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Obsidian Entertainment RPG tops Double Fine Adventure title in pledge value.
Obsidian Entertainment's recent Kickstarter project, titled Project Eternity, is now the highest-funded video game on the crowd-source funding platform.
According to its Kickstarter page (via Polygon), it has surpassed Double Fine Adventure's Kickstarter campaign total of $3,336,371. At the time of writing, Project Eternity's total is at $3,348,171, and has 22 hours left before the project closes. The project started on September 14 and had exceeded its pledged goal of $1,100,000 within 24 hours.
Due to the goals being met, the developers will use the extra funding to possibly feature new playable races, factions, crafting systems, and a personal stronghold for players to store gear and weapons in. The developers will also attempt to enlist the aid of Neverwinter Nights 2's creative lead George Ziets. If the campaign reaches beyond $3.5 million, the developers will add a final goal, called "Big Big City", where the game will feature a giant city hub, reminiscent of Athkatla from Baldur's Gate 2: Shadows of Amn.
Project Eternity is an isometric party-based fantasy RPG that will be developed by Obsidian Entertainment, the company behind Fallout: New Vegas and the upcoming South Park: The Stick of Truth.
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@Gelugon_baat I trust these devs far more than some random gamespot article, yes.
I've got no reason to not believe them at all. I can't say the same for gamespot though unfortunately.
Promises are only promises until they come to reality, yes, but when money's involved with THAT many people backing it, you better believe they'll make good on them. I laugh at your thought that they won't. I don't know if the game will actually be great or anything but they will definitely fulfill their promises in some degree.
what do you think about this one on kickstarter?
Isometric games such as this are a tribute to not just games, but art. The infinity engine games it's a successor of are classics that deserve to be noticed, if only by the folks who experienced them first-hand as I did. 3D isn't always what it's cracked up to be, and when you have an isometric, top-down experience, it opens a lot of possibilities, artistically, as well as tactically.
Games like this are among the best games in gaming history, and I'd play an isometric game in a heartbeat..."goes to pre-order Baldurs Gate Enhanced Edition".
I like kickstarter (I've helped fund several projects), and I'm even looking forward to Project Eternity, however I don't really like how Inide-ish companies seem to be dominating. It seems like developers already have to be pretty well established in the industry for a Kickstarter project to be successful, and that kind of goes against its purpose.
@poster012 i been saying that for a while. if you scroll down you can see my arguments about how AAA dev using kickstater even tho they are pretty well established in the industry, while they are real indie teams to kickstart there dreams.
@poster012 You do make a point, as established developers seem to get the spotlight, but at the same time, many small-time developers or first time developers have been funded through good demo's and presentations through sites like kickstarter. As the community grows, so will the developers who put the ambition and effort into showing why their projects deserve attention.
@jinseinoseikou @poster012 i believe if ANYONE that is going to use Kickstater or an other site like it, need to work there @$$es off to show the world why they should get funding, you can tell who is putting effort and who is not. and to me concept art does not mean a lot, anyone can find someone who can draw up some stuff and say this is what we want to make. i believe game play or at least pretty rough prototyping videos, and demos work to get my attention, and i tend to give money to those projects.
@msfan1289 That's not how it works with developers and publishers. This is perhaps simplified, but as far as I know, the publisher gives the developers a budget to make a game and a deadline after the developer has successfully pitched an idea for a new IP. The developers don't get much money from the sales of the game and the publishers get to own the IP and select a different developer to do the sequel if they choose to. Even if Obsidian made 10 great successes, they wouldn't be able to fund this kind of game by their own, because the publisher only granted them enough money to make each game. Even with bonus agreements like "if you sell two million copies, you get 5 % of the profits" the developers wouldn't have enough money to develop an entire new game by their own.
