@USSR-Hitman Hello? Do you have a "super game" in the works that will show off the power of the servers? Oh well, thanks for answering my question.
The Wall Street Journal reports game-streaming service will also launch video offerings next year via subscription, "other" price models.
Last week, OnLive announced its $10-per-month PlayPack, which will grant subscribers unlimited access to a library of 40 titles via the online game-streaming service. This week, the startup's CEO, Steve Perlman, told the Wall Street Journal that his company is planning to offer a similar arrangement next year for movies.
Speaking to the Journal, Perlman said that OnLive would offer movies and video via a subscription model and "other pricing schemes." Though the company did not specify which schemes it might use, a clue can be gleaned from the pricing of its game offerings. Currently, the company offers three-day and five-day passes to single games, with prices ranging from $6 to $9. Full PlayPasses for a la carte games--the equivalent of a sale--vary from $4 to $50 and allow unlimited play of the game.
Perlman cited his concern about the increasingly rapid rise of Netflix--which has gone from more than 5 million to 15 million users in just three and a half years--as a reason for getting into the video business. "I think 'concerned' is a gross understatement," said Perlman. "There's a snowball effect. At some point they [Netflix] have so much content, if you want to get your stuff distributed you have to go with them."
OnLive's disclosure comes a week after Reuters reported that Microsoft was in talks with cable providers and channels to turn the Xbox 360 into a cable box of sorts. That console, as well as the Wii and PlayStation 3, currently supports Netflix video streaming with native applications.
@USSR-Hitman Do you have a "super game" in the works that will show off the power of the servers? Something that doubles as a tech demo? I heard there was this ray-tracing game in the works, but I never heard anything more about it. Will you make a demo like nvidia's Alien vs. Triangles or supersonic sled? http://www.youtube.com/watch?v=6RdIrY6NYrM http://www.youtube.com/watch?v=1c_PVtMIz-A http://www.youtube.com/watch?v=3VpjC7CA-rs
@PodXCOM Those games will only use one GPU since the OnLive servers are beyond what a high end PCs are. Steve Perlman didn't tell me the specs of his servers but he did say that the lowest ones are beyond what PS3 and 360 are capable of, I am sure the high end ones that he has can pull of immerse graphics like you said. Also, I am sure Perlman knows what he is talking about since he was the one that designed MOVA Counter Reality Capture.
@USSR-Hitman Here goes: What if you had this powerful game that used ray-tracing/path-tracing/Metropolis-light-transport to render the level? What if the game's CGI looked *exactly* like Avatar/District 9/Skyline? How would you handle it? What if this path-tracing game needed 20 to 50 GPUs to run it, and everyone wanted to play it on the same day? In other words, how many GPUs will you let one player use for such a powerful game?
I've got Onlive running on my University's network (which is admittedly pretty quick). I can verify that via cable at least, the quality is phenomenal. Sure there are brief moments that the service hiccups, but in the months that I've been using it they have become less and less frequent. Wireless is a different story. In my experience a good wireless connection will do but if multiple people are using the same router its goodnight to your connection consistency. That being said, I rarely play wireless. This movie deal? its like icing on the cake. As long as Onlive continues to provide good quality games, I'll keep giving them my hard earned cash.
@USSR-Hitman hmmm... Aight im sold, it's pretty impressive, I'll probably follow the flock if this thing flies big in the next couple years
@bigcrusha Unfortunately you can't download games since you play them through the server and not through the console. Also I never heard that modems can overheat and as I stated that Xfinity has a really stable connection so the loss of connection for home is pretty much none existent. BUT you also stated what if you want to play on the road or at school, well OnLive already made OnLive possible through 3G and 4G so in mere time you would be able to play unbelievable high end games anywhere anytime (3G and 4G are growing and in 2011 it will be pretty much everywhere). I hope that cleared the question you had for OnLive.
@USSR-Hitman Though the comment you made on the lag and the CG-i has intrigued me greatly, I'm definitely looking forward to seeing it in action, you might just be right about it being the future, seamlessly transitioning from game to game is something else lol
@USSR-Hitman but see here's where you didn't answer my question, Can OnLive download games you get me? I speak for alot of people when i say im not always connected, sometimes I play local, i know people who have built in tv's in their cars with av ports for local gaming on long roadtrips, i know friends who bring their consoles to school for some local tourney fun, perhaps one day your modem burns out and you need to go purchase a new one tomorrow, does it mean you go gameless till you get one? My point is were not ALWAYS connected, If onlive is the only console i have and i just so happen to not have a solid connection or maybe even my mom forgets to pay the internet bill once in awhile, im screwed right? What if i wanna gift this thing to my 10 year old cousin who doesnt know alot about ethernet cables and connection stuff? Is every gamer in the world really ready for that? Internet is a Massively common service but not a definitive one
I can't wait to try out movies on ONLIVE. I really like their service and even got a a free micro console from them and already gotten about 3 games free or so on their service.
@USSR-Hitman - I like your positive outlook. Steve Perlman is a genius and I will look more into this OnLive service knowing that little nugget of information.
@bigcrusha .......If you didn't know Steve Perlman he is the creator of the most realistic CG-I capture technology and also the creater of most compressed architectures. He is as brilliant as Einstein back in his days. There are many more really brilliant people working for OnLive so that they can provide the best gaming for us in the future. I can tell you for a fact that I am not making anything up about OnLive because most of what I know is what Steve Perlman told me himself. The Reason I wrote such an enormous response is so I can clear out any confusion you or others (that will stumble upon this comment) had about OnLive.
