Just reading this, CONVICTION never came out on the PS3, I would've thought you'd know that or at least research it, on your own site at least.
Studio lead Jade Raymond says new title will retain franchise's penchant for action, but will also delve into overlooked subjects.
Ubisoft has shed new light on its mysterious upcoming Splinter Cell game. Speaking to CVG, Ubisoft Toronto studio head Jade Raymond said the new game--rumored to be subtitled Retribution--will retain the franchise's proclivity for action, but will also delve into a neglected series theme.
"It will have all of the action flick elements for sure, but we're trying to also explore something a little bit more interesting that is actually one of the themes that's at the root of the franchise historically, but never has been surfaced so much," Raymond told the site.
Ubisoft announced in May 2010 that it had tasked its Toronto outfit to work on a new Splinter Cell game, but the publisher has been silent on the project since. Last month, a leaked Ubisoft release calendar indicated that the new Splinter Cell game would ship in 2012, but Ubisoft shot this speculation down, saying the reported lineup was inaccurate.
Raymond also spoke to other projects in development at the studio. She said the studio remains mandated to build a new intellectual property, but for now, the developer is "100 percent focused on Splinter Cell."
The most recent Splinter Cell title was Splinter Cell: Conviction, which shipped in 2010 for the Xbox 360, PlayStation 3, and PC after numerous delays.
I am very interested in this game, and I was entirely excited about Conviction, it wasn't the greatest game ever by any means however, but it was still a good game. The truth is though, while most of the critics of Splinter Cell Conviction have forgotten, any true fan of the series would realize that Conviction started off as a much more stealthy game, in which "Hobo" Sam took a more Assassin's Creedish route, in which he used the crowds to evade his pursuers, it may not have been very similar to past games, but it was stealthier than what we received as the end product. The reason for this is because everyone complained about the project originally, so Conviction was revamped in 2009 into what it is today, an action game with very lttile stealth. So, as I have said countless times on countless forums, the Conviction we got was created because no one could quit complaining about the original idea of the game, and not give it a chance, so it was built to appeal to a larger audience of diehard followers of the series much to my disatisfaction, at least that was the idea, but they still whine and moan. So, before you start to complain about this game, please realize that it was probably all of you who gave birth to this "Splinter Cell: Blacklist" which has once again lost a lot of it's originality from the past series, STEALTH!!!! If we had stuck with the original idea, we might still have more stealth than we do now. Besides, Blacklist still looks like a great looking action game, it looks better than other games out there, so either way, does it really matter anymore?
Am I the only one that played Conviction really similarly to how I played all of the others? And it made the game MUCH easier too???
Is everything going to turn black and white when you hide in the shadows because I stopped playing conviction because of that. Double Agent was pretty awesome though.
I'm currently playing through Pandora Tomorrow (for about the 100th time) and I must say, I'm not excited at all about this new game. Playing the original three games only reminds me what made the series so great! The music was better, the levels were designed much better, even the graphics were better in a way! I mean, I know they look a bit dated, but they had more substance to them. I don't like the new engine at all, and the black and white bullshit is lame. This was just about my favorite series ever, and they really lost me with Conviction.
There are TONS of games that do action so much better! Look at the new Max Payne-that is how it's done! SC is about stealth and that's the way they should keep it. Keeping it stealth doesn't mean they have to keep recycling old ideas. They could explore new ideas and keep the old school feel. I think they took a HUGE step backward with Conviction. Rant over.
Hi I am a 52 year old gamer, I have been a Splinter Cell fan from the very start, and like everyone else excited for convition coming out. Although the overall game play of Coniviction was brilliant for me it lagged the true Sam Fisher stealth. Having Wepon Stashes at every checkpoint was just a joke for me, If there is five parts to each map in say the Hunter mode at the very most you need to kill 20 guards. But if you only had the one Weapon Stash people that you play with online would think twice of throwing their shit about, to me 98% players I play with is just another kill as much people as you can knowing in their minds that there going to go to the next Weapon Stash. For the Perfect Hunter achievement in my eyes should have been 3-4 whole maps! Although in the CO-OP you can go past the guards without killing them, which I did enjoy doing. As for the actual story like the majority of people the stealth aspect was just bullshit. If I could design the next Splinter Cell there would be no 'Face Off' and no Last Stand as like in Double Agent spys vs Merks I would have none of that either in the CO-OP . What I would do is 2-4 players each have their on Map to go through all in Stealth if one fail then we all fail then we will meet up in the end to complete our mission. If you do it right then you would get an achievement then you would swap over to the next part of the map which your team mates have played and so until you have done all 4 maps, you would get an achievement for each map then once you have completed the fourth map you would get an achievement saying you have done them all. You can also have it not so big a deal for the shooters you can decide wether to go Stealthy or not. Then you will see the True Splinter Cell fans coming through. Sorry to go on a bit but I am passionate about the game, I have been a gamer for a long time, to me splinter cell is the best game!
I think I agree with everyone here would love to see the stealth come back in for this version. Loved conviction with the Krav Maga moves and all that, but agreed what made Splinter Cell special was the stealth aspect. Let GR be the direct combat game Splinter needs to be more stealthy. Also would love to see more computer hacking scenarios as well woven into the theme.