@Hurvl @poster012 tehtpoint here is they been in business for years they took home a good chunk of money, they can afford to pay out of pocket, Tim Schafer is my hero, I look up to him at that he did with Kickstater, but then i noticed a crap load of AAA dev team began to use kickstater, umm guys this is really meant for the small guys, you had you chance you have the money sorry that you want want to use your life saving. i can care less leave the small REAL indie teams use it, they can all go fund there projects on there own, or wait till they have enough money to do so.
@poster012 The ones who have got the spotlight for being famous for their games have come to kickstarter as a kind of last resort. The publishers don't want to fund something that isn't a safe bet, where you can't say that it will sell more than a million copies. Both Tim Schafer's adventure game and this old school RPG are delving into genre's that aren't considered profitable enough anymore. The studios still want to do make them happen, so what do you do then? That's why kickstarter is such a good thing, because it allows companies, even well established ones to make games that wouldn't have been made otherwise, because they're not considered financially viable.
@jinseinoseikou @msfan1289 I never said it was wrong, per se; it just rubs the wrong way a little. It's kind of like Wal*Mart coming into a small town. The little guy just can't compete, and get gets totally overshadowed. You're right, Obsidian has a track record; they are a triple-A studio, so it seems a little rapacious. Kickstarter seems like the one place for the little guy. Wasn't that the whole point of it? I mean, where do you draw that line of who is acceptable to use it? What next, is EA going to hop on that train, claiming that it's not financial viable otherwise?
Beyond just speculation and theory though, they did have an in-game screenshot right on their kickstarter page (and it really it is in-game, only in alpha stage), made by notable artists and developers who were trusted. The whole point of kickstarter is to prove, without a doubt, that the product will be a success. If it isn't a success, then those pledges just lose faith in who they pledged for, and ultimately possibly even kickstarter all together. Funding any game even the regular way through publishers is a gamble just the same, only this way, players get to make the decision as to whether or not it's worth being made.
I think a bit over 4 million (including their paypal funding), and breaking all-time records, and being designed by some of the most notable designers in the CRPG industry, is consolation enough to be a fantastic game, even if in concept, but definitely not impossible, and definitely very exciting for the tens of thousands of backers.
I can't wait!
Let the Order of Eternity commence! :D
Hahaha look at the wrap-up live stream, Avellone is smashed:
@DigitalNoodle No they didn't. Over $50,000 to go in 10 minutes.
Sorry for being lazy and not going through all videos and the wall of text on their kickstarter page but what are they producing? I would appreciate quick description.Fantasy co-op? Multi? SIngleplayer?
It's pretty clear people are willing to pay up front for old school games made by the best. Adventure games by Tim Schafer? Yes please. Isometric RPGs by Obsidian? Yes please.
@Infinity18 Looks like lots of people can, myself included. Does that rustle your jimmies?
@Scarab83 no it does not, just a question. Last few games of obsidian that i bought were junk.
These kickstarters are getting insane coming out of left field.
Of course, an isometric Obsidian game is most welcome.
you guys are so stupid by supporting kickstarter soon before next CoD or any other game comes out they will ask you to donate 10 million. dont pay for something until you see its worth your month. they are just trying to cover development costs and perhaps earn some profit on the project before they even release it.
@saoe By not putting our faith into the vision of devs, we pave the way for stagnation through safe repetition at the hands of publishers. Many of us expect the industry to be altruistic, to be all about the quality of the result, but in the end everyone must eat. So if we do not risk, do not trust, how will we ever get both the games we deserve and the games we want?
@saoe CoD has NOTHING to do with Project Eternity... they couldnt pay me enough to support a CoD Kickstarter
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Somewhat manual rendered graphics when well done are a still great for orginal frame composition.
Its time for some oldschool oil painting game. Cartoonish graphics really take away lots immersion.
Good luck !
I just want to say thank you to everyone who pledged. I didn't because I'm not really comfortable with the idea of paying for a product that has yet to be made, but thanks to you, it looks like there's a very good chance this will be. I will be the first to buy it when it's finished and it's good.
