@diegocancun: They made link right handed instead of left handed in the wii twilight princess because the majority of people are right handed so it made it seem more natural.
E3 2009 Q&A: Shigeru Miyamoto reveals his team is hard at work on Link's next console outing, which will have a Twilight Princess-like visual style; Super Mario Galaxy 2, New Super Mario Bros Wii, and The Legend of Zelda: Spirit Tracks all explained in detail.
LOS ANGELES--This morning at the 2009 Electronic Entertainment Expo, Nintendo showed off its newest wares during a massive press event at Club Nokia, across the street from the Los Angeles Convention Center. The hour-and-a-half event trod familiar ground for the most part, talking up casual gaming and showing off the previously revealed Wii Sports Resort's Wii MotionPlus-enhanced playability. The biggest news came via the unveiling of four games: the online-enabled Wii Fit Plus, the Team Ninja-developed Metroid: Other M, New Super Mario Bros Wii, and Super Mario Galaxy 2.
Though Nintendo president Satoru Iwata and Nintendo of America executives Reggie Fils-Aime and Cammie Dunaway were on hand, one person was noticeably absent. Shigeru Miyamoto, the creator of the Wii and Nintendo's most iconic franchises, was nowhere to be seen at the event, after being onstage for the past several years. The oft-honored designer had been in the US as recently as last fall, when he held a series of press roundtables to promote the slow-starting Wii Music.
As it turns out, Miyamoto is at E3 2009. More specifically, he hosted a similar press roundtable behind closed doors in a LACC theater, where a small group of reporters came to hear him discuss his thoughts on the state of gaming and Nintendo's future.
[6:13] After a brief introduction, Miyamoto saunters out to take a seat next to his translator on an unassuming stage.
[6:13] He says he's very relaxed, since he didn't have to go onstage today. "It's been the first time in a long time that I was able to watch from the audience."
[6:14] He said he's been very busy, and has been spending all his free time here communicating with developers.
[6:14] He jokes that Nintendo's staff is much smaller than usual due to the swine flu.
[6:15] He said that one project in particular has been taking up much of his time recently. It's a DS project.
[6:15] A DS dev kit rests a few feet away on a dais.
[6:16] He's been thinking of ways to use the DS as a city guide of sorts, where you could download information about locales and even products in stores.
[6:17] They've been doing a lot of testing with the service in Japan, and he will return to it when he goes back to Japan.
[6:17] Now the subject turns to today's two Mario games: New Super Mario Bros Wii and Super Mario Galaxy 2. The former game is the first up.
[6:18] Members of the Treehouse crew take the stage to play New Super Mario Bros Wii as Miyamoto talks.
[6:19] "I've been working on Mario titles the past 20 years," he said. "And there's been something I've been wanting to do the whole time...re-create the single-player gameplay with multiplayer."
[6:19] "Usually with every Mario game, we start with multiplayer, only to set it aside and go back to single-player."
[6:21] It won't just be co-op though--in some sections players will cooperate, in others they will compete against one another.
[6:21] "While the gameplay will seem familiar, there will be a lot of new tricks to incorporate into the title."
[6:22] The camera will zoom in to get a tighter view, then they go into smaller areas to get a closer view.
[6:22] The processing power of the Wii makes this possible.
[6:22] Up to four people can play simultaneously.
[6:23] Onscreen, Yoshi disarms one of the Hammer Brothers and spits the hammer back out, knocking him back.
[6:23] When a player dies, he or she will respawn at the beginning of the next level if he or she has run out of lives.
[6:24] Stages can be revisited, and players can compete to see who gets the highest scores.
[6:24] The game will have 80 courses and is playable on the show floor.
[6:25] The scene cuts to an arctic level, where Mario dons a penguin suit to keep warm.
[6:25] Mario dies almost immediately, and Miyamoto jokes that's the reason there's no photography allowed--because he's been playing badly.
[6:26] Mario then slides through an icy section on his belly, collecting many gold coins.
[6:26] Miyamoto is giving an untranslated running commentary, which has the Japanese correspondents in stitches.
[6:27] Now Mario is being menaced by an angry penguin, and Miyamoto admits he's been cheating a little bit to pass the level.
[6:28] Mario clears it and comes out of a green pipe to an all-downhill section, where he slides on his belly and hops over chasms collecting coins.
[6:28] One of the big features of New Super Mario Bros Wii is to have a game that lets beginners and veteran gamers play together.
[6:29] That's the same goal as Wii Sports Resort, which will be shown in a bit. First, though, he runs the Super Mario Galaxy 2 trailer again.
[6:29] Or it would be, but Miyamoto has a few thoughts first.
[6:31] When designing the first Super Mario Galaxy, they made a ton of levels which did not make it into the final game.
[6:31] He felt that was kind of wasteful, so he said they said, "What the hell, we'll just make Super Mario Galaxy 1.5."
[6:31] However, once the project started, the team really got back into the game, and ended up making a slew of new content.
[6:31] As a result, about 90 percent of the game is all-new content.
[6:32] The game is just as expansive as Super Mario Galaxy, content-wise.
[6:33] The game won't be out until next year, since they're focusing on New Super Mario Bros Wii coming out this year.
[6:33] Now it's Wii Sports Resort time, and a Miyamoto Mii appears on the screen at the front of the stage, controlled by a minion.
[6:34] "I know many people look at this and Wii Fit Plus and say, 'Oh hey, more sequels!'" says Miyamoto.
[6:34] However, he feels that both have enough content to differentiate themselves from their predecessors.
[6:35] He's now on a tangent about Wii Fit Plus, saying the game will let you weigh your dog as well, and input calorie counts.
[6:35] He hopes people who've stuck the Wii Fit in the closet will dust off their balance boards and play it.
[6:36] He says that once Wii Sports was done, they were wondering what kind of sports to take on next. At one point, they even considered a Wii Motor Sports.
[6:36] While they were trying to figure out what kind of sports to focus on, Wii MotionPlus came along.
[6:37] That allowed them to do the kinds of sports they could not with the regular Wii Remote, like basketball.
[6:38] As his underling navigates the menus, Miyamoto calls out how responsive the pointer is.
[6:40] Cut to "Gauntlet," part of the Nerf-Kendo swordplay mode. In this submode, all of the Miis stored on the Wii will come after the player in never-ending waves. Players will fight them off for 10 stages with only three lives, which Miyamoto says is "very challenging."
[6:41] Other sports include wakeboarding, Frisbee, archery, table tennis, bowling, and power cruising.
[6:42] Oh, and more golf!
[6:42] Miyamoto is now wielding the Wii MotionPlus-enabled Remote himself. He is wearing a T-shirt with a Mii face of himself on the front.
[6:42] He prefaces the demo by warning the audience that he is not a professional golfer.
[6:43] He said that the problem with golf games in the past is that they could not tell how strong you swung the club.
[6:44] He said that it also would reflect if you held the club straight--Wii Sports Resorts' power meter will bend according to how the Wii Remote is facing, telling the player if he or she is going to hook or slice.
[6:44] He says that he will hook or slice for sure, but then nails it right onto the fairway in a perfectly straight line. Ringer alert!
[6:45] He nails it again, landing on the green only a few feet from the hole.
[6:45] He putts too strong, though, missing the hole by an inch.
[6:45] The game will offer 18 hole courses, apparently, which go by pretty quickly.
[6:47] He said that though most games require tutorials or cutscenes, Wii Sports Resort just lets players focus on playing it and enjoying it.
[6:47] He beckons the Treehouse crew back on stage to play table tennis for him. His lordship must be entertained!
[6:47] Apparently table tennis is the top game at the Nintendo of America offices, sparking fierce competition.
[6:49] The gameplay looks a lot faster-paced and more accurate than Wii Sports tennis. It can also let players put a spin on balls.
[6:49] It will also have a mode called "return challenge," in which players have balls pelted at them nonstop.
[6:49] Canoeing is another activity in the game.
[6:49] So is cycling and air sports.
[6:50] There is an in-game achievement system in which "stamps" are handed out for feats such as returning 100 serves in table tennis. There are 100 stamps in all--is this the beginning of Nintendo's achievement system?
[6:50] The game is set on Woo-Hoo Island, and previously appeared in Wii Fit.
[6:51] He said he wanted to treat the location like a character.
[6:52] He wants Woo-Hoo Island to be the geographical equivalent of Mario, a licensed IP that can pop up in--or even be the subject of--other games.
[6:52] He jokes they could have a murder-mystery game set on the island.
[6:53] He is enamored of the idea that the locale can be central to a series of events.
[6:53] "And who knows, if all goes well we may buy our own island in the South Pacific...but I don't know if Nintendo stockholders would approve of the idea."
[6:55] For instance, the archery ranges are all over the island, and when a player engages in skydiving and other air sports, he or she can be spotted from above.
[6:55] Now it's time for The Legend of Zelda: Spirit Tracks, which is demoed on the DS dev kit on the dais.
[6:55] In it, Link wanders around in a Gauntlet-style dungeon with piles of gold and hazards such as flames.
[6:56] It will have tons of traditional Zelda puzzles, but will have new elements as well. In the demo, Link uses a phantom to do his bidding, sending it to disarm a trap.
[6:57] When the game goes above ground, it shifts to the titular railroad action, given that young men like trains so much.
[6:57] Miyamoto makes "choo-choo" noises to chuckles.
[6:57] Now we're back underground, where Link finds a magical object with green gems in a chest.
[6:58] He sends his phantom buddy ahead to clear the way--so far, so good.
[6:59] Now Link gets his own hands dirty, slashing a few opponents who die bloodlessly.
[6:59] Now the phantom is clearing the way again.
[6:59] The game will also have four-person multiplayer, but the version on the show floor does not have that capability.
[6:59] In terms of the Zelda franchise, in general, they've been having discussions back in Kyoto about where to go next.
[7:00] "Obviously, graphics have improved, but as a team, we've been sitting down to look at the gameplay and what we can do with it to move Zelda forward."
[7:01] His idea of what a new Zelda game would be is to have players travel to different areas, which would link visits in the game.
[7:01] "And to create memories of the characters you meet--your individual memories of what you experienced in the game."
[7:01] "How you interpret that dungeon, how you interpret that dungeon, et cetera."
[7:03] "We're doing repeated experiments with different kinds of games and different kinds of gameplay."
[7:04] "To be honest, I really wanted to show off a new Zelda at this E3. However, rather than bring you something, we wanted to focus on development."
[7:04] Up comes concept art for the new Zelda game, which shows Link in his Twilight Princess incarnation.
[7:04] The team is "targeting" next year, and is building in so much Wii MotionPlus capability that the game might require it to play.
[7:06] Miyamoto said that they are trying to juggle all the game's elements. He prefers action games, so he's into swordplay, but other team members want to focus on role-playing game elements.
[7:06] The first questioner asks for Miyamoto's reactions to Microsoft's and Sony's motion controllers.
[7:08] "Well, for us, our development strategy is to get the hardware finished and then makes the games, and then make announcements."
[7:09] "Well, the things we've seen here are things we've seen before."
[7:09] "But I don't know what the most perfect approach is to this kind of gameplay, but anything that gets players into full-motion gameplay just expands the market for us."
[7:12] "And I think we've created something very natural with Wii MotionPlus at a good price point."
[7:12] Next question asks about what kind of game would use the Wii Vitality Sensor, which measures a player's pulse.
[7:12] "I think it's an idea I've been very interested in for quite some time. Controllers have always been about interfaces, and have gone from controllers with buttons to something you can stand on and move with your body."
[7:12] "But can you control your pulse?"
[7:12] "There are activities like yoga that help you do that."
[7:12] He asks the questioner, "When you are asleep, do you know if you are really relaxed?"
[7:14] He then makes a crack about a love-tester device that can check couples' compatibility.
[7:14] He then mentions a tech demo that he took part in where you can control a robot with your thoughts--he jokes that they thought about doing something similar with Pokemon.
