PSP gets 2D Katamari
Me and My Katamari to feature an unlockable side-scrolling minigame with retro-styled graphics.
With the Japanese release of Me and My Katamari just less than a week away, new details on the game keep rolling in. According to the latest issue of Famitsu, Me and My Katamari will include an unlockable 2D side-scrolling minigame as a bonus. The minigame, also named Me and My Katamari, features pixelated graphics with the look of a classic 8-bit game. As in the main game, the objective is to build up a huge Katamari clump by rolling it around environments and picking up various debris.
Perhaps ripped from last year's headlines, the objective of Me and My Katamari is to create new islands for animals that became homeless after getting hit by a huge tsunami. Players take the role of the pint-sized Prince of All Cosmos and roll up huge balls of debris that will be turned into new islands by his father, the King of All Cosmos. Players who make remarkably large Katamaris on a given stage will unlock the untimed eternal mode for that stage as a reward.
Other features in Me and My Katamari include a scoreboard, a gallery mode for playing unlocked movies and music, and a photo album mode where players can check snapshots they've taken of their in-game exploits. Up to 12 snapshots can be stored in the album, and they can be set as wallpapers for the PSP. For more details on Me and My Katamari, check GameSpot's coverage from Tokyo Game Show 2005.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT





