I'm not a businessman in any sense, so the numbers don't mean that much to me. I'd imagine if anything is causing Nintendo to have a loss, it'd be from people salivating at the 3DS and saving their pennies. And in regards to Nintendo not catering to adult fans: okay, so they don't have any games where the lead character tears off someone's head with his bear hands and I haven't seen any of their games cover the entire screen with gore, but that doesn't mean Mario and Zelda aren't for adults. Doesn't the requirement for bloodshed seem a little... juvenile? I'm a little bored with the standard storyline "you've been hurt or offended to some random degree; seek revenge on those bastards by blowing their heads off." Really, I just want to enjoy a game that reminds me of my roots back in the early 90's. Enter Nintendo. They haven't forgotten where they've come from and what made gaming great to begin with. If anything, they're staying true to themselves. If you want to rip some guys throat out with as much realism as possible, I have no comment. Just don't start bashing Nintendo for it. 'Cuz deep down, we all have some fond childhood memory from the SNES.
Nintendo posts rare quarterly loss as sales sink over 25%
After nearly four years of profits, the Mario Factory posts a rare $288.3 million loss; Wii sales near 74 million, DS tops 132 million; Super Mario Galaxy 2 goes quadruple platinum.
Ever since the Wii launched in November 2006, Nintendo has posted quarterly profit after quarterly profit.
No longer.
For the three months ending June 30, 2010, the company reported a rare loss of 25.2 billion yen ($288.3 million), versus a profit of 42.3 billion yen ($484.8 million) the year prior. Net revenues were 188.6 billion yen ($2.16 billion), a 25.6 percent decrease from the year before.

Super Mario Galaxy 2's 4 million in sales was a bright spot in Nintendo's dismal April-June quarter.
In a supplemental statement, Nintendo said that the reason for the decrease was falling sales of DS hardware and DS and Wii software. The strengthening yen was also a major factor, since it decreased the value of the Kyoto, Japan-based game giant's prodigious overseas income, which accounts for 86.5 percent of its overall sales. As a result, the company estimated its foreign exchange losses were 70.5 billion yen ($808 million), eating up most of its profits and pushing its ledgers into the red.
Contrary to many analyst reports, the company said global sales of its Wii hardware actually increased during the three-month period to 3.04 million, with 28.17 million Wii games purchased. The console has now sold 73.97 million units worldwide, far ahead of its rivals the PlayStation 3 and Xbox 360, with some 165 million Wii games sold as of June 30, 2010.
The DS has now eclipsed 132 million units of hardware sold, with a whopping 740.93 million DS games sold internationally as of the end of June. However, Nintendo said "fewer new software titles contributed to driving hardware sales," so just 3.15 million members of the DS suite of portables were sold April-June period, along with 22.42 million games.
Nintendo also offered updates on some of its latest software releases. Super Mario Galaxy 2, which launched in North America on May 23, has now sold over 4.09 million units. The game was enthusiastically embraced by review outlets, including GameSpot, which gave the game a perfect score of 10.
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