[7:14] Where even two guys could get together and create a new Pokemon egg--light laughter.
[7:15] "We have quite a few young people at Nintendo who are interested in the same sort of things."
[7:15] Next question from a Nintendo-centric site, asking if the ultradifficult version of Super Mario Bros 2 will ever be released stateside.
[7:15] Miyamoto chuckles.
[7:16] "We really want these games to be enjoyed by a lot of people, and we are always looking at new ways to keep everyone happy."
[7:17] "That said, for those people who do require those impossible challenges, we're working on some ideas, but there will be some areas that are difficult for everyone."
[7:18] Next question is whether Wii Sports Resort will indeed be the start of an achievement system.
[7:18] He responds carefully, "Not in the overall sense, but it was something that really fit with this particular game, Wii Sports Resort."
[7:18] "I'm not a big fan of using carrots to motivate people to play. I want people to play because they enjoy playing and they want to play more."
[7:20] "Ideally, you'd buy a game that would allow someone to buy a game and play all its content from the start, but you have to follow some difficulty systems."
[7:20] "Within this game, the stamps are more an impetus to play in different ways."
[7:20] Next question is about Wii Speak and its lack of support.
[7:20] Will any new games coming out support it?
[7:22] "I'd like to use Wii Speak more," says Miyamoto. "And every game we wonder if we could use it. But we have so many ideas, that usually gets left on the cutting board."
[7:23] "With New Super Mario Bros Wii, there's so much going on on the screen that we use up all our processing power, so we simply have nothing left."
[7:24] Next question is about the limits of Wii hardware--specifically, how often do its limitations hinder game development?
[7:24] "You could say that about every single project we do. But, as a developer, you work with the tools you're given and try and do your work well."
[7:25] Next question is a two-parter. How does Miyamoto feel about last year's press conference, and was this year's conference a response to the backlash from that conference?
[7:25] Miyamoto's face grows impassive.
[7:26] "Last year, I didn't uphold my instrument playing onstage, so that's why I didn't show up this year," he jokes. "When I play music, I get lost."
[7:27] "I think in many cases with software, we get a lot of questions, but once they play it, they understand it."
[7:28] "Unfortunately, there's a lot of Nintendo product which doesn't fit with an onstage presentation or a show floor, where they have to wait for hours to play it for a only a few minutes."
[7:29] Last question. Apparently Valve's Gabe Newell said that Mario 64 was the most inspirational game he had every played. What game most inspired Miyamoto that he did not make himself?
[7:30] "Will Wright's Sim City had a really big impact on me. But outside of video games, it's comic books and naguko, a kind of comedic storytelling in Japan."
[7:30] Now the translator is being talked to by a Treehouse guy.
[7:30] They are clarifying the hardware-limitation statement.
[7:30] Apparently Miyamoto's comments were not entirely translated.
[7:31] What he really said was that hardware has limited all developers since the 8-bit days, and it's a constant struggle for everyone.
[7:31] With that footnote, Miyamoto urges attendees to play Wii Sports Resort.
[7:32] One last plug: Apparently they had Japanese pro athletes who said that the game was more realistic than real sports.
[7:32] And that's it!
hey have somebody noticed that in the image of the new zelda game link is holding his shield with his leght hand and not with his right hand? zelda fans should understand this "oddness"...
zelda is the only reason for me keeping my wii so i hope it comes out soon coz im very close to selling it.
I wanna know more about the new Zelda! I read the whole thing and there was only a lil bit about Zelda. but the Super Mario Galaxy 2 info was cool too. Looking forward to that. Still want Zelda info!
Spirit Tracks is set for a fall release... It's clearly working with the art style of Phantom Hourglass, so it looks solid already. Though Legend of Zelda Spirit Tracks builds on the mechanical underpinnings of the previous DS title, it feels far fresher.
what would be really cool is if they made it that there are differant outcomes in the game like you could do some bad things to save the land ;)
@Spinaltap211 Maybe they are waiting for the final Zelda game to do that. I hope Zelda stays for awhile.
What i want to see is a zelda title that clears up the storyline a little, you know, put all the titles in order that makes sense. May be have like a time travel sorta deal where he has to go through the different Zelda games to set the storyline right
It's about freakin time!lol I really can't wait for it! I'm fine if it has the same graphics as TP, because it was good enough for me! It was way better graphics than WindWaker!lol
What i am looking for is a huge world(Segmented like Twilight princess) better graphics to make it more believable,Lots of new items,More intense combat than ever before a really big and nice twist to the story, and more complex puzzles.i would not like to see an RPG Zelda as i would be dissapointed because i simply like the story to be linear(Zelda is coincidently the perfect game to be linear) because i like focusing on solving puzzles rather than making sure that my character turns out to be the way i like it,second in the zelda franchise players want to solve puzzles not worry about how their character is gonna turn out as it will focus a players attention too much on the evolution of the character and will distract from the actual scenery and gameplay.
I hope the new zelda will be better than twilight princess. I'm hoping for a GIGANTIC world, tons of cool new items, and terrific graphics. Not to mention harder bosses.
Despite the new Zelda games like this one and Spirit Tracks, they still haven't drop the price on the Wii version of Twilight Princess tha game was released 2 years ago! lol.
Why not make a Zelda game exactly like the first one, except in a rad 3-d environment? That would be the #1 best game of all time...again!
2 new marios 2 new zeldas , 1 new metroid 2 revamped metroids, 1 wii /title what is missing , , all i can say fzero lol
Finally, I've started to get sick of all the cartoony links. Wind Waker was amazing but then phantom hourglass came along and now spirit tracks, we want a realistic Link again. (or at least the original one) :P
@tjLight If they turned Zelda into Oblivion then it simply wouldnt be Zelda anymore. Thats the point of a franchise, get people into an idea and keep repeating that idea with minor tweaks. Tbh I remeber playing TP, the parts where you were a wolf hunting insects and I was thinking to myself, I should be doing a temple right now and solving puzzles, not stuck as a wolf in a world where the textures are needlessly blurry and theres way too much bloom everywhere. I wouldnt exactly say TP was a bad game, but I'd definately say it's the weakest of the 3D Zelda's. The best of which being Majora's Mask, the only game that managed to keep the Zelda formula while incorperating some major tweaks. The art and narrative style in MM was awesome as well.
All I have to say is that no video game can EVER be more realistic then real life activity, I want to know what kind of jackasses said its more realistic than real life! IMPOSSIBLE!!!!
Video of a Potential Start Menu...WII ZELDA!!! http://www.youtube.com/watch?v=1WkgaYzewJI
They should call it "Oracle of the Sun"...have a dark theme...and include this new Zelda Music... http://www.youtube.com/watch?v=1WkgaYzewJI
Does using the graphic style of Twilight Princess mean it will play the same as Twilight Princess and have the same overall design as the other one? Three smaller starting quests, then seven massive.....yawn. Nintendo really needs to mix things up with all of their franchises. Why not make the game more open, where there are thousands of smaller quests like in Oblivion, and the main story arch. Break from the normal mold where A leads to B, B leads to C, C leads to D, so on and so forth, and you have to go on order of you cannot progress. Also give Link the ability to jump, context sensitive games have come and gone. Make it a different experience completely. Twilight Princess was enjoyable, but predictable. Nintendo really needs a fresh outlook on everything.
Loved the first zelda. Would also absolutely love to play this new Zelda. Zelda is one of those games that I will play for 3 months straight.
jackholeface00: it said style. it didn't say same graphics. in fact, they made a point of saying that they were limited to TP's visuals since it had to run on both hardware. They said, very blatantly, that the graphics will be quite good and therefore i assume better than TP, and i'm guessing this game may even set the bar for Wii graphics. It's going to be great either way...its a zelda game after all. i still play PH and will play ST on DS with sub-par N64 quality graphics lol. Its all good. Zelda is zelda.