@myungish I also like to see the finished product before deciding to purchase a game. From what I have seen it looks very promising, but most games who have failed to interest me did that, so I'll wait and see. Though the real reason I'm not donating is because I have lots of other games to play, but this is my most anticipated Kickstarter game. Without publishers breathing down their necks about deadlines and whatnot, they might produce something really good (they better, with 3,6 million and counting). By the time I'm done with my backlog of games, Project Eternity will have been released and gotten it's first expansion, so I'll buy the Complete Edition then.
Guys guys !!! and Ladies !!!
These apart from Bioware are the best RPGs makers in the business.
We have to rally behind them to make this GEM for us.
Otherwise we will get swamped by 3rd person shooters with the way things are going and we might as well stop playing videogames ...
So dont hate ..support pls, so we all can play something good ...
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@Volgin yes it is
a well known well established developer, that have links and people int eh gaming industry, that made pretty good games, are on kickstarter asking for money. You dont see a problem with this? with all the games they made, and some are good, made fair amounts of money, they should be able to fund them selfs, not go on kickstarter and ask for money, what they are that broke they can give for a year or so on there own? leave kickstarter for what it was reall meant for. real small time indie teams that is make or break, not for well known well established, companies that have the money, just want more money so they dont have use there own money.
@Volgin @msfan1289you want proof ok, look at how many years they are in business, the games they made, still being open for business, making games still. and not have a single dime to fund there own project? what more proof do you want? and oh yes they are so poor because there are published by a publisher that must mean they live in a trash dumpster. average game dev makes higher than $50,000 a year, some even 6 figures a year. so yeah they have no money right? and i agrees with your last sentence "Oh how disgusting indeed." and yes how indeed it is disgusting.
PS: and good for them kicking foward 5% of the money they dont need to other projects, good for them.
@Droogie_1 @Volgin excuse me business is about risk you take risk to make money, it takes money to make money, and once you are set up and going pretty good the you make money for the company and you make money for yourself and take it home. in this case they the company is still up they had years in the business and they should have enough money to put from there own personal accounts.
so your saying im dumb, im a indie dev team so far i have paid everything out of MY POCKET, and i bring home from work about average $2,400 and i have a team of 7 people, and they are all either going to school or working full time.
guess what we are thinking of using Kickstarter too and only asking for less than $20,000 to kickstarter THE COMPANY, if we reach our goal we will have enough to pay for the stuff we need to make our game, and after that once the game is up for sale and we hope it does ok, guess what we WILL NOT USE KICKSTATER EVER AGAIN. why because I know Kickstater is a place for entrepreneurs to start there dream, not to get funding of a successful business, that is well established in the industry. think about if Coke said we have a new drink that we know people will love to drink but we will like to use kickstarter to get funding, you will say F you, they have money why should they ask for more from us.
they are working on projects already, that made games in the past that made money, if they need to go to Kickstater then you have to ask youself why, might want to think twice.
and it doesn't matter if those games were publisher games, obviously they made well enough money to stay in business over the years!.
so keep trying to spin this all you want no matter what you cant debunk me, all these AAA going on to a place really meant for indie teams is just stupid and greedy.
" oh we been in business for years, we are well established, we have connections in the industry, we have money games that were good and made good money, but we dont want to use our money. oh no we cant do that, we want your money to fund our project. even tho we can use our money."
on top of that yeah i know Kickstarter have many projects on there that seems not worth the money, but guess what those are people with dreams, yes they might not look like Crysis2, or Battle Field 3, or freaking Fallout New Vegas, but those are truly people at home using there free time making a game, making a dream come true, and hoping people will look beyond everything and say "hey you have potential I will like to help you." or "Hey why not i like to make your dream come true here is something to help you reach it." but you can tell who is really putting effort into a project and who is not.
and what im trying to say if these AAA dev teams all go on kcikstarter think about it that ruins it for everyone else. if $20 or even $50 went to a AAA team th at could have went to a smaller team, and teh more AAA uses KS the less money the smaller guys will get, and not reach there goals.
I can go on KS right now and fund ALL the AAA teams
and give a single dime to a smaller indie team, because i believe there games does not look like the AAA games on KS.
Im not talking on behave of my project, if we dont make a single dime on kickstater i will just continue to work my @$$ off and pay for the things that needs to be paid out of pocket, and maybe pull out a loan if have to. keep in mind i have bills to pay at home, rent, food etc. not bad for being a year in production so far huh? i guess these indie teams have more bigger balls then these AAA dev teams.
im talking about fairness and doing what is right. i rather fund a team that i know they might not have no other way to funding then funding a well known established AAA dev team.
@msfan1289 @Volgin "excuse me yes i do, think about it hey been in business for a while means they personally made money to live other wise they would be doing something else, they have the money asking for more money with money they can put out of pocket is just disgusting."
this statement shows that you have no understanding of how business works. have you ever heard of a business loan? or venture capitalists? risking your own money is normally a very dumb idea when you're talking about this amount of money.
@msfan1289 @Volgin they cannot fund the game on their own. they could either go to a venture capitalist, a publisher or to Kickstarter. the first two options come with a ton more baggage than Kickstarter. another benefit of using Kickstarter is avoiding those funding/deadline meetings altogether, which apparently suck to be a part of (like REALLY suck), allowing more time and energy to be focused on the creative aspect instead of the business side of things.
Kickstarter is good for everyone. there are lots of interesting independent games coming out.
hmm, i dont get your point here, think of all this as one giant pre-order, no one is saying that only unproven studios should use kickstarter. do you know what will happen if Obsiadian screw with P:E, theyll probably shut the dors and thats it, because theyll loose any credibility they have left
@Volgin excuse me yes i do, think about it hey been in business for a while means they personally made money to live other wise they would be doing something else, they have the money asking for more money with money they can put out of pocket is just disgusting.
and NO people are not mature as we think people are, people are just as stupid to see if they can do this then ill fund this project instead of a team asking less then $50,000. people think like that they dont think of oh ill help them out, the more this keeps up the more higher expectations REAL indie teams will have reach. if I get paid over $60,000 and I mean OVER $60,000 a year not just $60,000 Over meaning higher for several years, then im pretty sure there is enough money in the kitty to support your self for a few months. this is to fund entrepreneurship not for keep funding a success.
@Volgin @gameguy182, @Aleksanian, doesnt matter seems like they make enough money to stay in business, they are very well known, very well established, knows people in the industry, that they dont need Kickstater. yeah make a old school game cause no one wants to touch it, well they been in business for a while they should have enough to "live" on there own. you guys totally missed the whole point. the whole point for kickstarter was so small time teams can find a way to fund there dream, make there dreams come true and kickstart there dream career, not for these big shots come in and beg for money, and leave out the smaller teams that really need the money.
you see if this keeps up people will expect that ALL game projects on kickstarter will need to be in the same level as a begging AAA developer asking for money on kickstater. argue that. dont aruge that they will by pass the publisher, i can careless thats not what my argument is.
@Aleksanian @msfan1289 @Volgin Well the developers don't really make most of the prophets from a video game, the publishers do. Publishers are the funders of various projects. Its a collaborative process too. Sometimes publishers can get in the way of things developers want to do. Like an isometric fantasy RPG. what do you think a publisher wants to invest in more, a first person shooter "RPG" like fallout, or an isometric RPG like Diablo or baldur's gate. Theres a reason why most games that come out today are shooters or first person, it's called Call of Duty. This is a way for big developers to make a game that they want to make and that fans want to see. Its not like they're holding a gun to people's heads forcing them to give money. The money comes from the fans directly. Also, the developers probably won't make much of a prophet from this project.
@msfan1289 @Volgin Most of the money made goes to the publishers. Using Kickstarter gives them the opportunity to develop a game without the use of a publisher...WHICH means they can go around at their pace, add content like they want without a publisher telling them what to do, how to do it and when to release...aka, they can work without pressure. Which hopefully will amount to a better game.
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