As long as they go back to you actually being a Splinter Cell who can shimmy up walls with ease and hang upside down and snap necks and drag bodies away, and I want my damn knife back, punching dudes in the face is fun for about 2 seconds.
love the franchise to bits but i want stealth back. conviction was fun but killing hundreds of enemies is just not splinter cell. the game should be all about stealth
i was very very very very very VERY amazed with ALL of the Splinter Cell games because the the first 3 that came out for Playstation 3 are much more graphical and great. Splinter Cell Double Agent for Xbox 360 and Playstation 3 was super amazing. Like if you had the playstation 3 version, it was a little different, that what i love. now like SCDA for Playstation 2 was completely different because it had its own graphical description which i love about them. Splinter Cell Conviction was totally off the road awesome. new ways to take guys down and the black and white mode which the enemies couldnt see you was a VERY interesting touch. but the only and MY ONLY complaint was that you couldnt stealth like you did in others. My ONLY complaint... but as far as awesomness goes, i was and still am VERY IMPRESSED with the games and you guys. i cant wait for the next splinter cell game, even more excitment.. maybe in one mission he could investigate stealthy upon a scandelous casino.... i was only just thinking outside the "box"... but you guys IMPRESSED me to the FULLEST......
Attention Ubisoft: How to make a great SC game: Take Chaos Theory and make better. How to make a great POP game: Take Warrior Within and make better. You're welcome. p.s. If it aint broke don't fix it. You seem to understand this with AC. Why not any other of your franchises?
in my opinion, after splintercell double agent i lost interest in the splintercell series. i think in the conviction one the stealth aspect of the game has gone out of the window. i myself thought that the very first splintercell is as real as stealth gets. i think they should take a step back from all the running in guns blazing, and focus on the stealth aspect that an elite agent would take to execute his missions
1. Bring back the old Sam Fisher that we knew before Conviction, with more gadgets, stealth moves, and weapons to approach every situation as stealthily as possible, in a similar manner to Chaos Theory and/or the first two Thief games (or both).
2.If possible, let the world be more sci-fi-like (in the next few decades or so, not centuries later) and less realistic, thus opening up more possibilities for the core gameplay, levels, and storytelling to be refreshed and to feel great for both old and new SC fans alike.
3. Bring back Spies Vs. Mercenaries and co-op, possibly adding in some more variety of MP modes that involve both stealth and action to some degree, resulting in extending the replay value in all areas (single-player, co-op, and multiplayer).
I hope they go back to steath i played every single sam fisher game I loved everyone even convition but it didn't have the steath please bring it back to steath
I fear the action is just going to be ramped up again, with anything that requires real stealth or strategy getting glossed over. What's even more worrying is that it looks like the Hitman franchise is following suit.
Series became a Microsoft exclusive and took a dive.. they should learn from their mistakes. Bring it back to multi-platform and I'll be buying it for my PS3. Oh.. and make it good. Stealth is all I want, and lots of tricky missions to solve. Screw fast-paced shooting, beat-outs and explosions. I want Fisher back :|
I SO agree with you foxrock. They should have left the action to those who do it better. Conviction was somewhat enjoyable (would've been much more enjoyable if it wasn't a SC game) but the single player campaign has NO replay value at all. I could play Pandora Tomorrow and Chaos Theory 100 times and never get sick of those games. Even a step back to Double Agent would be better than another action SC.
Roots implies going back to stealth. Not the "penchant for action" the series is "known for" Action never was, and should never have become the focus of this series. I'm sick and tired of my favorite games series being watered down to cater to the COD crowd
Conviction looked nice but too much like an action film so I never picked it up. if I wanted a stylish action flick there's a whole James Bond series I could watch. I liked the first Splinter Cell and Chaos Theory the best.....
@DaisyFan007 Agreed, Chaos Theory still remains my favourite of the bunch. I coulnd't finish CT because it just wasn't splinter cell, kind of a hybrid mish-mash of two different games but it was done well, just not what I was expecting.
I think a good idea for Splinter Cell is to perhaps make it a bit further in the future. Have the single player game be mostly stealth with action as a side dish like Chaos Theory. Have multiple on line modes containing Spies vs Mercs, Co-op, and another survival mode that plays more like Conviction in order to see who can kill people the fastest and survive. The gadgets shouldn't be required but if you want you can use things to make the game a bit more actiony, like devices that you can leave behind to make sounds or shoot people for distraction. Remote controlled turret anyone? Anyway these are all just quick brain storms but if I can do it than the dev team can.
Splinter Cell Conviction was the most fun i've had with an SC game. Who cares if they change the forumulae a little? As long as it's enjoyable that's all that matters.
Conviction's looked brilliant until they changed the entire game. The final product just wasn't something I enjoyed so I highly doubt I will purchase the new Splinter Cell
I don't blame people for not liking Conviction although I personally liked it. But overall I think Ubisoft were purposefully deviating from their Splinter Cell roots to bring a new experience and they succeeded very well. It is hard to bring a significantly fresh experience to gamers without changing the core of gameplay! Nonetheless, here's to hoping Splinter Cell 6 will live up to it's predecessors and bring back what made those prequels great!
I thought Conviction was a perfect mix of stealth and action, would like to see this follow the same path but more planned out and polished so people can play either way they like.I loved the interogation scenes, interactive brutal cutscenes.Multiplayer was a blast also. Just my opinion.
Maybe once the economy is healthy again, we can expect things to start returning to normal. And gaming will be back, without the endless shooters out there.
Where did this guy get the idea SC was known for action? If this is Conviction 2.0, I will be sorely disappoint
How about making this one like an actual stealth game - like the original Splinter Cells, no, I guess they don't sell as well as COD :(
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