Anyway, my theory is that if this game is not a sequel to TP, then it may very well be the "first" game. or at least the earliest in the timeline thus far. think about it. link without his mastersword? some fairy that looks much like the sword? we were never clearly told how the sword got its powers...yeah through the gods and they forged it or somehting like that, but it was never concise. what if this story is the story the first time the mastersword was created,and used? and usually the formula is 3 dungeons before you get the sword, a bunch more to follow once you have it. so what if the 1st 3 dungeons is you getting the materials or the knowledge or w/e to create the mastersword, along with zelda or whatever, and this fiary has something to do with it, maybe the source of power behind it all, and the dungeons that follow once you make the sword are to defeat whatever evil gave you reason to forge the sword in the first place. Oh man, this would be so crazy. and at the end of the game, you, as the first hero or w/e, get to go to the lost woods or w/e they will call it this time and put the sword in it's pedastal? :D this could be crazy cool. Just a thought, one of infinite possibilites.
here's a possibility with the new zelda: its a very mature link, so perhaps it takes place after TP, being the same link. OR, perhaps they are simply using a similar art style because it works, and it is in fact NOT the same link. this is my speculation: first, im guessing most zelda fans know the split timeline theory. if not, look it up. the timeline theory splits some point after ocarina of time, its clear in both timelines that ocarina of time is a joining game. in WW, they make it blatantly obvious from the beginning, and in TP, they make it pretty clear via temple of time and such. in many "timeline" theories, people cite Ocarina of Time as being the first, the starting story. Some people suggested there was evidence that the minish cap's story actually takes place before OoT.
holy poop batman 2010 release date also the more WM+ sell the more likely it will use it (zelda wii that is)
Great. Finally a few new AAA titles. However, I would like to see some new IPs. It's good that their letting their non-casual players know that they aren't solely a peripheral-manufacturing company now.
Hopefully everything works out and none of this games end up being a disappointment...I'm keeping my eye just on the Zelda game for the Wii.
what i want to know is story details...is it a direct sequel to TP? like MM was to OoT and PH/ST are to WW? Same style, im thinking it is. I wonder how they are going to tie it in to TP...honestly, i dont want the wolf thing again. im done with that. it was interesting, but i felt that it was truly unnecessary. They tried to do with that wut they did with young/adult link in OoT, but it didnt work nearly as well and was sort of an annoyance...all of those light tears or w/e...man that was annoying. I loved TP, but i want to know how they are tying it together...they gunna make it like PH/ST/MM where link is in another place not hyrule? thats usually what they do with direct sequels to zelda games. that could be interesting...we havent had another world thats not hyrule in a 3d zelda since MM. i cant wait to get more info on this game.
fighterguard: i hope so man. i can't wait to check it out. if it uses the same art style as TP, that'll be awesome. especially now, when, no matter how slight, its clear that the Wii's graphical capabilities are greater than the gamecubes, and so TP was limited by the gcube. But this game, even if its the same style, i hope the graphics are even better, i.e. MM vs Ocarina. Graphics in MM were slightly better...more detailed, better lighting. that sort of thing. And i'm interested with the use of wii motion plus, but if they make it a necessity for the game i hope they include it in the package or something cause i wasnt going to get the motion plus. The controls in TP felt tacked on. i owned both gcube and wii versions, and i had the gcube one first, and it def felt more natural than the wii one. i like the wii one better only because of the 480p + widescreen support, it looks nicer, plus i like the aiming for the bow and stuff with the wii remote. besides that, idk what else they could make better. maybe the sword fighting. instead of waving it around violently to get a slash, maybe link will actually do with his sword exactly what you do with your remote. that would be pretty awesome. and the nunchuck would be your sheild. oh man combat could be so epic lol. im getting myself excited :)
i am excited that this year didn't let down any body, hardcore gamers and casual people both got some games. I am a major zelda fan, but TP was waaaaaaaaay too easy. hopefully zelda and the metroid: other M is good...
The first Zelda on Wii made better use of the Wii remote then most games but didnt change the fact it was a gamecube game modified to use the Wii remote and with what I hear about the Wii motion plus this maybe the Zelda game that we wanted sense the release of the Wii.
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