Why was the video so dark? I hope the game isn't that way. Looks good. I'll end up with this in my collection.
We braved the dark depths of Microsoft's E3 showcase to bring you this lengthy combat demo of Fable III.
You can never have too much coverage for one of the most hotly anticipated games of E3, and Fable III certainly falls into that category. In the demo below, you'll get to see a whole new look at combat, as well as a taste of the increased focus on cinematic storytelling. Listen as a Lionhead developer talks us through the many different facets of the game and stay tuned to the end for a revealing look at the new continent, Arora.
AWESOME BIG FAN OF FABLE THER IS BO WAY THAT I AM MISSING THIS ONE. I WONDER IF THER'S A MULTIPLAYER BECAUSE I DIDN'T LIKE THE MULTI IN FABLE 2 BECAUSE U COULDN'T USE YOUR OWN CHARACTER IN SOMEONE ELSES WORLD. STILL AWESOME GAMEPLAY AND AWESOME STORY!
Ah' well... Fable is always a good "experience" anyway (regardless of AWFUL DLC). And I'm sure it'll be another great Christmassy feeling game again this year. I'll probably grab it. I have fond memories of Bowerstone
This looks good so far. The only thing I am concerned about is how responsive the controls feel. I think Fable II had so much processing going on there was a consistent input lag. You could really feel it when doing those button timing jobs and in combat. Nothing puts a game off for me like clumsy controls. Maybe the PC version will have more graphics options to fool around with to prevent this, assuming it becomes a problem in the 360 version.
@gamedrome22 if thats true the game needed that actually....the player only made weird sounds...so finally the player learned to talk
Ahhhhhhhhh....i cant wait to buy this...........fable has always been the best RPG for me but it will take too long to come out :( !!!
Good video nice to see combat, he said the cinematic combat blows are new. However I'm sure they were in the last game. I'm going to have to play before I decide, seems like Fable 2.5 rather than Fable 3
looking forward to this. really the only problem there has ever been with fable is it being too short
Looking good, I loved the 2nd game, I understand why people had problems, but it really was a beautiful and fun game. I hope that this game does really well, and like half the game is almost 2x the length of 2. I do hope: that the housing system will feel satisfying, the world will be just as charming, hopefully much bigger, I do not have any worries for the combat system because I enjoyed it.
Lateraliss the mixing of spells is different. Basically you can lvl each spells by equiping some gauntlets or something, and by equiping two gauntlets, you create a new spell. Tha tsaid, I don't like the one button fighting. It's no fun too easy and hack and slash. I liked the fighting in the first one better.
Combine spells, they said you would be able to do that in Fable 2. I think we all know how that turned out. More talk, and in the end it will be the same disappointments from the second game.
Hotjim129, Are you using Firefox and do you have addblocker installed? Ifso then you need to disable addblocker on GS.
The guys over att Lionhead always talk big, but I´m always disappointed when I finaly play the game... Both Fable and Fable2 are to linear, and I think thats whats to expect from Fable3 aswell!
Hopefully this time, one of our followers won't unceremoniously kill the main bad guy when you're trying to take your shot, haha.
I didn't see anything... it was too damn dark! Although what I did see was awesomeness. Battle system seems to have a nice overhaul.
they're even adding a new continent to the Fable world? My god Molyneux you outdid yourself again...well actually you're just making up for how sucky Fable 2 was =/
only 20 outfits ;/ cmon i guess this means no armor, does the new system mean there wont be the emotion wheel
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT