm it seems the XBL version of the demo was slightly gimped.. M$ gives you less again because they rush stuff out.. Anyway, still dont see the justification of paying current gen pricing ($60) for this basically last gen game. And ya, RE is barely scary anymore. In RE4 I only got fidgety twice the whole game, first before that fish boss, I was playing around by the edge of the lake wasting bullets in the water (you try it yourself to see the result), and when those regenerators came about. That wolverine thing was semi scary..
The old gameplay (pre RE4) was brilliant because it relied heavily on the perceived limitations of the hardware to create suspense. The 'door opening' is a great example of this. RE4 went in a direction that it will probably not come back from in the near future. I dont think shoot and move is necessarily the answer, there are just too many games that do that. That said i think topping the impact of RE4 will be almost impossible, it was rightly an incredibly popular game. It took Capcom 4 games including Code veronica to change to the new format and it may take 4 more for them to re invent it again.
@SolemnProphet Please dude get off your high horse. There is nothing about the RE5 demo that is "hardcore". And it is obvious you have not played the earlier Resident Evil titles either. RE4 and 5 are watered down 3rd person shooters that cater to the casual market. A huge focus on combat, brain dead AI and an abundance of bullets really don't constitute a challenging survival horror title. Just a mediocre action game that stupid fanboys will flock to in droves :).
I agree with LorenaLarue about the ammo thing, but it's not that bad. You just have to plan ahead and manage well. Plus, the AI is not that bad, but not extraordinary either. I hope you have friends! My one wish would be to play single-player totally alone, like in 4. I don't like to share, and if Sheva was actually allowed to die and I could continue the game, I'd do that in a heartbeat. Ah, well. The graphics are absolutely stunning as well. Capcom's got style, no doubt about that. I'm not surprised at all the people that hate this demo. Obviously, they've never played resident evil before because if they had, they wouldn't have even bothered with the demo. I'm glad Capcom is faithful to their fan base. Instead of doing what random people, who've probably never played the other games before, want them to do, they improve on the formula the fans have always loved. Devil May Cry was the same. Sure, they don't make tens of millions on it, but their fans are faithful, like myself. In this day and age, kids are used to having a game's mechanics spoon-fed to them. If it requires more than a couple button presses, it's archaic. And a sad truth us hardcore or just plain intelligent gamers must accept is that eventually, the stupid kids will win. Just look at the WII. It's a child's toy, and there's too many children. But hey, who's to say they're not allowed to have games they like, just because those of us that enjoy an actual challenge don't? I'm extremely grateful to Microsoft and Sony for continuing to indulge us actual gamers. Nintendo gave up on us because the untalented gamers have more money. Stupid gaming moms and dads. :P I loved the demo, and the game will undoubtedly be more of the same, which is to say totally awesome. Rock on Capcom!
Agreed, it looks nice but it is a bit too difficult, given that you only start with 20 rounds for your handgun, 3 mins after you start you will either be hunt for ammo, or being hunted by hordes of zombies while you slash each one of them 50 times with your puny machete before they actually "die". On top of that, these crazy guys with big axes and chainsaws make this game insane. I have never yet managed to kill either of them, with the big axe guy, i pumped 7 rounds of 12 gauge into his face, he gos on one knee for a while then stands right back up and wacks me with his axe.
At least the demo was under 500megs, thats the only good thing I can say about it. Ok ok, the visuals are nice too but everything else needs to go.
Wow whats with all the complaints? A lot of people must really suck at this game because I had no problem in co-op killing off all the enemies (yes even the big guy with the axe and the chainsaw guy) I even played it with a complete newb who I had to save like 10 times and I still survived. I've played Revident Evil 4 on the gamecube and I felt right at home, I've not seen the rest of the game yet so I don't know about the horror elements in it. The only thing I didn't like was that I could not give my partner a specific amount of ammo, I either had to give them 50 bullets from my slot or none. I would have liked an additional opption in the inventory menu to specify how many bullets I could give in the quieter moments of the game.
The Demo was Horrible, chunky and just plan bad, i found it slow not exciting at all and a waste of 500mb
I loved the demo but they obviously left out a lot of the exciting stuff. I downloaded the FEAR 2 demo today also and played that and I liked it a little more but I think that overall they were both great demos.
For me the gameplay sucked so bad I'm not going to give it another chance. It had some nice ideas but they just don't fit with how this game needs to be played. Having enemies swarm from all directions and not being able to move and shoot at the same time is just terrible design; I don't know what they were thinking. My second biggest complaint is that some times when I pick up ammo I have to combine with my weapon before I can reload (lack of a reload button is frustrating too) which takes a bloody long time (actually never lived through the process during combat once :\).
Controls weren't a problem for me. All that seems fine. The game they give you to play with those controls however does not sit well with me.
Wow people are already giving negative comments about the game when it hasnt even come out yet. Can you at least give it a chance. And the controls may be a bit stiff, but i kept playing the demo over and over and the controls seemed to get better the more i played it. I still think that this game will be good regardless of all the complaints everyone is giving.
Co-op and Resident Evil don't mix. If you like to play games with other people, fine. But you're obviously not going to look to resident evil for that. I tried this demo, and here I am in broad daylight, getting completely mobbed 20 steps into the game, just trying to learn the controls, having to protect this dumb chick who I feel has no good reason to be there. Lets see... When do you feel most scared, when you're all alone trying to fight things off or when someone else is shooting them too. Too bad she sucks and keeps getting in trouble, I guess that's pretty scary because then someones jumping at my back while I have to deal with her problems. Sure RE4 had Ashley but she was defenseless, it was all you doing the work. They destroyed the very basis of one of my favorite series to appeal to a wider audience, so I say screw them. This will be one RE game I will not play.
Good lord...all the complaining really needs to stop. It's a game, play it or not, like it or not. It will be what it will be regardless of you may think of it.
The *****n demo is currently for Gold members only! I don't understand why publishers agree to let Microsoft do this. It cuts out half of the potential buyers from trying the game. A lot of times the demo releases the week of or the week before a game comes out. That means Silver members aren't going to buy the game at release because they still haven't gotten a chance to try the demo. IMO - that hurts a games first week sales. This also makes the Xbox360 exclusive week pointless since PSN members will get the demo just a day or two after Silver XBL members. I had already set my expectations for downloading the demo to be for Thursday, February 5 for the PS3 download, but some people were stating on here that Silver members had access to the demo. Well, I went home and tried and was denied access. Remember the rumor about Sony charging people for demos on the PS3? Well, I think that rumor was backwards. Microsoft is denying non-paying customers access to demos. Essentially implying that your $50/year subscription pays for that access. Sure, Silver members get the demo, but 1 week later. Microsoft really needs to find a different way to entice people to go Gold because this is just an annoying thing that ticks me off and makes me buy multiplatform games for PS3 instead of making me go Gold. I was Gold for 2 years and I didn't play online enough to justify it. MS completely ignores the fact that there are working, family folk who don't feel $50/year or $8/month is justified for their online usage of XBL. Really backs up what this article is stating: [url=http://www.gamingtarget.com/article.php?artid=9297]http://www.gamingtarget.com/article.php?artid=9297[/url] _
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
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