@bigcrusha I see where you getting at. Let me start by saying that I've been a founding member and a beta tester for onlive since 2009 so you can trust what I am saying about this service. I don't know where you live but I am in Washington and the internet I use is Xfinity that proves it will have 99% stable connection in that area. I currently pay $40 for the internet monthly, I used to pay $14.99 for the first 6 months because of their offer. As you can see the internet is pretty cheap compared to many other services offered. I get about 30 to 100Mbps connection and OnLive only requires 3Mbps minimum. As I've been using the OnLive service the lag and video quality has been significantly improved. The lag gets about 20ms. My HDTV is capable of doing no video lag and the controller for the OnLive has twice lass lag then either ps3 or 360 controller, so OnLive feels local no doubt for me. What I fell in love with OnLive right away is the ability to switch between games and play game trials instantly without waiting, and also the ability that it can produce CG-I like graphics that will look beyond what you see on either CryEngine 3 or Unreal Engine 3 (I think CEO told me this type of games are coming in 2011). Also why OnLive won't fail for sure is because it's worth over 15 billion dollars and also because Steve Perlman is the CEO and founder of OnLive...
@USSR-Hitman Err I get what your saying but can you actually download these games to your onlive micro console? What happens if my connection drops? Or if I'm at a friends place and his modem doesn't seem to wanna sync with my onlive console?.... Does this mean I'm outta luck? Maybe it's the future but I don't think this gaming generation is ready for that just yet less you prove me otherwise
I guess I can see this progressing for gamers who've got money to burn and a solid connection. Although PSPGo tried the same material elimination thing and that didn't work out, i'll admit, I like having a stack of cd's and boxes on shelves. I'm also REALLY curious to see what happens when streamed gaming lags >.
they seem desperate for a new buseness model.. not that i hope it will happen, but i can already see how this (onlive) will fail..
I predict that this company will be going out of business by no later than this time next year. Hopefully people who are currently employed by them are beginning to post their resume on monster.
@USSR-Hitman - Dude, it's by no means free to use. You HAVE to have an internet connection at all times. Internet cost monies. You want less lag, you need better connection. Internet goes down? You are without gaming until it is back. Lose your job, and cannot afford the internet? No game playing. At least with OnLive. It's a good idea, and could open the doors for the future of gaming, but it has a looong way to go.
OnLive has improved tremendously from their beta and launch days. The introduction of the $9.99 per month system is great, and if they get movies too, then that's encouragement to drop netflix and consolidate to one service. This is a really good move and puts them in a really great spot to be a player.
Many of you know nothing about OnLive and yet you judge that it will fail? Do you even realize how ridiculous you sound? OnLive is free to use there is no monthly subscription to use the service. The 40 games that will going to be availabe for playpack are mostly old games on pc and not the ones they already have such as Witcher, Far Cry 2, Tomb Raider Underworld, Ninja Blade, Prine of Persia, etc. All of this is going to be availabe on Jan. 14th 2011. Aperently the users that at least bought 2 games before October get 2 free games of choice, Playpack first month free, and a microconsole worth of $99 all for free. Don't forget that OnLive's servers are beyond what a high-end pc is capable of. I already got 31 games for only about $100 worth. You own the games forever they removed the policy for having it at least 3 years. This is the future of gaming either you hate it or love it.
Onlive NO! we already have Netflix and for the last time *I hope* I DON'T WANT ANYTHING TO DO WITH YOUR SERVICE!!
I guess I had the wrong info then, I was under the impression that this will require a monthly fee, plus you need to pay for the games.
I just tested out OnLive the other day through my PC free. Exactly what I expected, slight lag. Played SC:Conviction and Just Cause 2 trials. It was playable but with the slight lag I had a headache compensating my eyes to adjust to the screen jitters every few seconds. Was not fun. - My net connection is 25Mbps Down and 1Mbps Up Only thing I can see worth it is using as a game rental service but even that may be a little pricey.
@high_flier429 That isn't true, the PlayPack sub grants unlimited access to a select number of games for as long as you continue to pay the monthly fee... rentals are for if you choose not to sub to the PlayPack or if you want to play a game not included in the PlayPack.
Someone is sending out false info, I've seen (OnLive announced its $10-per-month PlayPack, which will grant subscribers unlimited access to a library of 40 titles) reported at least 10 times but it's not true... Onlive PlayPack grants unlimited access to select games not every game on the service. Onlive would like every game on the service to be included but Publishers wont allow it especially on new games because it would hurt sales. Plus the number of games available in the PlayPack wont hit 40 until next year.
its a $10 base subscription, the rentals are payments ontop of that. too bad this will not work, sine many of us games still want to play games when there is no internet available
I still don't understand this pricing scheme. Three/Five days for 6/9 dollars a single game or everything for 10 a month? How's that work? Who would bother doing that or dropping $50 on a single game on the service when they can pay 10 a month for absolutely everything on there?
It's somewhat smart if you think about it. ONLIVE after all is for the 'casual' gamer. This would be a great addition to their service. I honestly hope ONLIVE does well, even though they are in the early stages, they've got deals so far that are reasonable. Although many will disagree with only having games for 3 years, this service is meant for the 'casual' gamer. Well, as far as I've been researching.
Are they actually really that successful already because I do not see it? Now they are trying to compete with netflix and I do not know if they are going to last for two years.
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