Valve veteran Kim Swift joins Airtight Games as project lead to work on undisclosed projects aimed at "a more diverse audience."
Valve's The Orange Box was notable for a variety of reason, not the least of which being the innovative puzzle game pack-in Portal. While fairly short, Portal gained notoriety for its darkly humorous storyline set in the Half-Life universe, as well as its devious puzzles. Beyond being named GameSpot's Best Puzzle Game of 2007, Portal was crowned Game of the Year at the 2008 Game Developers Choice Awards.
This week, Dark Void developer Airtight Games announced that it had hired away Portal design lead Kim Swift. The noted designer, who also contributed to Valve's survival horror shooter Left 4 Dead, as well as its fast-selling follow-up, will serve as project lead at Airtight, focusing her efforts on creating "games aimed at a more diverse audience." Details on specific projects were not revealed, with Airtight only noting that Swift is currently building out a development team.
Formed in 2004, Airight's first project will be Capcom's high-flying action game Dark Void, which is due for the Xbox 360, PlayStation 3, and PC next year. The studio includes several key members of the now-defunct FASA Studio team, which worked on Microsoft's highly regarded Crimson Skies: High Road to Revenge for the original Xbox.
"games aimed at a more diverse audience." are they being PC and meaning more games that interest the ladies?
well with someone from valve along that game could be a whole lot better, i mean somebody name a game that THEY made and not just published that is bad?
I think she'll be a welcomed addition to the team. Perhaps open up some new gameplay ideas. @Fed__X - First off, kind of rude. Secondly, what makes you say she's "thick"? http://farm3.static.flickr.com/2172/1535937655_1b0f81e372.jpg I don't know about you, but I don't like skeletons.
It seems that this story isn't very complete. Valve doesn't have a very high turnover rate, in fact I can't think (off the top of my head) of a single Valve employee that went to work for another major studio.
WOW, she worked on some of the best games ever made, it's kinda sad to see her leave such a great developer but I wish her the best of luck in the future.....
Granted, she was with them for at least a few years, and I'm sure she's contributed plenty to Portal 2, but it still seems odd to leave a company like Valve so soon. Especially when Valve is easily one of the most secure developers to be working for, and they did her a favor by giving her a Grade A job in the business right out of college.
Portal 2 requires some badass reflexes. Love puzzle games, and Portal 2 is hopefully even better then the first.
Left 4 Dead 2 came so quickly when it really didn't need too, but it's been 2-3 years and we still don't have a Portal 2!
@ gamercosti Kim Swift actually played a minor role in Portal's conception, though her most notable contribution would have to be the Companion Cube. Since then she has gotten some experience, but for some reason the "press" gives her more credit and attention just because of her gender. The industry is weird like that.
I loved portal ... but WHY would you leave one of the best game developers in the world? Ohhh, that's right ... $$$. Duh.
lead designer for portal was a ...gurl? O_o damn i want all the new games to have a girl's touch. It's just what is missing from most of them. but we still want portal 2!
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